mirror of
https://github.com/libretro/scummvm.git
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114 lines
3.0 KiB
C++
114 lines
3.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "asylum/puzzles/puzzle.h"
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#include "asylum/resources/polygons.h"
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#include "asylum/resources/worldstats.h"
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#include "asylum/system/cursor.h"
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#include "asylum/system/graphics.h"
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#include "asylum/system/screen.h"
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#include "asylum/views/scene.h"
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#include "asylum/asylum.h"
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namespace Asylum {
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Puzzle::Puzzle(AsylumEngine *engine): _vm(engine) {
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}
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void Puzzle::saveLoadWithSerializer(Common::Serializer &) {
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// By default, we do not save any data
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}
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//////////////////////////////////////////////////////////////////////////
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// Event Handling
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//////////////////////////////////////////////////////////////////////////
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bool Puzzle::handleEvent(const AsylumEvent &evt) {
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switch ((int32)evt.type) {
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default:
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break;
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case EVENT_ASYLUM_INIT:
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return init(evt);
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case EVENT_ASYLUM_ACTIVATE:
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return activate(evt);
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case EVENT_ASYLUM_UPDATE:
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return update(evt);
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case Common::EVENT_KEYDOWN:
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return key(evt);
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case Common::EVENT_LBUTTONDOWN:
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return mouseLeftDown(evt);
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case Common::EVENT_LBUTTONUP:
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return mouseLeftUp(evt);
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case Common::EVENT_RBUTTONDOWN:
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return mouseRightDown(evt);
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case Common::EVENT_RBUTTONUP:
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return mouseRightUp(evt);
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}
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return false;
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}
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bool Puzzle::keyExit(const AsylumEvent &evt) {
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_vm->switchEventHandler(getScene());
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return true;
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}
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void Puzzle::exitPuzzle() {
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getScreen()->clear();
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_vm->switchEventHandler(getScene());
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}
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//////////////////////////////////////////////////////////////////////////
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// Hit test functions
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//////////////////////////////////////////////////////////////////////////
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bool Puzzle::hitTest(const int16 (*polygonPoint)[2], const Common::Point &point, uint32 index) const {
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Common::Point p1(polygonPoint[index + 0][0], polygonPoint[index + 0][1]),
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p2(polygonPoint[index + 1][0], polygonPoint[index + 1][1]),
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p3(polygonPoint[index + 2][0], polygonPoint[index + 2][1]),
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p4(polygonPoint[index + 3][0], polygonPoint[index + 3][1]);
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Polygon polygon(p1, p2, p3, p4);
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return polygon.contains(point);
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}
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bool Puzzle::hitTest(const int16 (*polygonPoint)[2], const Common::Point &point) const {
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return hitTest(polygonPoint, point, 0);
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}
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} // end of namespace Asylum
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