scummvm/scumm
Travis Howell 7333ad3d5f Fix valgrind warning
svn-id: r12771
2004-02-08 05:12:18 +00:00
..
imuse_digi improved debug message; code simplification 2004-01-30 20:49:26 +00:00
insane Oops. I left debug mode so made insane scenes incompletable. Fixed 2004-02-07 22:16:43 +00:00
smush Fixed most bugs, so only cosmetic visual things left. 2004-02-02 22:40:20 +00:00
.cvsignore
actor.cpp Used wrong check, might have caused regressions. 2004-02-06 14:16:14 +00:00
actor.h Add correct actor palette color changing for HE games. 2004-01-16 01:52:49 +00:00
akos.cpp Enable and adjust for FT. 2004-02-05 07:27:30 +00:00
akos.h
base-costume.cpp
base-costume.h Add skipLimb actor var, which is used by puttmoon. 2004-01-12 14:09:39 +00:00
bomp.cpp cleanup (len == size) 2004-01-31 16:49:52 +00:00
bomp.h
boxes.cpp
boxes.h
camera.cpp move the charset mask to the charset renderer class; some other related changes 2004-01-08 21:21:40 +00:00
charset.cpp do a better job at charset clipping; some reengineering. However, to properly fix text drawing in COMI, we need to do some major changes 2004-01-15 22:37:48 +00:00
charset.h move the charset mask to the charset renderer class; some other related changes 2004-01-08 21:21:40 +00:00
costume.cpp
costume.h
cursor.cpp
debugger.cpp renamed _saveLoadCompatible to _saveTemporaryState; make use of requestLoad/requestSave 2004-01-31 22:12:35 +00:00
debugger.h Start of debug channel support. TODO: Move this to the common Debugger system? 2004-01-10 05:20:15 +00:00
dialogs.cpp CE Keys dialog moved to new backend 2004-01-26 07:40:14 +00:00
dialogs.h CE Keys dialog moved to new backend 2004-01-26 07:40:14 +00:00
gfx.cpp Patch #889552: Possible fix for bug #884171 2004-02-03 08:47:38 +00:00
gfx.h move the charset mask to the charset renderer class; some other related changes 2004-01-08 21:21:40 +00:00
help.cpp
help.h
imuse_internal.h
imuse_player.cpp ??ZZ 2004-01-14 10:48:36 +00:00
imuse.cpp
imuse.h
instrument.cpp
instrument.h
intern.h More stubs 2004-02-07 04:11:40 +00:00
midiparser_eup.cpp pedantic corrections 2004-01-11 21:57:24 +00:00
midiparser_ro.cpp pedantic corrections 2004-01-11 21:57:24 +00:00
module.mk Add separate class for Humongous Entertainment games. 2004-02-07 02:23:24 +00:00
music.h
nut_renderer.cpp Fixed most bugs, so only cosmetic visual things left. 2004-02-02 22:40:20 +00:00
nut_renderer.h
object.cpp moved the sam&max inventory hack into o6_setOwner 2004-01-19 20:23:27 +00:00
object.h
palette.cpp No longer required. 2004-02-04 08:08:56 +00:00
player_mod.cpp
player_mod.h
player_v1.cpp unify _vm / _scumm usage 2004-01-08 20:37:26 +00:00
player_v1.h
player_v2.cpp unify _vm / _scumm usage 2004-01-08 20:37:26 +00:00
player_v2.h unify _vm / _scumm usage 2004-01-08 20:37:26 +00:00
player_v2a.cpp unify _vm / _scumm usage 2004-01-08 20:37:26 +00:00
player_v2a.h unify _vm / _scumm usage 2004-01-08 20:37:26 +00:00
player_v3a.cpp unify _vm / _scumm usage 2004-01-08 20:37:26 +00:00
player_v3a.h unify _vm / _scumm usage 2004-01-08 20:37:26 +00:00
resource_v2.cpp
resource_v3.cpp
resource_v4.cpp
resource.cpp o Now Long TRS messages get wrapped 2004-02-06 21:05:58 +00:00
resource.h fix endian bug when dealing with ArrayHeader's; added a hack to permit save games broken due to this to still work; moved the whole 'Array' stuff into ScummEngine_v6 2004-01-19 20:27:31 +00:00
saveload.cpp renamed _saveLoadCompatible to _saveTemporaryState; make use of requestLoad/requestSave 2004-01-31 22:12:35 +00:00
saveload.h fix loading of old COMI savegames (which are based on the bad old camera var locations; note that COMI savegames made between this change and my previous change to vars.cpp may be 'lost' due to this, however that should be minor compared to loosing all previous COMI savegames ;-) 2004-01-11 19:58:29 +00:00
script_v2.cpp use Rect in struct VerbSlot 2004-01-15 19:25:17 +00:00
script_v5.cpp renamed _saveLoadCompatible to _saveTemporaryState; make use of requestLoad/requestSave 2004-01-31 22:12:35 +00:00
script_v6.cpp Only used in HE games. 2004-02-07 03:00:01 +00:00
script_v6he.cpp More stubs 2004-02-07 04:11:40 +00:00
script_v8.cpp renamed _saveLoadCompatible to _saveTemporaryState; make use of requestLoad/requestSave 2004-01-31 22:12:35 +00:00
script.cpp fix endian bug when dealing with ArrayHeader's; added a hack to permit save games broken due to this to still work; moved the whole 'Array' stuff into ScummEngine_v6 2004-01-19 20:27:31 +00:00
script.h
scumm-md5.h sync 2004-02-07 16:15:00 +00:00
scumm.h Fix for bug #882083 (COMI: CD change cancel button) 2004-02-05 22:39:13 +00:00
scummvm.cpp Fix valgrind warning 2004-02-08 05:12:18 +00:00
sound.cpp Fix compile. 2004-02-03 09:04:38 +00:00
sound.h unify _vm / _scumm usage 2004-01-08 20:37:26 +00:00
string.cpp Updated comment 2004-01-25 15:08:41 +00:00
usage_bits.cpp
usage_bits.h
vars.cpp Add separate class for Humongous Entertainment games. 2004-02-07 02:23:24 +00:00
verbs.cpp Fix verbs regression. 2004-01-16 10:20:43 +00:00
verbs.h use Rect in struct VerbSlot 2004-01-15 19:25:17 +00:00