mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 01:39:57 +00:00
b14bb6206a
svn-id: r25486
776 lines
16 KiB
C++
776 lines
16 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2006 The ScummVM project
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*
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* Copyright (C) 1999-2001 Sarien Team
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef AGI_H
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#define AGI_H
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#include "common/stdafx.h"
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#include "common/scummsys.h"
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#include "common/endian.h"
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#include "common/util.h"
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#include "common/file.h"
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#include "common/savefile.h"
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#include "common/system.h"
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#include "common/hash-str.h"
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#include "engines/engine.h"
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namespace Agi {
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typedef signed int Err;
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/*
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* Version and other definitions
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*/
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#define USE_IIGS_SOUND
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#define TITLE "AGI engine"
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#define DIR_ "dir"
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#define LOGDIR "logdir"
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#define PICDIR "picdir"
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#define VIEWDIR "viewdir"
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#define SNDDIR "snddir"
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#define OBJECTS "object"
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#define WORDS "words.tok"
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#define MAX_DIRS 256
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#define MAX_VARS 256
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#define MAX_FLAGS (256 >> 3)
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#define MAX_VIEWTABLE 255 /* KQ3 uses o255! */
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#define MAX_WORDS 20
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#define MAX_STRINGS 24 /* MAX_STRINGS + 1 used for get.num */
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#define MAX_STRINGLEN 40
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#ifndef MAX_PATH
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#define MAX_PATH 260
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#endif
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#define _EMPTY 0xfffff
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#define EGO_OWNED 0xff
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#define CRYPT_KEY_SIERRA "Avis Durgan"
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#define CRYPT_KEY_AGDS "Alex Simkin"
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#ifndef INLINE
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#define INLINE
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#endif
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#define MSG_BOX_COLOUR 0x0f /* White */
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#define MSG_BOX_TEXT 0x00 /* Black */
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#define MSG_BOX_LINE 0x04 /* Red */
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#define STATUS_FG 0x00 /* Black */
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#define STATUS_BG 0x0f /* White */
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#define PATCH_LOGIC /* disable copy protection on some games */
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#define ADD_PIC 1
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#define ADD_VIEW 2
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} // End of namespace Agi
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/* AGI resources */
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#include "agi/console.h"
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#include "agi/view.h"
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#include "agi/picture.h"
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#include "agi/logic.h"
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#include "agi/sound.h"
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namespace Agi {
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enum AgiGameType {
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GType_V2 = 1,
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GType_V3
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};
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enum AgiGameFeatures {
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AGI_MOUSE = (1 << 0),
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AGI_AGDS = (1 << 1),
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AGI_MACGOLDRUSH = (1 << 2)
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};
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struct AGIGameDescription;
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enum {
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NO_GAMEDIR = 0,
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GAMEDIR
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};
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enum AGIErrors {
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errOK = 0,
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errDoNothing,
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errBadCLISwitch,
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errInvalidAGIFile,
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errBadFileOpen,
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errNotEnoughMemory,
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errBadResource,
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errUnknownAGIVersion,
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errRestartGame,
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errNoLoopsInView,
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errViewDataError,
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errNoGameList,
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errUnk = 127
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};
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enum kDebugLevels {
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kDebugLevelMain = 1 << 0,
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kDebugLevelResources = 1 << 1,
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kDebugLevelSprites = 1 << 2,
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kDebugLevelInventory = 1 << 3,
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kDebugLevelInput = 1 << 4,
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kDebugLevelMenu = 1 << 5,
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kDebugLevelScripts = 1 << 6,
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kDebugLevelSound = 1 << 7,
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kDebugLevelText = 1 << 8,
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kDebugLevelSavegame = 1 << 9
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};
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/**
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* AGI resources.
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*/
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enum {
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rLOGIC = 1,
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rSOUND,
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rVIEW,
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rPICTURE
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};
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enum {
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RES_LOADED = 1,
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RES_COMPRESSED = 0x40
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};
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enum {
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lCOMMAND_MODE = 1,
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lTEST_MODE
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};
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struct gameIdList {
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gameIdList *next;
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uint32 version;
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uint32 crc;
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char *gName;
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char *switches;
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};
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struct Mouse {
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int button;
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unsigned int x;
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unsigned int y;
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};
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/**
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* Command-line options.
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*/
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struct AgiOptions {
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#define GAMERUN_RUNGAME 0
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#define GAMERUN_PICVIEW 1
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#define GAMERUN_WORDS 2
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#define GAMERUN_OBJECTS 3
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#define GAMERUN_GAMES 4
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#define GAMERUN_CRC 5
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int gamerun; /**< game run mode*/
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int emuversion; /**< AGI version to emulate */
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bool agdsMode; /**< enable AGDS mode */
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bool amigaMode; /**< enable Amiga mode */
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bool nosound; /**< disable sound */
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Common::RenderMode renderMode;
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int soundemu; /**< sound emulation mode */
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bool agimouse; /**< AGI Mouse 1.0 emulation */
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};
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#define report printf
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enum GameId {
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GID_AGI = 1
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};
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#define WIN_TO_PIC_X(x) ((x) / 2)
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#define WIN_TO_PIC_Y(y) ((y) < 8 ? 999 : (y) >= (8 + _HEIGHT) ? 999 : (y) - 8)
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/**
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* AGI variables.
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*/
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enum {
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vCurRoom = 0, /* 0 */
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vPrevRoom,
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vBorderTouchEgo,
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vScore,
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vBorderCode,
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vBorderTouchObj, /* 5 */
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vEgoDir,
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vMaxScore,
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vFreePages,
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vWordNotFound,
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vTimeDelay, /* 10 */
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vSeconds,
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vMinutes,
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vHours,
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vDays,
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vJoystickSensitivity, /* 15 */
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vEgoViewResource,
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vAgiErrCode,
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vAgiErrCodeInfo,
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vKey,
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vComputer, /* 20 */
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vWindowReset,
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vSoundgen,
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vVolume,
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vMaxInputChars,
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vSelItem, /* 25 */
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vMonitor
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};
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/**
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* AGI flags
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*/
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enum {
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fEgoWater = 0, /* 0 */
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fEgoInvisible,
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fEnteredCli,
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fEgoTouchedP2,
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fSaidAcceptedInput,
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fNewRoomExec, /* 5 */
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fRestartGame,
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fScriptBlocked,
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fJoySensitivity,
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fSoundOn,
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fDebuggerOn, /* 10 */
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fLogicZeroFirsttime,
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fRestoreJustRan,
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fStatusSelectsItems,
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fMenusWork,
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fOutputMode, /* 15 */
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fAutoRestart
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};
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struct AgiEvent {
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uint16 data;
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uint8 occured;
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};
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struct AgiObject {
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int location;
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char *name;
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};
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struct AgiWord {
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int id;
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char *word;
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};
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struct AgiDir {
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uint8 volume;
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uint32 offset;
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uint32 len;
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uint32 clen;
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uint8 flags;
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/* 0 = not in mem, can be freed
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* 1 = in mem, can be released
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* 2 = not in mem, cant be released
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* 3 = in mem, cant be released
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* 0x40 = was compressed
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*/
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};
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struct AgiBlock {
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int active;
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int x1, y1;
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int x2, y2;
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uint8 *buffer; /* used for window background */
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};
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#define EGO_VIEW_TABLE 0
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#define HORIZON 36
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#define _WIDTH 160
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#define _HEIGHT 168
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/**
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* AGI game structure.
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* This structure contains all global data of an AGI game executed
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* by the interpreter.
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*/
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struct AgiGame {
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#define STATE_INIT 0x00
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#define STATE_LOADED 0x01
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#define STATE_RUNNING 0x02
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int state; /**< state of the interpreter */
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char name[8]; /**< lead in id (e.g. `GR' for goldrush) */
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char id[8]; /**< game id */
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uint32 crc; /**< game CRC */
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/* game flags and variables */
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uint8 flags[MAX_FLAGS]; /**< 256 1-bit flags */
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uint8 vars[MAX_VARS]; /**< 256 variables */
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/* internal variables */
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int horizon; /**< horizon y coordinate */
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int lineStatus; /**< line number to put status on */
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int lineUserInput; /**< line to put user input on */
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int lineMinPrint; /**< num lines to print on */
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int cursorPos; /**< column where the input cursor is */
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uint8 inputBuffer[40]; /**< buffer for user input */
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uint8 echoBuffer[40]; /**< buffer for echo.line */
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int keypress;
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#define INPUT_NORMAL 0x01
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#define INPUT_GETSTRING 0x02
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#define INPUT_MENU 0x03
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#define INPUT_NONE 0x04
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int inputMode; /**< keyboard input mode */
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int inputEnabled; /**< keyboard input enabled */
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int lognum; /**< current logic number */
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/* internal flags */
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int playerControl; /**< player is in control */
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int quitProgNow; /**< quit now */
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int statusLine; /**< status line on/off */
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int clockEnabled; /**< clock is on/off */
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int exitAllLogics; /**< break cycle after new.room */
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int pictureShown; /**< show.pic has been issued */
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int hasPrompt; /**< input prompt has been printed */
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#define ID_AGDS 0x00000001
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#define ID_AMIGA 0x00000002
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int gameFlags; /**< agi options flags */
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uint8 priTable[_HEIGHT];/**< priority table */
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/* windows */
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uint32 msgBoxTicks; /**< timed message box tick counter */
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AgiBlock block;
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AgiBlock window;
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int hasWindow;
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/* graphics & text */
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int gfxMode;
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char cursorChar;
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unsigned int colorFg;
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unsigned int colorBg;
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uint8 *sbuf; /**< 160x168 AGI screen buffer */
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/* player command line */
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AgiWord egoWords[MAX_WORDS];
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int numEgoWords;
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unsigned int numObjects;
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AgiEvent evKeyp[MAX_DIRS]; /**< keyboard keypress events */
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char strings[MAX_STRINGS + 1][MAX_STRINGLEN]; /**< strings */
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/* directory entries for resources */
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AgiDir dirLogic[MAX_DIRS];
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AgiDir dirPic[MAX_DIRS];
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AgiDir dirView[MAX_DIRS];
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AgiDir dirSound[MAX_DIRS];
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/* resources */
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AgiPicture pictures[MAX_DIRS]; /**< AGI picture resources */
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AgiLogic logics[MAX_DIRS]; /**< AGI logic resources */
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AgiView views[MAX_DIRS]; /**< AGI view resources */
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AgiSound sounds[MAX_DIRS]; /**< AGI sound resources */
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/* view table */
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VtEntry viewTable[MAX_VIEWTABLE];
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int32 ver; /**< detected game version */
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int simpleSave; /**< select simple savegames */
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};
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class AgiLoader {
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private:
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int intVersion;
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AgiEngine *_vm;
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public:
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AgiLoader() {}
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virtual ~AgiLoader() {}
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virtual int init() = 0;
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virtual int deinit() = 0;
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virtual int detectGame() = 0;
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virtual int loadResource(int, int) = 0;
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virtual int unloadResource(int, int) = 0;
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virtual int loadObjects(const char *) = 0;
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virtual int loadWords(const char *) = 0;
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virtual int version() = 0;
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virtual void setIntVersion(int) = 0;
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virtual int getIntVersion() = 0;
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};
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class AgiLoader_v2 : public AgiLoader {
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private:
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int _intVersion;
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AgiEngine *_vm;
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int loadDir(AgiDir *agid, const char *fname);
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uint8 *loadVolRes(AgiDir *agid);
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public:
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AgiLoader_v2(AgiEngine *vm) {
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_vm = vm;
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_intVersion = 0;
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}
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virtual int init();
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virtual int deinit();
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virtual int detectGame();
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virtual int loadResource(int, int);
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virtual int unloadResource(int, int);
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virtual int loadObjects(const char *);
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virtual int loadWords(const char *);
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virtual int version();
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virtual void setIntVersion(int);
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virtual int getIntVersion();
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};
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class AgiLoader_v3 : public AgiLoader {
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private:
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int _intVersion;
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AgiEngine *_vm;
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int loadDir(AgiDir *agid, Common::File *fp, uint32 offs, uint32 len);
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uint8 *loadVolRes(AgiDir *agid);
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public:
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AgiLoader_v3(AgiEngine *vm) {
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_vm = vm;
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_intVersion = 0;
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}
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virtual int init();
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virtual int deinit();
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virtual int detectGame();
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virtual int loadResource(int, int);
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virtual int unloadResource(int, int);
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virtual int loadObjects(const char *);
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virtual int loadWords(const char *);
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virtual int version();
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virtual void setIntVersion(int);
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virtual int getIntVersion();
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};
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class GfxMgr;
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class SpritesMgr;
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class Menu;
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extern struct Mouse g_mouse;
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/* Image stack support */
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struct ImageStackElement {
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uint8 type;
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uint8 pad;
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int16 parm1;
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int16 parm2;
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int16 parm3;
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int16 parm4;
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int16 parm5;
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int16 parm6;
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int16 parm7;
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};
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struct StringData {
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int x;
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int y;
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int len;
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int str;
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};
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#define TICK_SECONDS 20
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#define KEY_QUEUE_SIZE 16
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class AgiEngine : public ::Engine {
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int _gameId;
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protected:
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int init();
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int go();
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void shutdown();
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void initialize();
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bool initGame();
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public:
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AgiEngine(OSystem *syst);
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virtual ~AgiEngine();
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int getGameId() {
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return _gameId;
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}
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const AGIGameDescription *_gameDescription;
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uint32 getFeatures() const;
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uint16 getVersion() const;
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Common::Platform getPlatform() const;
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private:
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int _keyQueue[KEY_QUEUE_SIZE];
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int _keyQueueStart;
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int _keyQueueEnd;
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int checkPriority(VtEntry *v);
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int checkCollision(VtEntry *v);
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int checkPosition(VtEntry *v);
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uint32 matchVersion(uint32 crc);
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public:
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AgiGame _game;
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AgiObject *_objects; /* objects in the game */
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StringData _stringdata;
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AgiLoader *_loader; /* loader */
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Common::RandomSource *_rnd;
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const char *_savePath;
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const char *getSavegameFilename(int num);
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int selectSlot();
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int saveGame(const char *fileName, const char *saveName);
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int saveGameDialog();
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int saveGameSimple();
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int loadGame(const char *fileName);
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int loadGameDialog();
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int loadGameSimple();
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volatile uint32 _clockCount;
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uint8 *_intobj;
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int _oldMode;
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Menu* _menu;
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char _lastSentence[40];
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SpritesMgr *_sprites;
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GfxMgr *_gfx;
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SoundMgr *_sound;
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PictureMgr *_picture;
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#define INITIAL_IMAGE_STACK_SIZE 32
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int _stackSize;
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ImageStackElement *_imageStack;
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int _imageStackPointer;
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void clearImageStack();
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void recordImageStackCall(uint8 type, int16 p1, int16 p2, int16 p3,
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int16 p4, int16 p5, int16 p6, int16 p7);
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void replayImageStackCall(uint8 type, int16 p1, int16 p2, int16 p3,
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int16 p4, int16 p5, int16 p6, int16 p7);
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void releaseImageStack();
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AgiDebug _debug;
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AgiOptions _opt;
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int _keyControl;
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int _keyAlt;
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Console *_console;
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int agiInit();
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int agiDeinit();
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int agiVersion();
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int agiGetRelease();
|
|
void agiSetRelease(int);
|
|
int agiDetectGame();
|
|
int agiLoadResource(int, int);
|
|
int agiUnloadResource(int, int);
|
|
void agiUnloadResources();
|
|
|
|
void agiTimerLow();
|
|
int agiGetKeypressLow();
|
|
int agiIsKeypressLow();
|
|
static void agiTimerFunctionLow(void *refCon);
|
|
void initPriTable();
|
|
|
|
void newInputMode(int);
|
|
void oldInputMode();
|
|
|
|
int getflag(int);
|
|
void setflag(int, int);
|
|
void flipflag(int);
|
|
int getvar(int);
|
|
void setvar(int, int);
|
|
void decrypt(uint8 * mem, int len);
|
|
void releaseSprites();
|
|
int mainCycle();
|
|
int viewPictures();
|
|
int parseCli(int, char **);
|
|
int runGame();
|
|
void inventory();
|
|
void listGames();
|
|
uint32 matchCrc(uint32, char *, int);
|
|
int v2IdGame();
|
|
int v3IdGame();
|
|
int v4IdGame(uint32 ver);
|
|
void updateTimer();
|
|
int getAppDir(char *appDir, unsigned int size);
|
|
|
|
int setupV2Game(int ver, uint32 crc);
|
|
int setupV3Game(int ver, uint32 crc);
|
|
|
|
void newRoom(int n);
|
|
void resetControllers();
|
|
void interpretCycle();
|
|
int playGame();
|
|
|
|
void printItem(int n, int fg, int bg);
|
|
int findItem();
|
|
int showItems();
|
|
void selectItems(int n);
|
|
|
|
void processEvents();
|
|
|
|
// Objects
|
|
int showObjects();
|
|
int decodeObjects(uint8 *mem, uint32 flen);
|
|
int loadObjects(const char *fname);
|
|
int allocObjects(int);
|
|
void unloadObjects();
|
|
const char *objectName(unsigned int);
|
|
int objectGetLocation(unsigned int);
|
|
void objectSetLocation(unsigned int, int);
|
|
|
|
// Logic
|
|
int decodeLogic(int);
|
|
void unloadLogic(int);
|
|
int runLogic(int);
|
|
void patchLogic(int n);
|
|
|
|
void debugConsole(int, int, const char *);
|
|
int testIfCode(int);
|
|
void executeAgiCommand(uint8, uint8 *);
|
|
|
|
// View
|
|
private:
|
|
|
|
void lSetCel(VtEntry *v, int n);
|
|
void lSetLoop(VtEntry *v, int n);
|
|
void updateView(VtEntry *v);
|
|
|
|
public:
|
|
|
|
void setCel(VtEntry *, int);
|
|
void setLoop(VtEntry *, int);
|
|
void setView(VtEntry *, int);
|
|
void startUpdate(VtEntry *);
|
|
void stopUpdate(VtEntry *);
|
|
void updateViewtable();
|
|
void unloadView(int);
|
|
int decodeView(int);
|
|
void addToPic(int, int, int, int, int, int, int);
|
|
void drawObj(int);
|
|
bool isEgoView(const VtEntry *v);
|
|
|
|
// Words
|
|
int showWords();
|
|
int loadWords(const char *);
|
|
void unloadWords();
|
|
int findWord(char *word, int *flen);
|
|
void dictionaryWords(char *);
|
|
|
|
// Motion
|
|
private:
|
|
int checkStep(int delta, int step);
|
|
int checkBlock(int x, int y);
|
|
void changePos(VtEntry *v);
|
|
void motionWander(VtEntry *v);
|
|
void motionFollowEgo(VtEntry *v);
|
|
void motionMoveObj(VtEntry *v);
|
|
void checkMotion(VtEntry *v);
|
|
public:
|
|
void checkAllMotions();
|
|
void moveObj(VtEntry *);
|
|
void inDestination(VtEntry *);
|
|
void fixPosition(int);
|
|
void updatePosition();
|
|
int getDirection(int x0, int y0, int x, int y, int s);
|
|
|
|
// Keyboard
|
|
void initWords();
|
|
void cleanInput();
|
|
int doPollKeyboard();
|
|
void cleanKeyboard();
|
|
void handleKeys(int);
|
|
void handleGetstring(int);
|
|
int handleController(int);
|
|
void getString(int, int, int, int);
|
|
uint16 agiGetKeypress();
|
|
int waitKey();
|
|
int waitAnyKey();
|
|
|
|
// Text
|
|
public:
|
|
#define MAXWORDLEN 24
|
|
|
|
typedef Common::String String;
|
|
|
|
int messageBox(const char *);
|
|
int selectionBox(const char *, const char **);
|
|
void closeWindow(void);
|
|
void drawWindow(int, int, int, int);
|
|
void printText(const char *, int, int, int, int, int, int, bool checkerboard = false);
|
|
void printTextConsole(const char *, int, int, int, int, int);
|
|
int print(const char *, int, int, int);
|
|
char *wordWrapString(char *, int *);
|
|
char *agiSprintf(const char *);
|
|
void writeStatus(void);
|
|
void writePrompt(void);
|
|
void clearLines(int, int, int);
|
|
void flushLines(int, int);
|
|
bool predictiveDialog(void);
|
|
|
|
private:
|
|
void printStatus(const char *message, ...);
|
|
void printText2(int l, const char *msg, int foff, int xoff, int yoff, int len, int fg, int bg, bool checkerboard = false);
|
|
void blitTextbox(const char *p, int y, int x, int len);
|
|
void eraseTextbox();
|
|
char *safeStrcat(char *s, const char *t);
|
|
void loadDict(void);
|
|
bool matchWord(void);
|
|
|
|
typedef Common::HashMap<String, String, Common::CaseSensitiveString_Hash, Common::CaseSensitiveString_EqualTo> DictMap;
|
|
DictMap _dict;
|
|
Common::StringList _dictKeys;
|
|
String _currentCode;
|
|
String _currentWord;
|
|
String _matchedWord;
|
|
int _wordNumber;
|
|
uint _wordPosition;
|
|
bool _nextIsActive;
|
|
bool _addIsActive;
|
|
public:
|
|
char _predictiveResult[40];
|
|
};
|
|
|
|
} // End of namespace Agi
|
|
|
|
#endif // AGI_H
|