scummvm/engines/agi
Torbjörn Andersson 59eaade15d Make the mouse cursor white (instead of green) with a black outline on
platforms that support cursor palettes. Changed the cursor design slightly.
It's not necessarily better than the old one, but it matches the arrow cursor
used in early SCI games, which seems appropriate.

svn-id: r25499
2007-02-11 23:46:23 +00:00
..
agi_v2.cpp Formating names in source code 2007-01-16 12:40:51 +00:00
agi_v3.cpp Improve detection. Remove redundant md5s 2007-02-11 11:23:30 +00:00
agi.cpp Get rid of AGI_AMIGA and use platform setting instead. 2007-02-10 17:10:55 +00:00
agi.h Improve detection. Remove redundant md5s 2007-02-11 11:23:30 +00:00
checks.cpp Fixing various doxygen warnings 2007-02-03 21:37:52 +00:00
console.cpp Remove #include "agi/text.h"; fixes build. Pointyhat to aquadran. 2007-01-16 13:09:42 +00:00
console.h Formating names in source code 2007-01-16 12:40:51 +00:00
cycle.cpp Fixing various doxygen warnings 2007-02-03 21:37:52 +00:00
detection.cpp Improve detection. Remove redundant md5s 2007-02-11 11:23:30 +00:00
font.h Restore missing svn:keyword attributes. 2007-01-16 13:11:08 +00:00
global.cpp Formating names in source code 2007-01-16 12:40:51 +00:00
graphics.cpp Make the mouse cursor white (instead of green) with a black outline on 2007-02-11 23:46:23 +00:00
graphics.h Formating names in source code 2007-01-16 12:40:51 +00:00
id.cpp Reduce dependency from common/advancedDetector.h 2007-01-21 20:24:38 +00:00
inv.cpp Remove #include "agi/text.h"; fixes build. Pointyhat to aquadran. 2007-01-16 13:09:42 +00:00
keyboard.cpp Fixing various doxygen warnings 2007-02-03 21:37:52 +00:00
keyboard.h Formating names in source code 2007-01-16 12:40:51 +00:00
logic.cpp Formating names in source code 2007-01-16 12:40:51 +00:00
logic.h Formating names in source code 2007-01-16 12:40:51 +00:00
lzw.cpp Formating names in source code 2007-01-16 12:40:51 +00:00
lzw.h Formating names in source code 2007-01-16 12:40:51 +00:00
menu.cpp Remove #include "agi/text.h"; fixes build. Pointyhat to aquadran. 2007-01-16 13:09:42 +00:00
menu.h Formating names in source code 2007-01-16 12:40:51 +00:00
module.mk Finish restructuring font data header for const correctness. 2007-01-16 09:24:13 +00:00
motion.cpp Fixing various doxygen warnings 2007-02-03 21:37:52 +00:00
objects.cpp Formating names in source code 2007-01-16 12:40:51 +00:00
op_cmd.cpp Fixing various doxygen warnings 2007-02-03 21:37:52 +00:00
op_dbg.cpp Formating names in source code 2007-01-16 12:40:51 +00:00
op_test.cpp Fixing various doxygen warnings 2007-02-03 21:37:52 +00:00
opcodes.h Formating names in source code 2007-01-16 12:40:51 +00:00
patches.cpp Formating names in source code 2007-01-16 12:40:51 +00:00
picture.cpp Fixed picture drawing bug in pattern data (should only affect v3 + sq1 games only). Fixes Goldrush intro. Does not seem to break any other v3 game or SQ2 2007-01-27 01:59:37 +00:00
picture.h Formating names in source code 2007-01-16 12:40:51 +00:00
predictive.cpp Speed up loading of pred.txt, by using a sort algorithm that doesn't choke on pre-sorted data as our current (sloooow) Common::sort does 2007-02-10 18:48:28 +00:00
savegame.cpp Patch #1637824: AGI: Allow mouse use in save / load dialogs 2007-02-10 16:34:45 +00:00
sound.cpp Moved the setupPremix() calls to initSound() and deinitSound(), instead of the 2007-01-27 05:23:56 +00:00
sound.h Formating names in source code 2007-01-16 12:40:51 +00:00
sprite.cpp Remove #include "agi/text.h"; fixes build. Pointyhat to aquadran. 2007-01-16 13:09:42 +00:00
sprite.h Formating names in source code 2007-01-16 12:40:51 +00:00
text.cpp Remove #include "agi/text.h"; fixes build. Pointyhat to aquadran. 2007-01-16 13:09:42 +00:00
view.cpp Formating names in source code 2007-01-16 12:40:51 +00:00
view.h Formating names in source code 2007-01-16 12:40:51 +00:00
words.cpp Formating names in source code 2007-01-16 12:40:51 +00:00