scummvm/scumm
Eugene Sandulenko 829c9a1b1a Fix yet another actor masking issue
svn-id: r18178
2005-05-18 23:57:17 +00:00
..
imuse_digi Improvements to --disable-* stuff. Now less ugly #ifdefs with #includes. 2005-05-14 23:28:22 +00:00
insane Improvements to --disable-* stuff. Now less ugly #ifdefs with #includes. 2005-05-14 23:28:22 +00:00
smush Replaced global revBitMask array with a macro 2005-05-15 10:40:28 +00:00
.cvsignore
actor.cpp Restore --disable-he functionality. :( 2005-05-15 19:27:46 +00:00
actor.h Work in progress on opcodeE0 for HE games. 2005-04-12 02:29:50 +00:00
akos.cpp Restore --disable-he functionality. :( 2005-05-15 19:27:46 +00:00
akos.h Renamed costume scale tables; merged the old costume renderer's scale table with the small scale AKOS scale table (they were identical) 2005-05-15 10:02:13 +00:00
base-costume.cpp Tie the AKOS code into the new costume infrastructure, too 2005-03-27 01:07:22 +00:00
base-costume.h Renamed costume scale tables; merged the old costume renderer's scale table with the small scale AKOS scale table (they were identical) 2005-05-15 10:02:13 +00:00
bomp.cpp Replaced global revBitMask array with a macro 2005-05-15 10:40:28 +00:00
bomp.h Updated copyright 2005-01-01 16:09:25 +00:00
boxes.cpp Fix from Quiteust for boxes in MM NES. 2005-05-16 19:52:46 +00:00
boxes.h Updated copyright 2005-01-01 16:09:25 +00:00
camera.cpp Added --disable-hq and --disable-scumm-7-8 options. Also improved 2005-05-14 22:56:41 +00:00
charset.cpp Replaced global revBitMask array with a macro 2005-05-15 10:40:28 +00:00
charset.h Clear the text surface when loading a saved game, otherwise any text that 2005-04-05 07:53:46 +00:00
costume.cpp Patch from Quietust for MM NES: 2005-05-18 23:17:04 +00:00
costume.h More costume code restructuring 2005-03-27 00:42:53 +00:00
cursor.cpp Combine Win32 and Mac resource extractors (used for cursors in latter HE) as 2005-05-18 15:57:16 +00:00
debugger.cpp Moved class File and the MD5 stuff to namespace Common 2005-05-10 22:56:25 +00:00
debugger.h Updated copyright 2005-01-01 16:09:25 +00:00
dialogs.cpp Some more scaling work. Parts of the options dialogs scale themselves. Some 2005-05-18 14:11:53 +00:00
dialogs.h The SCUMM options dialog mostly scales itself. Mostly. 2005-05-18 09:41:13 +00:00
gfx.cpp Fix yet another actor masking issue 2005-05-18 23:57:17 +00:00
gfx.h Patch from Quietust for MM NES: 2005-05-18 23:17:04 +00:00
help.cpp Made the help dialog scale itself. There's one place where it ought to use 2005-05-17 06:20:50 +00:00
help.h Updated copyright 2005-01-01 16:09:25 +00:00
imuse_internal.h Comply to our coding conventions 2005-05-08 21:49:52 +00:00
imuse_player.cpp Flag 64 bit problem in iMuse, as well as what I think might be very old regression in our code 2005-01-07 14:42:51 +00:00
imuse.cpp Patches #1164217 "Updated GS Support + Percussion Remapping Patch" and 2005-04-13 00:11:49 +00:00
imuse.h Patches #1164217 "Updated GS Support + Percussion Remapping Patch" and 2005-04-13 00:11:49 +00:00
input.cpp Improvements to --disable-* stuff. Now less ugly #ifdefs with #includes. 2005-05-14 23:28:22 +00:00
instrument.cpp Removing this casting operator. I changed the only place it was used to an 'error' a long time ago, and so far nobody reported anything about it. 2005-04-14 19:23:21 +00:00
instrument.h Removing this casting operator. I changed the only place it was used to an 'error' a long time ago, and so far nobody reported anything about it. 2005-04-14 19:23:21 +00:00
intern.h Combine Win32 and Mac resource extractors (used for cursors in latter HE) as 2005-05-18 15:57:16 +00:00
logic_he.cpp No need to declare a full method if all you need is a tiny local function 2005-05-18 08:50:06 +00:00
logic_he.h No need to declare a full method if all you need is a tiny local function 2005-05-18 08:50:06 +00:00
midiparser_eup.cpp Updated copyright 2005-01-01 16:09:25 +00:00
midiparser_ro.cpp Updated copyright 2005-01-01 16:09:25 +00:00
module.mk Add scripts file for C64 verisons, ready for future changes. 2005-05-18 02:32:25 +00:00
music.h Updated copyright 2005-01-01 16:09:25 +00:00
nut_renderer.cpp Replaced global revBitMask array with a macro 2005-05-15 10:40:28 +00:00
nut_renderer.h Updated copyright 2005-01-01 16:09:25 +00:00
object.cpp Patch from Quietust for MM NES: 2005-05-18 23:17:04 +00:00
object.h New virtual method getObjectIdFromOBIM 2005-04-17 23:19:16 +00:00
palette_he.cpp Range checks off by 1. 2005-05-08 10:26:11 +00:00
palette.cpp Add missing palette slot, used in verbs/inventory. 2005-05-18 02:23:00 +00:00
player_mod.cpp Moved some more stuff to namespace Audio (enough for tonight) 2005-05-11 00:01:44 +00:00
player_mod.h Moved some more stuff to namespace Audio (enough for tonight) 2005-05-11 00:01:44 +00:00
player_nes.cpp Patch from Quietust: 2005-04-07 21:13:01 +00:00
player_nes.h Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' because we already have many classes with that name) 2005-05-10 23:48:48 +00:00
player_v1.cpp On Fingolfin's suggestion I put back the inclusion of util.h into Rect, for 2005-01-11 13:25:02 +00:00
player_v1.h Updated copyright 2005-01-01 16:09:25 +00:00
player_v2.cpp Fix Bug #1163202 (music never stops). Some code cleanup. 2005-03-15 13:41:15 +00:00
player_v2.h Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' because we already have many classes with that name) 2005-05-10 23:48:48 +00:00
player_v2a.cpp Patch from Quietust 2005-04-07 07:29:19 +00:00
player_v2a.h Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' because we already have many classes with that name) 2005-05-10 23:48:48 +00:00
player_v3a.cpp Patch from Quietust 2005-04-07 07:29:19 +00:00
player_v3a.h Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' because we already have many classes with that name) 2005-05-10 23:48:48 +00:00
resource_v2.cpp Add missing else. 2005-05-18 08:34:52 +00:00
resource_v3.cpp Moved class File and the MD5 stuff to namespace Common 2005-05-10 22:56:25 +00:00
resource_v4.cpp Moved class File and the MD5 stuff to namespace Common 2005-05-10 22:56:25 +00:00
resource_v7he.cpp Combine Win32 and Mac resource extractors (used for cursors in latter HE) as 2005-05-18 15:57:16 +00:00
resource_v7he.h Combine Win32 and Mac resource extractors (used for cursors in latter HE) as 2005-05-18 15:57:16 +00:00
resource.cpp Improvements to --disable-* stuff. Now less ugly #ifdefs with #includes. 2005-05-14 23:28:22 +00:00
resource.h Made findResourceSmall local to resource.cpp; simplified _EPAL_offs (since we don't use it nor save it at this time, this is harmless); added a comment about _CLUT_offs ugliness 2005-03-31 23:11:39 +00:00
room.cpp Add some differences in C64 maniac. 2005-05-18 15:30:31 +00:00
saveload.cpp Add C64 palette. 2005-05-18 00:46:30 +00:00
saveload.h Moved (In/Out)SaveFile(Manager) and Timer to namespace Common 2005-05-10 23:17:38 +00:00
script_c64.cpp Correct input script in C64 maniac. 2005-05-18 16:15:56 +00:00
script_v2.cpp Add C64 palette. 2005-05-18 00:46:30 +00:00
script_v5.cpp Moved (In/Out)SaveFile(Manager) and Timer to namespace Common 2005-05-10 23:17:38 +00:00
script_v6.cpp Improvements to --disable-* stuff. Now less ugly #ifdefs with #includes. 2005-05-14 23:28:22 +00:00
script_v6he.cpp Moved class File and the MD5 stuff to namespace Common 2005-05-10 22:56:25 +00:00
script_v7he.cpp Added AuxBlock::reset() method; moved aux related code to ScummEngine_v71he class 2005-05-15 09:46:34 +00:00
script_v8.cpp Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' because we already have many classes with that name) 2005-05-10 23:48:48 +00:00
script_v72he.cpp Ooops 2005-05-14 01:30:00 +00:00
script_v80he.cpp Moved class File and the MD5 stuff to namespace Common 2005-05-10 22:56:25 +00:00
script_v90he.cpp Extra debugs no longer required. 2005-05-11 09:38:01 +00:00
script_v100he.cpp Removed unused variables to prevent warnings. 2005-05-12 13:58:23 +00:00
script.cpp Correct input script in C64 maniac. 2005-05-18 16:15:56 +00:00
script.h Add support for script cycles used by HE90+ games. 2005-02-28 13:23:10 +00:00
scumm-md5.h Add heversions for dutch versions. 2005-05-10 03:03:28 +00:00
scumm.cpp Combine Win32 and Mac resource extractors (used for cursors in latter HE) as 2005-05-18 15:57:16 +00:00
scumm.h Add C64 palette. 2005-05-18 00:46:30 +00:00
sound.cpp Remove newline from debug. 2005-05-18 15:50:03 +00:00
sound.h HE demos sometimes call music tracks that don't exist. 2005-05-13 08:45:42 +00:00
sprite_he.cpp sprite_he.cpp 2005-05-09 18:47:39 +00:00
sprite_he.h Add some additional details for sprite fields. 2005-04-20 10:33:20 +00:00
string.cpp Added --disable-hq and --disable-scumm-7-8 options. Also improved 2005-05-14 22:56:41 +00:00
thumbnail.cpp Moved (In/Out)SaveFile(Manager) and Timer to namespace Common 2005-05-10 23:17:38 +00:00
usage_bits.cpp Some more cleanup 2005-03-25 01:59:47 +00:00
usage_bits.h Updated copyright 2005-01-01 16:09:25 +00:00
util.cpp Moved class File and the MD5 stuff to namespace Common 2005-05-10 22:56:25 +00:00
util.h Replaced global revBitMask array with a macro 2005-05-15 10:40:28 +00:00
vars.cpp Improvements to --disable-* stuff. Now less ugly #ifdefs with #includes. 2005-05-14 23:28:22 +00:00
verbs.cpp cleanup 2005-04-30 15:04:16 +00:00
verbs.h Updated copyright 2005-01-01 16:09:25 +00:00
wiz_he.cpp Avoid HE regressions. 2005-05-12 09:12:30 +00:00
wiz_he.h Improvements to --disable-* stuff. Now less ugly #ifdefs with #includes. 2005-05-14 23:28:22 +00:00