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95 lines
2.7 KiB
C++
95 lines
2.7 KiB
C++
/* Residual - A 3D game interpreter
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*
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* Residual is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*
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*/
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#ifndef GRIM_DEBUG_H
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#define GRIM_DEBUG_H
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#include "common/debug.h"
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#include "common/streamdebug.h"
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namespace Grim {
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class Debug {
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public:
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enum DebugChannel {
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Info = 1,
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Warning = 2 << 0,
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Error = 2 << 1,
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Engine = 2 << 2,
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Lua = 2 << 3,
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Bitmaps = 2 << 4,
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Models = 2 << 5,
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Actors = 2 << 6,
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Costumes = 2 << 7,
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Chores = 2 << 8,
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Fonts = 2 << 9,
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Keyframes = 2 << 10,
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Materials = 2 << 11,
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Movie = 2 << 12,
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Imuse = 2 << 13,
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Scripts = 2 << 14,
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Sets = 2 << 15,
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TextObjects = 2 << 16,
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All = 0xFFFFFF
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};
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static void registerDebugChannels();
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static bool isChannelEnabled(DebugChannel chan);
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/**
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* Prints a message to the console (stdout), only if the specified debug channel
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* or the channel Info are active.
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*
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* @param channel The debug channel to use.
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*/
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static void debug(DebugChannel channel, const char *s, ...);
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/**
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* Prints a message to the console (sterr), only if the specified debug channel
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* or the channel Warning are active.
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*
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* @param channel The debug channel to use.
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*/
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static void warning(DebugChannel channel, const char *s, ...);
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/**
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* Prints a message to the console (stderr) and exit the program immediately,
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* only if the specified debug channel or the channel Error are active.
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*
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* @param channel The debug channel to use.
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*/
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static void error(DebugChannel channel, const char *s, ...);
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/**
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* Prints a message to the console (stderr) and exit the program immediately,
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* only if the debug channel Error is active.
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*
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* @param channel The debug channel to use.
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*/
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static void error(const char *s, ...);
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};
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inline Debug::DebugChannel operator|(Debug::DebugChannel a, Debug::DebugChannel b) {
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return (Debug::DebugChannel)((int)a | (int) b);
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}
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}
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#endif
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