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https://github.com/libretro/scummvm.git
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66 lines
1.8 KiB
C++
66 lines
1.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef ACCESS_DEBUGGER_H
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#define ACCESS_DEBUGGER_H
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#include "common/scummsys.h"
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#include "gui/debugger.h"
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#include "access/amazon/amazon_resources.h"
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#include "access/martian/martian_resources.h"
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namespace Access {
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class AccessEngine;
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class Debugger : public GUI::Debugger {
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protected:
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AccessEngine *_vm;
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Common::String _playMovieFile;
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bool Cmd_LoadScene(int argc, const char **argv);
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bool Cmd_Cheat(int argc, const char **argv);
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bool Cmd_PlayMovie(int argc, const char **argv);
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public:
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static Debugger *init(AccessEngine *vm);
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void postEnter();
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public:
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Debugger(AccessEngine *vm);
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virtual ~Debugger();
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};
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namespace Amazon {
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class AmazonDebugger : public Debugger {
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protected:
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bool Cmd_StartChapter(int argc, const char **argv);
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public:
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AmazonDebugger(AccessEngine *vm);
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virtual ~AmazonDebugger() {}
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};
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} // End of namespace Amazon
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} // End of namespace Access
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#endif /* ACCESS_DEBUGGER_H */
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