scummvm/engines/wintermute/coll_templ.h
2012-06-02 13:09:24 +02:00

373 lines
12 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#ifndef WINTERMUTE_COLL_TEMPL_H
#define WINTERMUTE_COLL_TEMPL_H
#include <new>
#include "engines/wintermute/Base/BPersistMgr.h"
namespace WinterMute {
/////////////////////////////////////////////////////////////////////////////
template<class TYPE>
inline void DCConstructElements(TYPE *pElements, int nCount) {
// first do bit-wise zero initialization
memset((void *)pElements, 0, nCount * sizeof(TYPE));
// then call the constructor(s)
for (; nCount--; pElements++)
::new((void *)pElements) TYPE;
}
/////////////////////////////////////////////////////////////////////////////
template<class TYPE>
inline void DCDestructElements(TYPE *pElements, int nCount) {
// call the destructor(s)
for (; nCount--; pElements++)
pElements->~TYPE();
}
/////////////////////////////////////////////////////////////////////////////
template<class TYPE>
inline void DCCopyElements(TYPE *pDest, const TYPE *pSrc, int nCount) {
// default is element-copy using assignment
while (nCount--)
*pDest++ = *pSrc++;
}
/////////////////////////////////////////////////////////////////////////////
template<class TYPE, class ARG_TYPE>
bool DCCompareElements(const TYPE *pElement1, const ARG_TYPE *pElement2) {
return *pElement1 == *pElement2;
}
//class CBPersistMgr;
/////////////////////////////////////////////////////////////////////////////
// CBArray<TYPE, ARG_TYPE>
/////////////////////////////////////////////////////////////////////////////
template<class TYPE, class ARG_TYPE>
class CBArray {
public:
// Construction
CBArray();
// Attributes
int GetSize() const;
int GetUpperBound() const;
void SetSize(int nNewSize, int nGrowBy = -1);
// Operations
// Clean up
void FreeExtra();
void RemoveAll();
HRESULT Persist(CBPersistMgr *PersistMgr);
// Accessing elements
TYPE GetAt(int nIndex) const;
void SetAt(int nIndex, ARG_TYPE newElement);
TYPE &ElementAt(int nIndex);
// Direct Access to the element data (may return NULL)
const TYPE *GetData() const;
TYPE *GetData();
// Potentially growing the array
void SetAtGrow(int nIndex, ARG_TYPE newElement);
int Add(ARG_TYPE newElement);
int Append(const CBArray &src);
void Copy(const CBArray &src);
// overloaded operator helpers
TYPE operator[](int nIndex) const;
TYPE &operator[](int nIndex);
// Operations that move elements around
void InsertAt(int nIndex, ARG_TYPE newElement, int nCount = 1);
void RemoveAt(int nIndex, int nCount = 1);
void InsertAt(int nStartIndex, CBArray *pNewArray);
// Implementation
protected:
TYPE *_pData; // the actual array of data
int _nSize; // # of elements (upperBound - 1)
int _nMaxSize; // max allocated
int _nGrowBy; // grow amount
public:
~CBArray();
};
/////////////////////////////////////////////////////////////////////////////
// CBArray<TYPE, ARG_TYPE> inline functions
/////////////////////////////////////////////////////////////////////////////
template<class TYPE, class ARG_TYPE>
inline int CBArray<TYPE, ARG_TYPE>::GetSize() const {
return _nSize;
}
template<class TYPE, class ARG_TYPE>
inline int CBArray<TYPE, ARG_TYPE>::GetUpperBound() const {
return _nSize - 1;
}
template<class TYPE, class ARG_TYPE>
inline void CBArray<TYPE, ARG_TYPE>::RemoveAll() {
SetSize(0, -1);
}
template<class TYPE, class ARG_TYPE>
inline TYPE CBArray<TYPE, ARG_TYPE>::GetAt(int nIndex) const {
return _pData[nIndex];
}
template<class TYPE, class ARG_TYPE>
inline void CBArray<TYPE, ARG_TYPE>::SetAt(int nIndex, ARG_TYPE newElement) {
_pData[nIndex] = newElement;
}
template<class TYPE, class ARG_TYPE>
inline TYPE &CBArray<TYPE, ARG_TYPE>::ElementAt(int nIndex) {
return _pData[nIndex];
}
template<class TYPE, class ARG_TYPE>
inline const TYPE *CBArray<TYPE, ARG_TYPE>::GetData() const {
return (const TYPE *)_pData;
}
template<class TYPE, class ARG_TYPE>
inline TYPE *CBArray<TYPE, ARG_TYPE>::GetData() {
return (TYPE *)_pData;
}
template<class TYPE, class ARG_TYPE>
inline int CBArray<TYPE, ARG_TYPE>::Add(ARG_TYPE newElement) {
int nIndex = _nSize;
SetAtGrow(nIndex, newElement);
return nIndex;
}
template<class TYPE, class ARG_TYPE>
inline TYPE CBArray<TYPE, ARG_TYPE>::operator[](int nIndex) const {
return GetAt(nIndex);
}
template<class TYPE, class ARG_TYPE>
inline TYPE &CBArray<TYPE, ARG_TYPE>::operator[](int nIndex) {
return ElementAt(nIndex);
}
/////////////////////////////////////////////////////////////////////////////
// CBArray<TYPE, ARG_TYPE> out-of-line functions
/////////////////////////////////////////////////////////////////////////////
template<class TYPE, class ARG_TYPE>
CBArray<TYPE, ARG_TYPE>::CBArray() {
_pData = NULL;
_nSize = _nMaxSize = _nGrowBy = 0;
}
/////////////////////////////////////////////////////////////////////////////
template<class TYPE, class ARG_TYPE>
CBArray<TYPE, ARG_TYPE>::~CBArray() {
if (_pData != NULL) {
DCDestructElements<TYPE>(_pData, _nSize);
delete[](byte *)_pData;
}
}
/////////////////////////////////////////////////////////////////////////////
template<class TYPE, class ARG_TYPE>
void CBArray<TYPE, ARG_TYPE>::SetSize(int nNewSize, int nGrowBy) {
if (nGrowBy != -1)
_nGrowBy = nGrowBy; // set new size
if (nNewSize == 0) {
// shrink to nothing
if (_pData != NULL) {
DCDestructElements<TYPE>(_pData, _nSize);
delete[](byte *)_pData;
_pData = NULL;
}
_nSize = _nMaxSize = 0;
} else if (_pData == NULL) {
// create one with exact size
_pData = (TYPE *) new byte[nNewSize * sizeof(TYPE)];
DCConstructElements<TYPE>(_pData, nNewSize);
_nSize = _nMaxSize = nNewSize;
} else if (nNewSize <= _nMaxSize) {
// it fits
if (nNewSize > _nSize) {
// initialize the new elements
DCConstructElements<TYPE>(&_pData[_nSize], nNewSize - _nSize);
} else if (_nSize > nNewSize) {
// destroy the old elements
DCDestructElements<TYPE>(&_pData[nNewSize], _nSize - nNewSize);
}
_nSize = nNewSize;
} else {
// otherwise, grow array
nGrowBy = _nGrowBy;
if (nGrowBy == 0) {
// heuristically determine growth when nGrowBy == 0
// (this avoids heap fragmentation in many situations)
nGrowBy = _nSize / 8;
nGrowBy = (nGrowBy < 4) ? 4 : ((nGrowBy > 1024) ? 1024 : nGrowBy);
}
int nNewMax;
if (nNewSize < _nMaxSize + nGrowBy)
nNewMax = _nMaxSize + nGrowBy; // granularity
else
nNewMax = nNewSize; // no slush
TYPE *pNewData = (TYPE *) new byte[nNewMax * sizeof(TYPE)];
// copy new data from old
memcpy(pNewData, _pData, _nSize * sizeof(TYPE));
// construct remaining elements
DCConstructElements<TYPE>(&pNewData[_nSize], nNewSize - _nSize);
// get rid of old stuff (note: no destructors called)
delete[](byte *)_pData;
_pData = pNewData;
_nSize = nNewSize;
_nMaxSize = nNewMax;
}
}
/////////////////////////////////////////////////////////////////////////////
template<class TYPE, class ARG_TYPE>
int CBArray<TYPE, ARG_TYPE>::Append(const CBArray &src) {
int nOldSize = _nSize;
SetSize(_nSize + src._nSize);
DCCopyElements<TYPE>(_pData + nOldSize, src._pData, src._nSize);
return nOldSize;
}
/////////////////////////////////////////////////////////////////////////////
template<class TYPE, class ARG_TYPE>
void CBArray<TYPE, ARG_TYPE>::Copy(const CBArray &src) {
SetSize(src._nSize);
DCCopyElements<TYPE>(_pData, src._pData, src._nSize);
}
/////////////////////////////////////////////////////////////////////////////
template<class TYPE, class ARG_TYPE>
void CBArray<TYPE, ARG_TYPE>::FreeExtra() {
if (_nSize != _nMaxSize) {
// shrink to desired size
TYPE *pNewData = NULL;
if (_nSize != 0) {
pNewData = (TYPE *) new byte[_nSize * sizeof(TYPE)];
// copy new data from old
memcpy(pNewData, _pData, _nSize * sizeof(TYPE));
}
// get rid of old stuff (note: no destructors called)
delete[](byte *)_pData;
_pData = pNewData;
_nMaxSize = _nSize;
}
}
/////////////////////////////////////////////////////////////////////////////
template<class TYPE, class ARG_TYPE>
void CBArray<TYPE, ARG_TYPE>::SetAtGrow(int nIndex, ARG_TYPE newElement) {
if (nIndex >= _nSize)
SetSize(nIndex + 1, -1);
_pData[nIndex] = newElement;
}
/////////////////////////////////////////////////////////////////////////////
template<class TYPE, class ARG_TYPE>
void CBArray<TYPE, ARG_TYPE>::InsertAt(int nIndex, ARG_TYPE newElement, int nCount /*=1*/) {
if (nIndex >= _nSize) {
// adding after the end of the array
SetSize(nIndex + nCount, -1); // grow so nIndex is valid
} else {
// inserting in the middle of the array
int nOldSize = _nSize;
SetSize(_nSize + nCount, -1); // grow it to new size
// destroy intial data before copying over it
DCDestructElements<TYPE>(&_pData[nOldSize], nCount);
// shift old data up to fill gap
memmove(&_pData[nIndex + nCount], &_pData[nIndex],
(nOldSize - nIndex) * sizeof(TYPE));
// re-init slots we copied from
DCConstructElements<TYPE>(&_pData[nIndex], nCount);
}
// insert new value in the gap
while (nCount--)
_pData[nIndex++] = newElement;
}
/////////////////////////////////////////////////////////////////////////////
template<class TYPE, class ARG_TYPE>
void CBArray<TYPE, ARG_TYPE>::RemoveAt(int nIndex, int nCount) {
// just remove a range
int nMoveCount = _nSize - (nIndex + nCount);
DCDestructElements<TYPE>(&_pData[nIndex], nCount);
if (nMoveCount)
memcpy(&_pData[nIndex], &_pData[nIndex + nCount],
nMoveCount * sizeof(TYPE));
_nSize -= nCount;
}
/////////////////////////////////////////////////////////////////////////////
template<class TYPE, class ARG_TYPE>
void CBArray<TYPE, ARG_TYPE>::InsertAt(int nStartIndex, CBArray *pNewArray) {
if (pNewArray->GetSize() > 0) {
InsertAt(nStartIndex, pNewArray->GetAt(0), pNewArray->GetSize());
for (int i = 0; i < pNewArray->GetSize(); i++)
SetAt(nStartIndex + i, pNewArray->GetAt(i));
}
}
/////////////////////////////////////////////////////////////////////////////
template<class TYPE, class ARG_TYPE>
HRESULT CBArray<TYPE, ARG_TYPE>::Persist(CBPersistMgr *PersistMgr) {
int i, j;
if (PersistMgr->_saving) {
j = GetSize();
PersistMgr->Transfer("ArraySize", &j);
for (i = 0; i < j; i++) {
ARG_TYPE obj = GetAt(i);
PersistMgr->Transfer("", &obj);
}
} else {
SetSize(0, -1);
PersistMgr->Transfer("ArraySize", &j);
for (i = 0; i < j; i++) {
ARG_TYPE obj;
PersistMgr->Transfer("", &obj);
Add(obj);
}
}
return S_OK;
}
} // end of namespace WinterMute
#endif // COLL_TEMPL_H