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guiborders
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WAGE: Move border files to engine directory.
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2021-05-26 12:01:40 +02:00 |
combat.cpp
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configure.engine
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debugger.cpp
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debugger.h
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design.cpp
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WAGE: modify the offset of drawing the design
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2021-04-01 16:08:56 +02:00 |
design.h
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JANITORIAL: Replace spaces in indentation with tabs
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2021-04-15 21:20:36 +02:00 |
detection_tables.h
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ENGINES: ALL: Revert detection submodule to be directly present in the engine directory
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2020-10-03 14:56:36 +02:00 |
detection.cpp
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PLUGINS: MetaEngineStatic -> MetaEngineDetection
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2020-10-11 23:14:39 +02:00 |
dialog.cpp
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WAGE: change _wm to pointer
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2021-03-27 13:05:31 +01:00 |
dialog.h
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entities.cpp
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WAGE: change the offset and padding when drawing design
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2021-03-27 13:05:31 +01:00 |
entities.h
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WAGE: Plug memory leaks
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2020-04-30 14:21:14 +02:00 |
gui.cpp
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WAGE: Build-in borders instead of relying on external files
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2021-05-26 12:01:02 +02:00 |
gui.h
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WAGE: Build-in borders instead of relying on external files
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2021-05-26 12:01:02 +02:00 |
guiborders.cpp
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WAGE: Add clarifying comment on border extraction
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2021-05-26 12:04:05 +02:00 |
metaengine.cpp
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JANITORIAL: Replace spaces in indentation with tabs
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2021-04-15 21:20:36 +02:00 |
module.mk
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WAGE: Build-in borders instead of relying on external files
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2021-05-26 12:01:02 +02:00 |
POTFILES
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randomhat.cpp
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WAGE: Use getValOrDefault
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2021-02-12 00:41:23 +01:00 |
randomhat.h
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saveload.cpp
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ENGINES: Cleanup of savegame filenames generation
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2020-02-16 15:44:28 -08:00 |
script.cpp
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script.h
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sound.cpp
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WAGE: Better event handling in sound
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2020-04-30 14:22:21 +02:00 |
sound.h
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util.cpp
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wage.cpp
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ALL: Remove clearAllDebugChannels() from Engine dtors
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2021-06-14 12:42:38 -05:00 |
wage.h
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ENGINES: Cleanup of savegame filenames generation
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2020-02-16 15:44:28 -08:00 |
world.cpp
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world.h
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