scummvm/video/bink_decoder_seek.h
2012-07-06 22:05:21 +02:00

58 lines
1.7 KiB
C++

/* Residual - A 3D game interpreter
*
* Residual is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "video/bink_decoder.h"
#ifdef USE_BINK
#ifndef VIDEO_BINK_DECODER_SEEK_H
#define VIDEO_BINK_DECODER_SEEK_H
namespace Video {
class SeekableBinkDecoder: public Video::BinkDecoder,
public Video::SeekableVideoDecoder {
public:
// SeekableVideoDecoder API
void seekToFrame(uint32 frame);
void seekToTime(const Audio::Timestamp &time);
uint32 getDuration() const;
// Bink seek specific
void setAudioTrack(uint32 track);
protected:
/** Decode a video packet. */
void videoPacket(VideoFrame &video);
/** Find the keyframe needed to decode a frame */
uint32 findKeyFrame(uint32 frame) const;
/** Skip the next frame */
void skipNextFrame();
};
} /* namespace Video */
#endif // VIDEO_BINK_DECODER_SEEK_H
#endif // USE_BINK