scummvm/scumm
2004-09-18 20:29:13 +00:00
..
imuse_digi workaround for decode bundle bug (it overloaded memory) 2004-09-18 13:24:02 +00:00
insane fixed warnings 2004-09-18 11:34:55 +00:00
smush added experimental ogg file support for comi smush audio track 2004-09-18 18:09:35 +00:00
.cvsignore
actor.cpp fixed warnings 2004-09-18 11:34:55 +00:00
actor.h preliminar AuxQueue support (freddemo intro), some glitches though 2004-09-18 00:36:17 +00:00
akos.cpp minor code simplification 2004-09-18 06:29:07 +00:00
akos.h Semi-working akos codec32. 2004-09-08 21:38:44 +00:00
base-costume.cpp some AKOS tweaks for HE72/80 2004-09-08 21:14:12 +00:00
base-costume.h some AKOS tweaks for HE72/80 2004-09-08 21:14:12 +00:00
bomp.cpp Patch #1003866 (SCUMM: New text rendering code (fixes various bugs)) 2004-08-08 22:10:38 +00:00
bomp.h That check should of been for HE 7.0 games. 2004-06-27 23:54:53 +00:00
boxes.cpp fixed endlines 2004-09-12 14:20:57 +00:00
boxes.h
camera.cpp Get rid of _screenLeft 2004-08-14 15:23:44 +00:00
charset.cpp Move function as requested. 2004-08-31 07:40:28 +00:00
charset.h Move function as requested. 2004-08-31 07:40:28 +00:00
costume.cpp PalmOS : ARM optimized proc3 function 2004-09-12 10:48:04 +00:00
costume.h some AKOS tweaks for HE72/80 2004-09-08 21:14:12 +00:00
cursor.cpp Moved mouse cursor code into ScummEngine subclasses were possible -- this makes it much easier to see which cursor code is used in which SCUMM version; also changed cursor code to not overwrite default_cursor_* (which would cause problems when switching to another game) 2004-09-18 20:29:13 +00:00
debugger.cpp cleanup 2004-09-02 17:29:48 +00:00
debugger.h
dialogs.cpp Use for HE 7.0 games too. 2004-07-20 11:50:44 +00:00
dialogs.h Add support for version key in The Dig 2004-07-20 11:30:15 +00:00
gfx.cpp minor code simplification 2004-09-18 06:29:07 +00:00
gfx.h preliminar AuxQueue support (freddemo intro), some glitches though 2004-09-18 00:36:17 +00:00
help.cpp
help.h
imuse_internal.h
imuse_player.cpp
imuse.cpp
imuse.h
instrument.cpp
instrument.h
intern.h Moved mouse cursor code into ScummEngine subclasses were possible -- this makes it much easier to see which cursor code is used in which SCUMM version; also changed cursor code to not overwrite default_cursor_* (which would cause problems when switching to another game) 2004-09-18 20:29:13 +00:00
midiparser_eup.cpp
midiparser_ro.cpp
module.mk Add HE 80/90 classes, will be filled up over time. 2004-09-06 00:58:40 +00:00
music.h
nut_renderer.cpp Patch #1003866 (SCUMM: New text rendering code (fixes various bugs)) 2004-08-08 22:10:38 +00:00
nut_renderer.h Patch #1003866 (SCUMM: New text rendering code (fixes various bugs)) 2004-08-08 22:10:38 +00:00
object.cpp Correct variable name 2004-09-12 10:51:00 +00:00
object.h Update IMHD fields 2004-09-02 10:18:34 +00:00
palette.cpp preliminar AuxQueue support (freddemo intro), some glitches though 2004-09-18 00:36:17 +00:00
player_mod.cpp
player_mod.h
player_v1.cpp
player_v1.h
player_v2.cpp
player_v2.h
player_v2a.cpp
player_v2a.h
player_v3a.cpp
player_v3a.h
resource_v2.cpp
resource_v3.cpp Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary to pass getGameDataPath() on to File::open() 2004-06-27 21:52:25 +00:00
resource_v4.cpp
resource_v7he.cpp Moved mouse cursor code into ScummEngine subclasses were possible -- this makes it much easier to see which cursor code is used in which SCUMM version; also changed cursor code to not overwrite default_cursor_* (which would cause problems when switching to another game) 2004-09-18 20:29:13 +00:00
resource_v7he.h Moved mouse cursor code into ScummEngine subclasses were possible -- this makes it much easier to see which cursor code is used in which SCUMM version; also changed cursor code to not overwrite default_cursor_* (which would cause problems when switching to another game) 2004-09-18 20:29:13 +00:00
resource.cpp nukeArrays still nuking wrong arrays. 2004-09-17 05:43:37 +00:00
resource.h HE 7.2 uses different array headers. they introduced start indexes, so it 2004-08-25 02:12:03 +00:00
saveload.cpp Ooops, broken saving. 2004-09-18 14:08:00 +00:00
saveload.h Save polygons 2004-09-14 15:06:02 +00:00
script_v2.cpp Switch to debug channel 2004-08-22 09:30:08 +00:00
script_v5.cpp Fixed bug #1014296, the Loom cursor hotspot regression. 2004-08-24 06:36:12 +00:00
script_v6.cpp A few more corrections, fixes freddi2 crash. 2004-09-16 23:34:26 +00:00
script_v6he.cpp Correction to pickVarRandom 2004-09-16 12:30:54 +00:00
script_v7he.cpp preliminar AuxQueue support (freddemo intro), some glitches though 2004-09-18 00:36:17 +00:00
script_v8.cpp Fix for bug #1021538 (COMI: Graphic glitches in ship-to-ship fight) 2004-09-03 19:54:58 +00:00
script_v72he.cpp spyozon intro. runs 2004-09-18 04:12:14 +00:00
script_v80he.cpp Not soundOps in He80+ 2004-09-18 01:37:29 +00:00
script_v90he.cpp stubs for freddicove intro. 2004-09-18 05:15:57 +00:00
script.cpp nukeArrays still nuking wrong arrays. 2004-09-17 05:43:37 +00:00
script.h
scumm-md5.h Add Dutch Freddi2 2004-09-16 09:34:08 +00:00
scumm.cpp Moved mouse cursor code into ScummEngine subclasses were possible -- this makes it much easier to see which cursor code is used in which SCUMM version; also changed cursor code to not overwrite default_cursor_* (which would cause problems when switching to another game) 2004-09-18 20:29:13 +00:00
scumm.h Moved mouse cursor code into ScummEngine subclasses were possible -- this makes it much easier to see which cursor code is used in which SCUMM version; also changed cursor code to not overwrite default_cursor_* (which would cause problems when switching to another game) 2004-09-18 20:29:13 +00:00
sound.cpp *** empty log message *** 2004-09-15 12:14:25 +00:00
sound.h Add extra sound check for HE games 2004-09-02 04:23:13 +00:00
string.cpp Debug code strings should use string num, not var num. 2004-09-13 04:16:22 +00:00
usage_bits.cpp
usage_bits.h
vars.cpp Correct mouse vars, should be mouse hold in scumm6/HE. 2004-09-17 02:59:38 +00:00
verbs.cpp Oops 2004-09-09 07:32:03 +00:00
verbs.h