scummvm/engines/lure/detection.cpp
2008-01-05 12:45:14 +00:00

188 lines
4.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "base/plugins.h"
#include "common/advancedDetector.h"
#include "lure/lure.h"
namespace Lure {
struct LureGameDescription {
Common::ADGameDescription desc;
uint32 features;
};
uint32 LureEngine::getFeatures() const { return _gameDescription->features; }
Common::Language LureEngine::getLanguage() const { return _gameDescription->desc.language; }
Common::Platform LureEngine::getPlatform() const { return _gameDescription->desc.platform; }
} // End of namespace Lure
static const PlainGameDescriptor lureGames[] = {
{"lure", "Lure of the Temptress"},
{0, 0}
};
namespace Lure {
static const LureGameDescription gameDescriptions[] = {
{
{
"lure",
"EGA",
AD_ENTRY1("disk1.ega", "e9c9fdd8a19f7910d68e53cb84651273"),
Common::EN_ANY,
Common::kPlatformPC,
Common::ADGF_NO_FLAGS
},
GF_FLOPPY | GF_EGA,
},
{
{
"lure",
"VGA",
AD_ENTRY1("disk1.vga", "b2a8aa6d7865813a17a3c636e063572e"),
Common::EN_ANY,
Common::kPlatformPC,
Common::ADGF_NO_FLAGS
},
GF_FLOPPY,
},
{
{
"lure",
"EGA",
AD_ENTRY1("disk1.ega", "b80aced0321f64c58df2c7d3d74dfe79"),
Common::IT_ITA,
Common::kPlatformPC,
Common::ADGF_NO_FLAGS
},
GF_FLOPPY | GF_EGA,
},
{
{
"lure",
"VGA",
AD_ENTRY1("disk1.vga", "cf69d5ada228dd74f89046691c16aafb"),
Common::IT_ITA,
Common::kPlatformPC,
Common::ADGF_NO_FLAGS
},
GF_FLOPPY,
},
{
{
"lure",
"",
AD_ENTRY1("disk1.vga", "7aa19e444dab1ac7194d9f7a40ffe54a"),
Common::DE_DEU,
Common::kPlatformPC,
Common::ADGF_NO_FLAGS
},
GF_FLOPPY,
},
{
{
"lure",
"",
AD_ENTRY1("disk1.vga", "894a2c2caeccbad2fc2f4a79a8ee47b0"),
Common::DE_DEU,
Common::kPlatformPC,
Common::ADGF_NO_FLAGS
},
GF_FLOPPY,
},
{
{
"lure",
"",
AD_ENTRY1("disk1.vga", "1c94475c1bb7e0e88c1757d3b5377e94"),
Common::FR_FRA,
Common::kPlatformPC,
Common::ADGF_NO_FLAGS
},
GF_FLOPPY,
},
{
{
"lure",
"",
AD_ENTRY1("disk1.vga", "1751145b653959f7a64fe1618d6b97ac"),
Common::ES_ESP,
Common::kPlatformPC,
Common::ADGF_NO_FLAGS
},
GF_FLOPPY,
},
{ AD_TABLE_END_MARKER, 0 }
};
} // End of namespace Lure
static const Common::ADParams detectionParams = {
// Pointer to ADGameDescription or its superset structure
(const byte *)Lure::gameDescriptions,
// Size of that superset structure
sizeof(Lure::LureGameDescription),
// Number of bytes to compute MD5 sum for
1024,
// List of all engine targets
lureGames,
// Structure for autoupgrading obsolete targets
0,
// Name of single gameid (optional)
"lure",
// List of files for file-based fallback detection (optional)
0,
// Fallback callback
0,
// Flags
Common::kADFlagAugmentPreferredTarget | Common::kADFlagUseExtraAsHint
};
static bool Engine_LURE_createInstance(OSystem *syst, Engine **engine, Common::EncapsulatedADGameDesc encapsulatedDesc) {
const Lure::LureGameDescription *gd = (const Lure::LureGameDescription *)(encapsulatedDesc.realDesc);
if (gd) {
*engine = new Lure::LureEngine(syst, gd);
}
return gd != 0;
}
ADVANCED_DETECTOR_DEFINE_PLUGIN(LURE, Engine_LURE_createInstance, detectionParams);
REGISTER_PLUGIN(LURE, "Lure of the Temptress Engine", "Lure of the Temptress (C) Revolution");