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imuse_digi
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improved debug message; code simplification
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2004-01-30 20:49:26 +00:00 |
insane
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Oops. I left debug mode so made insane scenes incompletable. Fixed
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2004-02-07 22:16:43 +00:00 |
smush
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Fixed most bugs, so only cosmetic visual things left.
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2004-02-02 22:40:20 +00:00 |
.cvsignore
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actor.cpp
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Used wrong check, might have caused regressions.
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2004-02-06 14:16:14 +00:00 |
actor.h
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Add correct actor palette color changing for HE games.
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2004-01-16 01:52:49 +00:00 |
akos.cpp
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Enable and adjust for FT.
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2004-02-05 07:27:30 +00:00 |
akos.h
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base-costume.cpp
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base-costume.h
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Add skipLimb actor var, which is used by puttmoon.
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2004-01-12 14:09:39 +00:00 |
bomp.cpp
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cleanup (len == size)
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2004-01-31 16:49:52 +00:00 |
bomp.h
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boxes.cpp
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boxes.h
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camera.cpp
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move the charset mask to the charset renderer class; some other related changes
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2004-01-08 21:21:40 +00:00 |
charset.cpp
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do a better job at charset clipping; some reengineering. However, to properly fix text drawing in COMI, we need to do some major changes
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2004-01-15 22:37:48 +00:00 |
charset.h
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move the charset mask to the charset renderer class; some other related changes
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2004-01-08 21:21:40 +00:00 |
costume.cpp
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costume.h
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cursor.cpp
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debugger.cpp
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renamed _saveLoadCompatible to _saveTemporaryState; make use of requestLoad/requestSave
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2004-01-31 22:12:35 +00:00 |
debugger.h
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Start of debug channel support. TODO: Move this to the common Debugger system?
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2004-01-10 05:20:15 +00:00 |
dialogs.cpp
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CE Keys dialog moved to new backend
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2004-01-26 07:40:14 +00:00 |
dialogs.h
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CE Keys dialog moved to new backend
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2004-01-26 07:40:14 +00:00 |
gfx.cpp
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Patch #889552: Possible fix for bug #884171
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2004-02-03 08:47:38 +00:00 |
gfx.h
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move the charset mask to the charset renderer class; some other related changes
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2004-01-08 21:21:40 +00:00 |
help.cpp
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help.h
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imuse_internal.h
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imuse_player.cpp
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??ZZ
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2004-01-14 10:48:36 +00:00 |
imuse.cpp
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imuse.h
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instrument.cpp
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instrument.h
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intern.h
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More stubs
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2004-02-07 04:11:40 +00:00 |
midiparser_eup.cpp
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pedantic corrections
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2004-01-11 21:57:24 +00:00 |
midiparser_ro.cpp
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pedantic corrections
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2004-01-11 21:57:24 +00:00 |
module.mk
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Add separate class for Humongous Entertainment games.
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2004-02-07 02:23:24 +00:00 |
music.h
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nut_renderer.cpp
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Fixed most bugs, so only cosmetic visual things left.
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2004-02-02 22:40:20 +00:00 |
nut_renderer.h
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object.cpp
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moved the sam&max inventory hack into o6_setOwner
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2004-01-19 20:23:27 +00:00 |
object.h
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palette.cpp
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No longer required.
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2004-02-04 08:08:56 +00:00 |
player_mod.cpp
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player_mod.h
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player_v1.cpp
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unify _vm / _scumm usage
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2004-01-08 20:37:26 +00:00 |
player_v1.h
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player_v2.cpp
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unify _vm / _scumm usage
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2004-01-08 20:37:26 +00:00 |
player_v2.h
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unify _vm / _scumm usage
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2004-01-08 20:37:26 +00:00 |
player_v2a.cpp
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unify _vm / _scumm usage
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2004-01-08 20:37:26 +00:00 |
player_v2a.h
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unify _vm / _scumm usage
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2004-01-08 20:37:26 +00:00 |
player_v3a.cpp
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unify _vm / _scumm usage
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2004-01-08 20:37:26 +00:00 |
player_v3a.h
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unify _vm / _scumm usage
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2004-01-08 20:37:26 +00:00 |
resource_v2.cpp
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resource_v3.cpp
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resource_v4.cpp
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resource.cpp
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o Now Long TRS messages get wrapped
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2004-02-06 21:05:58 +00:00 |
resource.h
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fix endian bug when dealing with ArrayHeader's; added a hack to permit save games broken due to this to still work; moved the whole 'Array' stuff into ScummEngine_v6
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2004-01-19 20:27:31 +00:00 |
saveload.cpp
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renamed _saveLoadCompatible to _saveTemporaryState; make use of requestLoad/requestSave
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2004-01-31 22:12:35 +00:00 |
saveload.h
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fix loading of old COMI savegames (which are based on the bad old camera var locations; note that COMI savegames made between this change and my previous change to vars.cpp may be 'lost' due to this, however that should be minor compared to loosing all previous COMI savegames ;-)
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2004-01-11 19:58:29 +00:00 |
script_v2.cpp
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use Rect in struct VerbSlot
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2004-01-15 19:25:17 +00:00 |
script_v5.cpp
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renamed _saveLoadCompatible to _saveTemporaryState; make use of requestLoad/requestSave
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2004-01-31 22:12:35 +00:00 |
script_v6.cpp
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Only used in HE games.
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2004-02-07 03:00:01 +00:00 |
script_v6he.cpp
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More stubs
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2004-02-07 04:11:40 +00:00 |
script_v8.cpp
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renamed _saveLoadCompatible to _saveTemporaryState; make use of requestLoad/requestSave
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2004-01-31 22:12:35 +00:00 |
script.cpp
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fix endian bug when dealing with ArrayHeader's; added a hack to permit save games broken due to this to still work; moved the whole 'Array' stuff into ScummEngine_v6
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2004-01-19 20:27:31 +00:00 |
script.h
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scumm-md5.h
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sync
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2004-02-07 16:15:00 +00:00 |
scumm.h
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Fix for bug #882083 (COMI: CD change cancel button)
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2004-02-05 22:39:13 +00:00 |
scummvm.cpp
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Fix valgrind warning
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2004-02-08 05:12:18 +00:00 |
sound.cpp
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Fix compile.
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2004-02-03 09:04:38 +00:00 |
sound.h
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unify _vm / _scumm usage
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2004-01-08 20:37:26 +00:00 |
string.cpp
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Updated comment
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2004-01-25 15:08:41 +00:00 |
usage_bits.cpp
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usage_bits.h
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vars.cpp
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Add separate class for Humongous Entertainment games.
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2004-02-07 02:23:24 +00:00 |
verbs.cpp
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Fix verbs regression.
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2004-01-16 10:20:43 +00:00 |
verbs.h
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use Rect in struct VerbSlot
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2004-01-15 19:25:17 +00:00 |