scummvm/engines/neverhood/collisionman.h
johndoe123 436f8952bb NEVERHOOD: More work on Scene1002, Klayman and the rest
- Add "heavy debug" output to Entity (display which update/message handler is called)
- Also add more debug output
- Error out when a StaticData resource could not be found
2013-05-08 20:38:47 +02:00

58 lines
1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef NEVERHOOD_COLLISIONMAN_H
#define NEVERHOOD_COLLISIONMAN_H
#include "neverhood/neverhood.h"
#include "neverhood/sprite.h"
#include "neverhood/staticdata.h"
namespace Neverhood {
class CollisionMan {
public:
CollisionMan(NeverhoodEngine *vm);
~CollisionMan();
void setHitRects(uint32 id);
void setHitRects(HitRectList *hitRects);
void clearHitRects();
HitRect *findHitRectAtPos(int16 x, int16 y);
void addSprite(Sprite *sprite);
void removeSprite(Sprite *sprite);
void clearSprites();
void checkCollision(Sprite *sprite, uint16 flags, int messageNum, uint32 messageParam);
void save();
void restore();
uint getSpriteCount() const { return _sprites.size(); }
Sprite *getSprite(uint index) const { return _sprites[index]; }
protected:
NeverhoodEngine *_vm;
HitRectList *_hitRects;
Common::Array<Sprite*> _sprites;
};
} // End of namespace Neverhood
#endif /* NEVERHOOD_COLLISIONMAN_H */