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63 lines
1.6 KiB
C++
63 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef XEEN_DIALOGS_MAP_H
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#define XEEN_DIALOGS_MAP_H
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#include "xeen/dialogs/dialogs.h"
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namespace Xeen {
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class XeenEngine;
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class MapDialog: public ButtonContainer {
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private:
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int _animFrame;
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SpriteResource _globalSprites;
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Common::Point _pt, _arrowPt;
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bool _frameEndFlag;
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private:
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MapDialog(XeenEngine *vm) : ButtonContainer(vm),
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_animFrame(0), _frameEndFlag(false) {}
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/**
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* Draws the map contents when outdoors
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*/
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void drawOutdoors();
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/**
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* Draws the map contents when indoors
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*/
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void drawIndoors();
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/**
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* Handles the display of the dialog
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*/
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void execute();
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public:
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static void show(XeenEngine *vm);
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};
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} // End of namespace Xeen
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#endif /* XEEN_DIALOGS_AUTOMAP_H */
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