Torbjörn Andersson 5882ea5819 Cleanup.
Part of this cleanup involved removing _unpauseZone. It was only used by
fnISpeak(), and as far as I could tell it was just because the original
code didn't trust amISpeaking() and getSpeechStatus() to return sensible
values directly after unpausing the game.

svn-id: r13781
2004-05-05 07:06:18 +00:00
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bs2
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