mirror of
https://github.com/libretro/scummvm.git
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6eb64102a4
svn-id: r30238
188 lines
4.1 KiB
C++
188 lines
4.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "base/plugins.h"
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#include "common/advancedDetector.h"
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#include "lure/lure.h"
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namespace Lure {
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struct LureGameDescription {
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Common::ADGameDescription desc;
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uint32 features;
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};
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uint32 LureEngine::getFeatures() const { return _gameDescription->features; }
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Common::Language LureEngine::getLanguage() const { return _gameDescription->desc.language; }
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Common::Platform LureEngine::getPlatform() const { return _gameDescription->desc.platform; }
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} // End of namespace Lure
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static const PlainGameDescriptor lureGames[] = {
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{"lure", "Lure of the Temptress"},
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{0, 0}
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};
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namespace Lure {
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static const LureGameDescription gameDescriptions[] = {
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{
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{
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"lure",
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"EGA",
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AD_ENTRY1("disk1.ega", "e9c9fdd8a19f7910d68e53cb84651273"),
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Common::EN_ANY,
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Common::kPlatformPC,
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Common::ADGF_NO_FLAGS
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},
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GF_FLOPPY | GF_EGA,
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},
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{
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{
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"lure",
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"VGA",
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AD_ENTRY1("disk1.vga", "b2a8aa6d7865813a17a3c636e063572e"),
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Common::EN_ANY,
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Common::kPlatformPC,
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Common::ADGF_NO_FLAGS
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},
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GF_FLOPPY,
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},
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{
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{
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"lure",
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"EGA",
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AD_ENTRY1("disk1.ega", "b80aced0321f64c58df2c7d3d74dfe79"),
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Common::IT_ITA,
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Common::kPlatformPC,
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Common::ADGF_NO_FLAGS
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},
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GF_FLOPPY | GF_EGA,
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},
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{
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{
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"lure",
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"VGA",
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AD_ENTRY1("disk1.vga", "cf69d5ada228dd74f89046691c16aafb"),
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Common::IT_ITA,
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Common::kPlatformPC,
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Common::ADGF_NO_FLAGS
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},
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GF_FLOPPY,
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},
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{
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{
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"lure",
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"",
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AD_ENTRY1("disk1.vga", "7aa19e444dab1ac7194d9f7a40ffe54a"),
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Common::DE_DEU,
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Common::kPlatformPC,
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Common::ADGF_NO_FLAGS
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},
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GF_FLOPPY,
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},
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{
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{
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"lure",
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"",
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AD_ENTRY1("disk1.vga", "894a2c2caeccbad2fc2f4a79a8ee47b0"),
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Common::DE_DEU,
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Common::kPlatformPC,
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Common::ADGF_NO_FLAGS
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},
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GF_FLOPPY,
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},
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{
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{
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"lure",
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"",
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AD_ENTRY1("disk1.vga", "1c94475c1bb7e0e88c1757d3b5377e94"),
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Common::FR_FRA,
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Common::kPlatformPC,
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Common::ADGF_NO_FLAGS
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},
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GF_FLOPPY,
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},
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{
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{
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"lure",
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"",
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AD_ENTRY1("disk1.vga", "1751145b653959f7a64fe1618d6b97ac"),
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Common::ES_ESP,
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Common::kPlatformPC,
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Common::ADGF_NO_FLAGS
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},
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GF_FLOPPY,
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},
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{ AD_TABLE_END_MARKER, 0 }
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};
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} // End of namespace Lure
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static const Common::ADParams detectionParams = {
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// Pointer to ADGameDescription or its superset structure
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(const byte *)Lure::gameDescriptions,
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// Size of that superset structure
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sizeof(Lure::LureGameDescription),
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// Number of bytes to compute MD5 sum for
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1024,
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// List of all engine targets
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lureGames,
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// Structure for autoupgrading obsolete targets
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0,
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// Name of single gameid (optional)
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"lure",
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// List of files for file-based fallback detection (optional)
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0,
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// Fallback callback
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0,
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// Flags
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Common::kADFlagAugmentPreferredTarget | Common::kADFlagUseExtraAsHint
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};
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static bool Engine_LURE_createInstance(OSystem *syst, Engine **engine, Common::EncapsulatedADGameDesc encapsulatedDesc) {
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const Lure::LureGameDescription *gd = (const Lure::LureGameDescription *)(encapsulatedDesc.realDesc);
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if (gd) {
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*engine = new Lure::LureEngine(syst, gd);
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}
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return gd != 0;
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}
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ADVANCED_DETECTOR_DEFINE_PLUGIN(LURE, Engine_LURE_createInstance, detectionParams);
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REGISTER_PLUGIN(LURE, "Lure of the Temptress Engine", "Lure of the Temptress (C) Revolution");
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