scummvm/scumm
Jonathan Gray 5707a4e4bc better safe then sorry...
svn-id: r7098
2003-04-24 23:56:47 +00:00
..
smush Alignment fixes 2003-04-05 23:41:21 +00:00
.cvsignore fixed the 'intelligent' GCC build rules; added .cvsignore files 2002-08-21 16:28:19 +00:00
actor.cpp cleanup; small fix for GF_OLD256 games; also the head hack for indy3 is not needed anymore 2003-04-22 18:57:10 +00:00
actor.h Pedantic stats-boosting typo fix :) 2003-04-20 17:11:13 +00:00
akos.cpp cleanup 2003-03-28 23:08:36 +00:00
akos.h updated copyrights headers 2003-03-06 21:46:56 +00:00
base-costume.h fixed actor positions in Indy3EGA 2003-04-23 08:26:54 +00:00
boxes.cpp stop loom pass demo from erroring out 2003-04-11 12:57:41 +00:00
boxes.h updated copyrights headers 2003-03-06 21:46:56 +00:00
bundle.cpp Patch #712493: CMI: Object line 2003-04-07 16:04:30 +00:00
bundle.h changed voice buffer allocation to needed size 2003-03-07 07:49:10 +00:00
charset.cpp added charset support for all V3 games, and fix for cleaning all 16 variables not only 15 2003-04-07 14:38:26 +00:00
charset.h added charset support for all V3 games, and fix for cleaning all 16 variables not only 15 2003-04-07 14:38:26 +00:00
costume.cpp renamed unk19 to startScaleIndexX 2003-04-23 08:26:28 +00:00
costume.h some fixes for the indy3ega (and other OLD_BUNDLE?) costumes; still don't display right, but base offsets are correct now: costume data is valid and identical in indy3ega and indy3 (256); and you actually see Indy running over the train in the intro (but, uhm... buggy :-) 2003-04-22 20:48:53 +00:00
debug.cpp Tip: If your going to call a member function of a pointer to an object... do it BEFORE you delete the pointer :) 2002-12-16 03:25:51 +00:00
debug.h debugger can now use the console (experimental, and thus disabled by default) 2002-12-15 00:39:33 +00:00
debugger.cpp hmm 2003-04-23 05:10:17 +00:00
debugger.h add script command to debugger and convert old printscripts function to new debugger 2003-04-23 05:05:20 +00:00
debugrl.cpp updated copyrights headers 2003-03-06 21:46:56 +00:00
debugrl.h updated copyrights headers 2003-03-06 21:46:56 +00:00
dialogs.cpp Fix option dialogs for WinCE 2003-04-21 10:09:41 +00:00
dialogs.h added some meat to the global options dialog (no prefs are stored yet, though) 2003-03-25 15:32:36 +00:00
gfx.cpp simplified / unified code; fixed various masking bugs 2003-04-24 18:53:21 +00:00
gfx.h a little improved ega support 2003-04-09 19:14:05 +00:00
imuse_digi.cpp changed messages from warning to debug 2003-03-30 16:54:03 +00:00
imuse_digi.h updated copyrights headers 2003-03-06 21:46:56 +00:00
imuse.cpp Revised fix to bug [666187] DOTT: Coffee music never stops 2003-04-19 14:23:40 +00:00
imuse.h cleanup 2003-03-23 13:14:54 +00:00
instrument.cpp updated copyrights headers 2003-03-06 21:46:56 +00:00
instrument.h updated copyrights headers 2003-03-06 21:46:56 +00:00
intern.h Some more V2 fixes for Zak 2003-04-23 05:13:26 +00:00
module.mk added initial v2 opcode table 2003-04-20 16:04:50 +00:00
nut_renderer.cpp Patch 713149: Fix OOB access 2003-04-01 15:32:17 +00:00
nut_renderer.h updated copyrights headers 2003-03-06 21:46:56 +00:00
object.cpp fixes for v3 broken by v2 2003-04-21 13:10:58 +00:00
object.h updated copyrights headers 2003-03-06 21:46:56 +00:00
resource_v2.cpp fixed building object tables (now I understand) 2003-04-20 21:09:43 +00:00
resource_v3.cpp factored out some common code 2003-04-11 20:05:37 +00:00
resource_v4.cpp updated copyrights headers 2003-03-06 21:46:56 +00:00
resource.cpp close bundle files when changing discs in comi 2003-04-20 00:56:23 +00:00
resource.h updated copyrights headers 2003-03-06 21:46:56 +00:00
saveload.cpp fix loading GF_OLD_BUNDLE games 2003-04-23 09:20:22 +00:00
saveload.h updated copyrights headers 2003-03-06 21:46:56 +00:00
script_v2.cpp Some more V2 fixes for Zak 2003-04-23 05:13:26 +00:00
script_v5.cpp update costume hack for indy3ega 2003-04-23 08:43:35 +00:00
script_v6.cpp opcode E0 DE is sound volume change 2003-04-22 14:49:29 +00:00
script_v8.cpp Patch #712493: CMI: Object line 2003-04-07 16:04:30 +00:00
script.cpp better safe then sorry... 2003-04-24 23:56:47 +00:00
scumm.h work around strange problem that breaks fbpack when _showStack is a bool... 2003-04-20 14:28:25 +00:00
scummvm.cpp disable ingame save/load screen for OLD_BUNDLE games 2003-04-24 01:15:14 +00:00
sound.cpp add preliminary bits for making xmi music in humongous games work, just need someone to do something with the pointer now :) 2003-04-22 11:34:46 +00:00
sound.h updated copyrights headers 2003-03-06 21:46:56 +00:00
string.cpp script debug messages not just for comi 2003-04-22 16:46:33 +00:00
usage_bits.cpp updated copyrights headers 2003-03-06 21:46:56 +00:00
usage_bits.h updated copyrights headers 2003-03-06 21:46:56 +00:00
vars.cpp VAR_KEYPRESS is 118 in v7 this makes Shift-W in ft work 2003-04-24 11:35:46 +00:00
verbs.cpp img and imgh should be readed from offset +2, but i'm not sure about imptr (it should skip only length) 2003-04-13 21:21:56 +00:00
verbs.h updated copyrights headers 2003-03-06 21:46:56 +00:00