scummvm/scumm
2005-05-23 23:59:20 +00:00
..
imuse_digi Must use ScummEngine::openFile(), else you get into troubles with the mac versions of some games 2005-05-23 23:59:20 +00:00
insane Improvements to --disable-* stuff. Now less ugly #ifdefs with #includes. 2005-05-14 23:28:22 +00:00
smush Replaced global revBitMask array with a macro 2005-05-15 10:40:28 +00:00
.cvsignore
actor.cpp Fix for bugs #775097 and #1093867 (Actor draw order problems). Thanks to cyx for finding this 2005-05-23 22:48:36 +00:00
actor.h Work in progress on opcodeE0 for HE games. 2005-04-12 02:29:50 +00:00
akos.cpp Restore --disable-he functionality. :( 2005-05-15 19:27:46 +00:00
akos.h Renamed costume scale tables; merged the old costume renderer's scale table with the small scale AKOS scale table (they were identical) 2005-05-15 10:02:13 +00:00
base-costume.cpp
base-costume.h Renamed costume scale tables; merged the old costume renderer's scale table with the small scale AKOS scale table (they were identical) 2005-05-15 10:02:13 +00:00
bomp.cpp Replaced global revBitMask array with a macro 2005-05-15 10:40:28 +00:00
bomp.h
boxes.cpp REmove now unneeded assert as MM NES may pass zero ptr to box which 2005-05-20 11:16:30 +00:00
boxes.h
camera.cpp Added --disable-hq and --disable-scumm-7-8 options. Also improved 2005-05-14 22:56:41 +00:00
charset.cpp Fix charsets in MM NES after gameload. 2005-05-20 22:49:09 +00:00
charset.h Fix charsets in MM NES after gameload. 2005-05-20 22:49:09 +00:00
costume.cpp Stubs for C64 MM costume code. Content will follow. Fixes crash in intro 2005-05-21 03:30:23 +00:00
costume.h Stubs for C64 MM costume code. Content will follow. Fixes crash in intro 2005-05-21 03:30:23 +00:00
cursor.cpp o Implement direct disk reading for C64. 2005-05-19 14:15:34 +00:00
debugger.cpp Moved class File and the MD5 stuff to namespace Common 2005-05-10 22:56:25 +00:00
debugger.h
dialogs.cpp Added big editable text widget, and removed some cruft. I think this means 2005-05-20 15:03:26 +00:00
dialogs.h The SCUMM options dialog mostly scales itself. Mostly. 2005-05-18 09:41:13 +00:00
gfx.cpp Move wizImage functions to Wiz class. 2005-05-23 03:33:08 +00:00
gfx.h Initial support for TMSK masking in HE72+ games. 2005-05-21 09:05:58 +00:00
help.cpp Made the help dialog scale itself. There's one place where it ought to use 2005-05-17 06:20:50 +00:00
help.h
imuse_internal.h Comply to our coding conventions 2005-05-08 21:49:52 +00:00
imuse_player.cpp
imuse.cpp Save the "Sam & Max" iMUSE triggers, otherwise we won't always be able to 2005-05-23 07:05:42 +00:00
imuse.h Patches #1164217 "Updated GS Support + Percussion Remapping Patch" and 2005-04-13 00:11:49 +00:00
input.cpp Improvements to --disable-* stuff. Now less ugly #ifdefs with #includes. 2005-05-14 23:28:22 +00:00
instrument.cpp Removing this casting operator. I changed the only place it was used to an 'error' a long time ago, and so far nobody reported anything about it. 2005-04-14 19:23:21 +00:00
instrument.h Removing this casting operator. I changed the only place it was used to an 'error' a long time ago, and so far nobody reported anything about it. 2005-04-14 19:23:21 +00:00
intern.h Add Sprite class and move over related functions. 2005-05-23 09:30:43 +00:00
logic_he.cpp fixed MS VC warn 2005-05-21 13:21:56 +00:00
logic_he.h No need to declare a full method if all you need is a tiny local function 2005-05-18 08:50:06 +00:00
midiparser_eup.cpp
midiparser_ro.cpp
module.mk Add scripts file for C64 verisons, ready for future changes. 2005-05-18 02:32:25 +00:00
music.h
nut_renderer.cpp Replaced global revBitMask array with a macro 2005-05-15 10:40:28 +00:00
nut_renderer.h
object.cpp Turn Wiz struct into class as requested. 2005-05-23 02:00:49 +00:00
object.h New virtual method getObjectIdFromOBIM 2005-04-17 23:19:16 +00:00
palette_he.cpp Move wizImage functions to Wiz class. 2005-05-23 03:33:08 +00:00
palette.cpp Add patch from cyx for: 2005-05-21 15:45:09 +00:00
player_mod.cpp Moved some more stuff to namespace Audio (enough for tonight) 2005-05-11 00:01:44 +00:00
player_mod.h Moved some more stuff to namespace Audio (enough for tonight) 2005-05-11 00:01:44 +00:00
player_nes.cpp
player_nes.h Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' because we already have many classes with that name) 2005-05-10 23:48:48 +00:00
player_v1.cpp
player_v1.h
player_v2.cpp
player_v2.h Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' because we already have many classes with that name) 2005-05-10 23:48:48 +00:00
player_v2a.cpp
player_v2a.h Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' because we already have many classes with that name) 2005-05-10 23:48:48 +00:00
player_v3a.cpp
player_v3a.h Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' because we already have many classes with that name) 2005-05-10 23:48:48 +00:00
resource_v2.cpp Add missing else. 2005-05-18 08:34:52 +00:00
resource_v3.cpp Moved class File and the MD5 stuff to namespace Common 2005-05-10 22:56:25 +00:00
resource_v4.cpp Moved class File and the MD5 stuff to namespace Common 2005-05-10 22:56:25 +00:00
resource_v7he.cpp Combine Win32 and Mac resource extractors (used for cursors in latter HE) as 2005-05-18 15:57:16 +00:00
resource_v7he.h Combine Win32 and Mac resource extractors (used for cursors in latter HE) as 2005-05-18 15:57:16 +00:00
resource.cpp Don't expire roomImage of current room. 2005-05-23 03:44:10 +00:00
resource.h
room.cpp Turn Wiz struct into class as requested. 2005-05-23 02:00:49 +00:00
saveload.cpp Add Sprite class and move over related functions. 2005-05-23 09:30:43 +00:00
saveload.h Save the "Sam & Max" iMUSE triggers, otherwise we won't always be able to 2005-05-23 07:05:42 +00:00
script_c64.cpp Missed a few changes. 2005-05-21 04:49:08 +00:00
script_v2.cpp Correct subtitle colors in C64 maniac. 2005-05-19 01:54:37 +00:00
script_v5.cpp Moved (In/Out)SaveFile(Manager) and Timer to namespace Common 2005-05-10 23:17:38 +00:00
script_v6.cpp Improvements to --disable-* stuff. Now less ugly #ifdefs with #includes. 2005-05-14 23:28:22 +00:00
script_v6he.cpp Moved class File and the MD5 stuff to namespace Common 2005-05-10 22:56:25 +00:00
script_v7he.cpp Turn Wiz struct into class as requested. 2005-05-23 02:00:49 +00:00
script_v8.cpp Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' because we already have many classes with that name) 2005-05-10 23:48:48 +00:00
script_v72he.cpp Move wizImage functions to Wiz class. 2005-05-23 03:33:08 +00:00
script_v80he.cpp Move wizImage functions to Wiz class. 2005-05-23 03:33:08 +00:00
script_v90he.cpp Rename sprite functions. 2005-05-23 11:50:36 +00:00
script_v100he.cpp Rename sprite functions. 2005-05-23 11:50:36 +00:00
script.cpp Correct input script in C64 maniac. 2005-05-18 16:15:56 +00:00
script.h
scumm-md5.h Add Norwegian Bokm�l version of Freddi Fish 1. 2005-05-22 02:07:32 +00:00
scumm.cpp Rename sprite functions. 2005-05-23 11:50:36 +00:00
scumm.h o Implement direct disk reading for C64. 2005-05-19 14:15:34 +00:00
sound.cpp Adjust for HE73. 2005-05-21 14:28:21 +00:00
sound.h HE demos sometimes call music tracks that don't exist. 2005-05-13 08:45:42 +00:00
sprite_he.cpp Rename sprite functions. 2005-05-23 11:50:36 +00:00
sprite_he.h Rename sprite functions. 2005-05-23 11:50:36 +00:00
string.cpp Added --disable-hq and --disable-scumm-7-8 options. Also improved 2005-05-14 22:56:41 +00:00
thumbnail.cpp Moved (In/Out)SaveFile(Manager) and Timer to namespace Common 2005-05-10 23:17:38 +00:00
usage_bits.cpp
usage_bits.h
util.cpp o Implement direct disk reading for C64. 2005-05-19 14:15:34 +00:00
util.h o Implement direct disk reading for C64. 2005-05-19 14:15:34 +00:00
vars.cpp Adjust for HE73. 2005-05-21 14:28:21 +00:00
verbs.cpp cleanup 2005-04-30 15:04:16 +00:00
verbs.h
wiz_he.cpp Lock altered or file loaded wizImages, to make sure they aren't expired while in use. 2005-05-23 03:41:27 +00:00
wiz_he.h Move wizImage functions to Wiz class. 2005-05-23 03:33:08 +00:00