mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-04 16:26:53 +00:00
66e9d4f5e8
svn-id: r30664
140 lines
4.3 KiB
Plaintext
140 lines
4.3 KiB
Plaintext
$Id$
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Cross-reference for functions and variables for the original source code and
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the ScummVM implementation.
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Watcom C++ arguments order:
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eax, edx, ebx, ecx, stack
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Sceneres.h
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==========
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LOADREQ_FIGURE
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LOADREQ_OBJECT
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LOADREQ_BACKGROUND SAGA_BG_IMAGE
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LOADREQ_ZBUF SAGA_BG_MASK
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LOADREQ_SCENE_SCRIPT
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LOADREQ_STRINGS SAGA_OBJECT_NAME_LIST
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LOADREQ_HITZONES SAGA_OBJECT_MAP
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LOADREQ_STEPZONES SAGA_ACTION_MAP
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LOADREQ_TILE_IMAGES SAGA_ISO_TILESET
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LOADREQ_TILE_MAP SAGA_ISO_METAMAP
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LOADREQ_TILE_PLATFORMS SAGA_ISO_METATILESET
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LOADREQ_TILE_METATILES
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LOADREQ_ENTRY SAGA_ENTRY
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LOADREQ_FRAMELIST
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LOADREQ_ANIM_0 SAGA_ANIM_1
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LOADREQ_ANIM_1 SAGA_ANIM_2
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LOADREQ_ANIM_2 SAGA_ANIM_3
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LOADREQ_ANIM_3 SAGA_ANIM_4
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LOADREQ_ANIM_4 SAGA_ANIM_5
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LOADREQ_ANIM_5 SAGA_ANIM_6
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LOADREQ_ANIM_6 SAGA_ANIM_7
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LOADREQ_ANIM_7
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LOADREQ_TILE_MULTI
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LOADREQ_CYCLES SAGA_PAL_ANIM
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LOADREQ_FACES SAGA_FACES
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LOADREQ_PALETTE
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hitZone _objectMap
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stepZone _actionMap
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HZONEF_EXIT OBJECT_EXIT (in Verb.c), ACTION_EXIT (in Actor.c)
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HZONEF_ENABLED OBJECT_ENABLED (in Verb.c), ACTION_ENABLED (in Actor.c)
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HZONEF_NOWALK OBJECT_NOWALK
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HZONEF_PROJECT OBJECT_PROJECT
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HZONEF_AUTOWALK ACTION_AUTOWALK
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HZONEF_TERMINUS ACTION_TERMINUS
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FrameRange.startFrame ACTORACTIONITEM.frame_index
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FrameRange.frameCount ACTORACTIONITEM.frame_count
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FrameSequence.right ACTORACTION.dir[0]
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FrameSequence.left ACTORACTION.dir[1]
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FrameSequence.back ACTORACTION.dir[2]
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FrameSequence.forward ACTORACTION.dir[3]
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Scene.c
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=======
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ResToImage() _vm->decodeBGImage()
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resInfo->sceneFlags _desc.flags
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resInfo->loadList _desc.resListRN
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resInfo->horizon _desc.endSlope
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resInfo->nearFigureLimit _desc.beginSlope
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resInfo->scriptModule _desc.scriptModuleNumber
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resInfo->entryScript _desc.sceneScriptEntrypointNumber
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resInfo->preScript _desc.startScriptEntrypointNumber
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resInfo->backgroundMusic _desc.musicRN
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thisScene->ID currentSceneNumber()
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Interp.c
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========
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dispatchThreads() executeThreads()
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runThread() SThreadCompleteThread()
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moduleList _scriptLUT
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ModuleEntry->codeID _scriptLUT->script_rn
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ModuleEntry->strID _scriptLUT->diag_list_rn
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ModuleEntry->vtableID _scriptLUT->voice_lut_rn
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threadBase.theAction threadVars[kVarAction]
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threadBase.theObject threadVars[kVarObject]
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threadBase.withObject threadVars[kVarWithObject]
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threadBase.theActor threadVars[kVarActor]
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Actor.h
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=======
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GOF_PROTAGONIST kProtagonist
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GOF_FOLLOWER kFollower
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GOF_CYCLE kCycle
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GOF_FASTER kFaster
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GOF_FASTEST kFastest
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GOF_EXTENDED kExtended
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Actor.c
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=======
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abortAllSpeeches() abortAllSpeeches()
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Main.c
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======
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sceneIndexTable _scene->getSceneLUT()
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Main.h
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======
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BRIGHT_WHITE kITEColorBrightWhite
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WHITE_02 kITEColorWhite
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GREY_0A kITEColorGrey
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DK_GREY_0B kITEColorDarkGrey
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PITCH_BLACK kITEColorBlack
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RED_65 kITEColorRed
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BLUE_93 kITEColorBlue
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GREEB_BA kITEColorGreen
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Note that ScummVM's kITEColorLightGrey does not have any corresponding
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constant in the original SAGA engine. We use it for the ITE mouse cursor. See
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PtrData[] in Main.c and setCursor() in gfx.cpp
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Tile.h
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======
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isoTile.height ISOTILE_ENTRY.tile_h
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isoTile.attributes ISOTILE_ENTRY.mask_rule
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isoTile.offset ISOTILE_ENTRY.tile_offset
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isoTile.terrain_mask ISOTILE_ENTRY.terrain_mask
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isoTile.fgd_bgd_attr ISOTILE_ENTRY.mask
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tilePlatform.metaTile ISO_METATILE_ENTRY.mtile_n
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tilePlatform.height ISO_METATILE_ENTRY.height
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tilePlatform.highestPixel ISO_METATILE_ENTRY.highest_pixel
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tilePlatform.vBits ISO_METATILE_ENTRY.v_bits
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tilePlatform.uBits ISO_METATILE_ENTRY.u_bits
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Resource.h
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==========
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PicHeader.width IMAGE_HEADER.width
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PicHeader.height IMAGE_HEADER.height
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Process.c
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=========
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mainPanelMode Interface::_inMainMode
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