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919092e5fc
* Moved Common::Debuggger to GUI::Debugger (mainly to satisfy linker restrictions) * Change the base Debugger class to *not* be a template class anymore; instead, a thin (template based) wrapper class is used to hook up debugger commands * Removed duplicate Cmd_Exit and Cmd_Help methods in favor of a single version of each in GUI::Debugger * New Cmd_Help doesn't word wrap after 39/78 chars, but rather queries the console to determine when to wrap * Debugger::preEnter and postEnter aren't pure virtual anymore svn-id: r23890
77 lines
2.2 KiB
C++
77 lines
2.2 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2002-2006 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*/
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#ifndef SCUMM_DEBUGGER_H
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#define SCUMM_DEBUGGER_H
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#include "gui/debugger.h"
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namespace Scumm {
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class ScummEngine;
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class ScummDebugger : public GUI::Debugger {
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public:
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ScummDebugger(ScummEngine *s);
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virtual ~ScummDebugger(); // we need this here for __SYMBIAN32__
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protected:
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ScummEngine *_vm;
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bool _old_soundsPaused;
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virtual void preEnter();
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virtual void postEnter();
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// Commands
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bool Cmd_Room(int argc, const char **argv);
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bool Cmd_LoadGame(int argc, const char **argv);
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bool Cmd_SaveGame(int argc, const char **argv);
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bool Cmd_Restart(int argc, const char **argv);
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bool Cmd_PrintActor(int argc, const char **argv);
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bool Cmd_PrintBox(int argc, const char **argv);
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bool Cmd_PrintBoxMatrix(int argc, const char **argv);
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bool Cmd_PrintObjects(int argc, const char **argv);
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bool Cmd_Actor(int argc, const char **argv);
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bool Cmd_Camera(int argc, const char **argv);
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bool Cmd_Object(int argc, const char **argv);
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bool Cmd_Script(int argc, const char **argv);
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bool Cmd_PrintScript(int argc, const char **argv);
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bool Cmd_ImportRes(int argc, const char **argv);
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bool Cmd_PrintDraft(int argc, const char **argv);
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bool Cmd_Debug(int argc, const char **argv);
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bool Cmd_DebugLevel(int argc, const char **argv);
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bool Cmd_Show(int argc, const char **argv);
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bool Cmd_Hide(int argc, const char **argv);
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bool Cmd_IMuse (int argc, const char **argv);
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void printBox(int box);
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void drawBox(int box);
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};
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} // End of namespace Scumm
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#endif
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