scummvm/engines/asylum/puzzles/puzzle.h
2021-06-17 15:40:10 +03:00

80 lines
2.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ASYLUM_PUZZLES_PUZZLE_H
#define ASYLUM_PUZZLES_PUZZLE_H
#include "common/rect.h"
#include "common/serializer.h"
#include "asylum/eventhandler.h"
#include "asylum/shared.h"
namespace Asylum {
class AsylumEngine;
class Screen;
class Sound;
class VideoPlayer;
class Cursor;
class GraphicResource;
struct GraphicQueueItem;
class Puzzle : public EventHandler, public Common::Serializable {
public:
Puzzle(AsylumEngine *engine);
virtual ~Puzzle() {};
bool handleEvent(const AsylumEvent &evt);
// Serializable
virtual void saveLoadWithSerializer(Common::Serializer &s);
protected:
AsylumEngine *_vm;
//////////////////////////////////////////////////////////////////////////
// Event Handling
//////////////////////////////////////////////////////////////////////////
virtual bool init(const AsylumEvent &evt) = 0;
virtual bool update(const AsylumEvent &evt) = 0;
virtual bool activate(const AsylumEvent &evt) { return true; }
virtual bool key(const AsylumEvent &evt) { return true; }
virtual bool mouseLeftUp(const AsylumEvent &evt) { return true; }
virtual bool mouseLeftDown(const AsylumEvent &evt) { return true; }
virtual bool mouseRightUp(const AsylumEvent &evt) { return true; }
virtual bool mouseRightDown(const AsylumEvent &evt) { return true; }
bool keyExit(const AsylumEvent &evt);
void exitPuzzle();
//////////////////////////////////////////////////////////////////////////
// Hit test functions
//////////////////////////////////////////////////////////////////////////
bool hitTest(const int16 (*polygonPoint)[2], const Common::Point &point, uint32 index) const;
bool hitTest(const int16 (*polygonPoint)[2], const Common::Point &point) const;
};
} // End of namespace Asylum
#endif // ASYLUM_PUZZLES_PUZZLE_H