Torbjörn Andersson
5882ea5819
Cleanup.
...
Part of this cleanup involved removing _unpauseZone. It was only used by
fnISpeak(), and as far as I could tell it was just because the original
code didn't trust amISpeaking() and getSpeechStatus() to return sensible
values directly after unpausing the game.
svn-id: r13781
2004-05-05 07:06:18 +00:00
..
2004-05-01 10:42:23 +00:00
2003-07-28 01:44:38 +00:00
2004-04-23 07:02:11 +00:00
2004-04-24 12:29:35 +00:00
2004-01-06 13:44:17 +00:00
2004-05-05 07:06:18 +00:00
2004-05-05 07:06:18 +00:00
2004-04-23 07:02:11 +00:00
2004-03-04 08:03:32 +00:00
2004-05-05 07:06:18 +00:00
2004-04-14 07:12:10 +00:00
2004-03-17 09:03:15 +00:00
2004-04-24 12:29:35 +00:00
2004-04-23 07:02:11 +00:00
2004-04-23 07:02:11 +00:00
2004-04-23 07:02:11 +00:00
2004-01-06 13:44:17 +00:00
2004-04-26 20:28:34 +00:00
2004-01-09 14:52:39 +00:00
2004-04-24 12:29:35 +00:00
2004-04-07 12:31:32 +00:00
2004-04-07 14:18:27 +00:00
2004-05-05 07:06:18 +00:00
2004-04-23 07:02:11 +00:00
2004-04-23 07:02:11 +00:00
2004-04-23 07:02:11 +00:00
2004-04-23 07:02:11 +00:00
2004-04-23 07:02:11 +00:00
2004-04-24 12:29:35 +00:00
2004-01-06 13:44:17 +00:00
2004-01-06 13:44:17 +00:00
2004-04-24 12:29:35 +00:00
2004-05-01 10:42:23 +00:00
2004-04-23 07:02:11 +00:00
2004-04-23 07:02:11 +00:00
2004-04-23 07:02:11 +00:00
2004-04-26 07:37:25 +00:00
2004-01-06 13:44:17 +00:00
2004-04-27 08:59:58 +00:00
2004-05-01 10:42:23 +00:00
2004-05-01 10:42:23 +00:00
2004-05-05 07:06:18 +00:00
2004-01-06 13:44:17 +00:00
2004-04-27 08:59:58 +00:00
2004-01-06 13:44:17 +00:00
2004-05-05 07:06:18 +00:00
2004-05-01 10:42:23 +00:00
2004-03-17 09:03:15 +00:00
2004-04-24 12:29:35 +00:00