Commit Graph

6023 Commits

Author SHA1 Message Date
Max Horn
5b29a41120 Must use ScummEngine::openFile(), else you get into troubles with the mac versions of some games
svn-id: r18237
2005-05-23 23:59:20 +00:00
Max Horn
97ff33647d Fix for bugs #775097 and #1093867 (Actor draw order problems). Thanks to cyx for finding this
svn-id: r18236
2005-05-23 22:48:36 +00:00
Travis Howell
84b9f4b2e0 Rename sprite functions.
svn-id: r18231
2005-05-23 11:50:36 +00:00
Travis Howell
28e156df83 Add Sprite class and move over related functions.
svn-id: r18230
2005-05-23 09:30:43 +00:00
Torbjörn Andersson
37d4e9499d Save the "Sam & Max" iMUSE triggers, otherwise we won't always be able to
restore the music state correctly. The one example I know of is when saving
between using the hair and the powder on Frog Rock, but there are probably
others as well.

svn-id: r18229
2005-05-23 07:05:42 +00:00
Travis Howell
84f0ccf241 Don't expire roomImage of current room.
svn-id: r18228
2005-05-23 03:44:10 +00:00
Travis Howell
0951b90f7b Lock altered or file loaded wizImages, to make sure they aren't expired while in use.
Fixes glitches in mustard.

svn-id: r18227
2005-05-23 03:41:27 +00:00
Travis Howell
a103d1f2ec Move wizImage functions to Wiz class.
svn-id: r18226
2005-05-23 03:33:08 +00:00
Eugene Sandulenko
b9e8e40805 Turn Wiz struct into class as requested.
svn-id: r18224
2005-05-23 02:00:49 +00:00
Travis Howell
f7e418d638 Add heverison check, as requested by cyx.
svn-id: r18223
2005-05-23 00:39:55 +00:00
Gregory Montoir
fbcbc04cb0 correction
svn-id: r18222
2005-05-22 16:14:58 +00:00
Torbjörn Andersson
93d90fd057 'len' is not initialized at this point, but if the purpose is to reset tmp3
to its original value, this should do just as well. But I don't know where
it's used, so I can't really test this.

svn-id: r18221
2005-05-22 15:52:39 +00:00
Travis Howell
c3d3915823 Minor correction.
svn-id: r18219
2005-05-22 12:45:06 +00:00
Travis Howell
7dc115be6f HE70+ games use flags in drawBox().
Fixes glitches in farmdemo (Old version), freddi2, lost/smaller.

svn-id: r18216
2005-05-22 10:38:57 +00:00
Travis Howell
76f8021a28 Sync HE100.
Minor cleanup.

svn-id: r18215
2005-05-22 10:04:10 +00:00
Travis Howell
8314fc2d22 Correct array sizes.
Fixes loading game in mustard.

svn-id: r18214
2005-05-22 09:14:54 +00:00
Travis Howell
9135c8ddfe Add Norwegian Bokm�l version of Freddi Fish 1.
Set HE70+ games to Windows platform by default.

svn-id: r18213
2005-05-22 02:07:32 +00:00
Travis Howell
0b1094ef04 Add patch from cyx for:
1094340 - COMI: Frightening the gravedigger, he goes white.
905833 - COMI: Palette in Theater controls

svn-id: r18211
2005-05-21 15:45:09 +00:00
Travis Howell
30408308bc Correct tmsk offset.
svn-id: r18210
2005-05-21 15:04:50 +00:00
Travis Howell
3833202950 Adjust for HE73.
svn-id: r18208
2005-05-21 14:28:21 +00:00
Travis Howell
2b2c6a404f Add HE73 version for opcode difference.
svn-id: r18207
2005-05-21 14:20:28 +00:00
Eugene Sandulenko
31974eaead Beautify decompressTMSK().
svn-id: r18206
2005-05-21 14:14:03 +00:00
Andrew Kurushin
7beb36ec72 fixed MS VC warn
svn-id: r18205
2005-05-21 13:21:56 +00:00
Eugene Sandulenko
89c1463d2b Fix regression with GF_MULTIPLE_VERSIONS
svn-id: r18204
2005-05-21 11:57:14 +00:00
Travis Howell
3e0ec05ae6 Switch to errors, music/sound file is required in many games.
svn-id: r18203
2005-05-21 11:13:46 +00:00
Travis Howell
4604bedb98 Trigger error if bundle file is missing.
svn-id: r18202
2005-05-21 10:53:32 +00:00
Travis Howell
b86e19b971 Initial support for TMSK masking in HE72+ games.
svn-id: r18201
2005-05-21 09:05:58 +00:00
Travis Howell
2138a4c39e Missed a few changes.
svn-id: r18200
2005-05-21 04:49:08 +00:00
Travis Howell
c4d567561d Only needed for C64 maniac.
svn-id: r18199
2005-05-21 04:06:47 +00:00
Eugene Sandulenko
f9e4a2d2a2 Stubs for C64 MM costume code. Content will follow. Fixes crash in intro
script

svn-id: r18198
2005-05-21 03:30:23 +00:00
Eugene Sandulenko
50db5af186 Fix samnmax-alt target. Actually now it is obsolete.
Game with samnimax.sm0 always detected as 'samnmax' because there is no
MD5 difference and thus made detected target unrunnable.

Now both for .000 and .sm0 target 'samnmax' is properly detected and used.

svn-id: r18197
2005-05-21 00:27:41 +00:00
Eugene Sandulenko
d00c990808 Fix charsets in MM NES after gameload.
svn-id: r18196
2005-05-20 22:49:09 +00:00
Torbjörn Andersson
801db4a515 Added big editable text widget, and removed some cruft. I think this means
that all our widgets are able to scale themselves now, but I could be
mistaken.

svn-id: r18192
2005-05-20 15:03:26 +00:00
Eugene Sandulenko
5eaedacce6 REmove now unneeded assert as MM NES may pass zero ptr to box which
should be ignored.

svn-id: r18191
2005-05-20 11:16:30 +00:00
Travis Howell
6da7fa0dcc Add more opcode differences in C64 maniac.
svn-id: r18190
2005-05-20 06:47:57 +00:00
Travis Howell
9d3ee25813 Ooops
svn-id: r18188
2005-05-20 06:39:18 +00:00
Travis Howell
feca9840b8 Add more opcode differences in C64 maniac.
svn-id: r18187
2005-05-20 06:29:34 +00:00
Eugene Sandulenko
d5f4a56e11 Improve MM NES & C64 games autodetection.
Fixes bug #1190565 "MM NES: autodetect not working"

svn-id: r18186
2005-05-19 22:14:49 +00:00
Travis Howell
e8cb767e5b More opcode changes for C64 maniac
svn-id: r18184
2005-05-19 14:33:52 +00:00
Eugene Sandulenko
097e0a74a9 o Implement direct disk reading for C64.
o Added new parameter to ScummEngine constructor which passed substitute
  file name index. It eliminates a long-standing hack and simplifies bundles
  porocessing considerably
o Thus simplified detection/reading MM NES PRG file.

svn-id: r18183
2005-05-19 14:15:34 +00:00
Travis Howell
da9eaffd50 Only a single line for subtitles in C64 maniac.
svn-id: r18181
2005-05-19 02:18:34 +00:00
Travis Howell
43a5aff7bc Correct subtitle colors in C64 maniac.
svn-id: r18180
2005-05-19 01:54:37 +00:00
Eugene Sandulenko
829c9a1b1a Fix yet another actor masking issue
svn-id: r18178
2005-05-18 23:57:17 +00:00
Eugene Sandulenko
7fb2eda235 Patch from Quietust for MM NES:
o Fix all actor mask bugs
  o Simplify masking considerably
  o Moved the decodesNESObject call from object.cpp into gfx.cpp

svn-id: r18177
2005-05-18 23:17:04 +00:00
Eugene Sandulenko
d92c3c7c72 MM NES masking fixes from Quietust.
svn-id: r18176
2005-05-18 20:40:50 +00:00
Travis Howell
c986a12a81 Correct input script in C64 maniac.
svn-id: r18171
2005-05-18 16:15:56 +00:00
Eugene Sandulenko
51f8aa50b1 Combine Win32 and Mac resource extractors (used for cursors in latter HE) as
only one of them can exist at the same time. Also it saves code and adds
caching to Mac resource extractor.

svn-id: r18169
2005-05-18 15:57:16 +00:00
Travis Howell
b575dba642 Remove newline from debug.
svn-id: r18168
2005-05-18 15:50:03 +00:00
Travis Howell
6eb84f82fa Another difference in C64 maniac.
svn-id: r18167
2005-05-18 15:42:35 +00:00
Travis Howell
b6da09d4fe Add some differences in C64 maniac.
svn-id: r18166
2005-05-18 15:30:31 +00:00