mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-07 02:12:14 +00:00
80 lines
2.6 KiB
C++
80 lines
2.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#ifndef ASYLUM_PUZZLES_PUZZLE_H
|
|
#define ASYLUM_PUZZLES_PUZZLE_H
|
|
|
|
#include "common/rect.h"
|
|
#include "common/serializer.h"
|
|
|
|
#include "asylum/eventhandler.h"
|
|
#include "asylum/shared.h"
|
|
|
|
namespace Asylum {
|
|
|
|
class AsylumEngine;
|
|
class Screen;
|
|
class Sound;
|
|
class VideoPlayer;
|
|
class Cursor;
|
|
class GraphicResource;
|
|
struct GraphicQueueItem;
|
|
|
|
class Puzzle : public EventHandler, public Common::Serializable {
|
|
public:
|
|
Puzzle(AsylumEngine *engine);
|
|
virtual ~Puzzle() {};
|
|
|
|
bool handleEvent(const AsylumEvent &evt);
|
|
|
|
// Serializable
|
|
virtual void saveLoadWithSerializer(Common::Serializer &s);
|
|
|
|
protected:
|
|
AsylumEngine *_vm;
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Event Handling
|
|
//////////////////////////////////////////////////////////////////////////
|
|
virtual bool init(const AsylumEvent &evt) = 0;
|
|
virtual bool update(const AsylumEvent &evt) = 0;
|
|
virtual bool activate(const AsylumEvent &evt) { return true; }
|
|
virtual bool key(const AsylumEvent &evt) { return true; }
|
|
virtual bool mouseLeftUp(const AsylumEvent &evt) { return true; }
|
|
virtual bool mouseLeftDown(const AsylumEvent &evt) { return true; }
|
|
virtual bool mouseRightUp(const AsylumEvent &evt) { return true; }
|
|
virtual bool mouseRightDown(const AsylumEvent &evt) { return true; }
|
|
|
|
bool keyExit(const AsylumEvent &evt);
|
|
void exitPuzzle();
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Hit test functions
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool hitTest(const int16 (*polygonPoint)[2], const Common::Point &point, uint32 index) const;
|
|
bool hitTest(const int16 (*polygonPoint)[2], const Common::Point &point) const;
|
|
};
|
|
|
|
} // End of namespace Asylum
|
|
|
|
#endif // ASYLUM_PUZZLES_PUZZLE_H
|