scummvm/engines/cruise
2009-08-17 11:51:42 +00:00
..
actor.cpp Bugfix for player being able to walk through some objects against room walls 2009-07-14 10:26:56 +00:00
actor.h Bugfix for frequent freezes when doing actions - the main movement state switch statement was actually relying on falling through case statements to work properly 2009-03-02 09:14:36 +00:00
background.cpp Added Dirty Rect handling functionality 2009-08-15 11:50:59 +00:00
background.h Added Dirty Rect handling functionality 2009-08-15 11:50:59 +00:00
backgroundIncrust.cpp Added Dirty Rect handling functionality 2009-08-15 11:50:59 +00:00
backgroundIncrust.h Replaced value with proper constant, and named a previously un-named structure field 2009-05-16 04:03:37 +00:00
cell.cpp Added Dirty Rect handling functionality 2009-08-15 11:50:59 +00:00
cell.h Changed the save/load process to use a common serialiser 2009-02-09 11:30:18 +00:00
cruise_main.cpp Switched event loop while/do to do/while, to ensure event handling occurs even when the game is under heavy load 2009-08-17 11:51:42 +00:00
cruise_main.h Patch #2828669: CRUISE: Fix cruise compilation with mingw32ce toolchain 2009-07-30 21:45:09 +00:00
cruise.cpp Removed redundant code related to Midi handling 2009-08-09 12:23:01 +00:00
cruise.h Removed redundant code related to Midi handling 2009-08-09 12:23:01 +00:00
ctp.cpp Bugfix for player being able to walk through some objects against room walls 2009-07-14 10:26:56 +00:00
ctp.h Replaced the original implementation of walk box handling with a cleaner, structure array based one 2009-05-28 08:49:56 +00:00
dataLoader.cpp use READ_UINT16 macro 2009-07-25 18:35:27 +00:00
dataLoader.h Bugfixes to pre-loading and handling of resources such as sound files 2009-06-21 05:13:29 +00:00
debugger.cpp Strip trailing whitespaces in the whole code base. 2009-05-24 15:17:42 +00:00
debugger.h Added debugger console 2009-02-11 10:03:01 +00:00
decompiler.cpp Change flip[Short|Long] functions to bigEndian[Short|Long]ToNative to clarify that flipping only occurs on LE systems + some related cleanup. 2009-06-01 19:29:04 +00:00
delphine-unpack.cpp Code formatting fixes, automatically performed by astyle 2009-01-16 02:43:41 +00:00
detection.cpp Added detection entry for the UK 16 colour version 2009-08-16 12:03:48 +00:00
font.cpp Bugfix to show the mouse cursor when restarting the game after returning to launcher 2009-07-11 05:10:13 +00:00
font.h Change flip[Short|Long] functions to bigEndian[Short|Long]ToNative to clarify that flipping only occurs on LE systems + some related cleanup. 2009-06-01 19:29:04 +00:00
function.cpp Added Dirty Rect handling functionality 2009-08-15 11:50:59 +00:00
function.h Implemented the 'Start Again' menu option to properly restart the game 2009-04-18 12:03:21 +00:00
gfxModule.cpp Added Dirty Rect handling functionality 2009-08-15 11:50:59 +00:00
gfxModule.h Added Dirty Rect handling functionality 2009-08-15 11:50:59 +00:00
linker.cpp fix another aligned write 2009-07-25 13:07:17 +00:00
linker.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
mainDraw.cpp Added Dirty Rect handling functionality 2009-08-15 11:50:59 +00:00
mainDraw.h fix/workaround for cruise crash on OSX 2009-07-26 21:06:53 +00:00
menu.cpp Added a delay to the in-game menu loop to prevent 100% CPU usage 2009-07-26 09:09:07 +00:00
menu.h Code formatting fixes, automatically performed by astyle 2009-01-16 02:43:41 +00:00
module.mk Laid the basics for music handling 2009-04-01 10:43:24 +00:00
mouse.cpp Moved mouse cursor definition data into staticres.cpp 2009-03-01 02:16:44 +00:00
mouse.h Moved mouse cursor definition data into staticres.cpp 2009-03-01 02:16:44 +00:00
object.cpp Converted various printf statements to use debug, warning, and error. 2009-05-15 04:35:47 +00:00
object.h Added debugger console 2009-02-11 10:03:01 +00:00
overlay.cpp The error() and warning() functions add ! and newline automatically. (I didn't 2009-05-31 10:02:16 +00:00
overlay.h Code formatting fixes, automatically performed by astyle 2009-01-16 02:43:41 +00:00
perso.cpp Replaced the original implementation of walk box handling with a cleaner, structure array based one 2009-05-28 08:49:56 +00:00
perso.h Implemented many of the remaining library functions 2009-04-05 07:52:21 +00:00
polys.cpp Some code formating fixes 2007-11-04 13:01:41 +00:00
polys.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
saveload.cpp Bugfix for loading savegames where the active resource file database isn't completely filled 2009-07-03 06:19:20 +00:00
saveload.h Implemented the 'Start Again' menu option to properly restart the game 2009-04-18 12:03:21 +00:00
script.cpp Added a debug line to allow tracking of script execution 2009-07-26 09:48:52 +00:00
script.h Properly named the script structure offset field, and fixed an endian bug 2009-05-17 06:59:19 +00:00
sound.cpp Bugfix to correctly reset the music tempo when loading a savegame 2009-08-03 09:28:06 +00:00
sound.h Made the music/sfx volume settings actually affect the in-game music/sfx volume 2009-06-30 10:36:50 +00:00
stack.cpp Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
stack.h Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
staticres.cpp Added const qualifiers to static data. 2009-08-15 14:59:11 +00:00
staticres.h Added const qualifiers to static data. 2009-08-15 14:59:11 +00:00
various.cpp Change flip[Short|Long] functions to bigEndian[Short|Long]ToNative to clarify that flipping only occurs on LE systems + some related cleanup. 2009-06-01 19:29:04 +00:00
various.h Change flip[Short|Long] functions to bigEndian[Short|Long]ToNative to clarify that flipping only occurs on LE systems + some related cleanup. 2009-06-01 19:29:04 +00:00
vars.cpp Added variable to savegame format so that savegames can be correctly loaded from the ScummVM launcher 2009-06-10 12:15:50 +00:00
vars.h Added variable to savegame format so that savegames can be correctly loaded from the ScummVM launcher 2009-06-10 12:15:50 +00:00
volume.cpp Changed many file reads and manual conversions from endian format to instead use file readSint16BE/readSint32BE calls 2009-06-20 12:02:08 +00:00
volume.h Fix compilation via manually implementing strToUpper, instead of relying on strupr. 2009-04-01 14:02:55 +00:00