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3dfe25504a
I'm almost certain these are intentional fallthroughs. It makes sense to handle the little-endian cases like the big-endian ones, with the added FLAG_LITTLE_ENDIAN. |
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.. | ||
actor_path.cpp | ||
actor_walk.cpp | ||
actor.cpp | ||
actor.h | ||
animation.cpp | ||
animation.h | ||
console.cpp | ||
console.h | ||
detection_tables.h | ||
detection.cpp | ||
displayinfo.h | ||
events.cpp | ||
events.h | ||
font_map.cpp | ||
font.cpp | ||
font.h | ||
gfx.cpp | ||
gfx.h | ||
image.cpp | ||
input.cpp | ||
interface.cpp | ||
interface.h | ||
introproc_ihnm.cpp | ||
introproc_ite.cpp | ||
introproc_saga2.cpp | ||
isomap.cpp | ||
isomap.h | ||
itedata.cpp | ||
itedata.h | ||
module.mk | ||
music.cpp | ||
music.h | ||
objectmap.cpp | ||
objectmap.h | ||
palanim.cpp | ||
palanim.h | ||
puzzle.cpp | ||
puzzle.h | ||
render.cpp | ||
render.h | ||
resource_hrs.cpp | ||
resource_res.cpp | ||
resource_rsc.cpp | ||
resource.cpp | ||
resource.h | ||
saga.cpp | ||
saga.h | ||
saveload.cpp | ||
scene.cpp | ||
scene.h | ||
script.cpp | ||
script.h | ||
sfuncs_ihnm.cpp | ||
sfuncs.cpp | ||
shorten.cpp | ||
shorten.h | ||
sndres.cpp | ||
sndres.h | ||
sound.cpp | ||
sound.h | ||
sprite.cpp | ||
sprite.h | ||
sthread.cpp | ||
xref.txt |