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https://github.com/libretro/scummvm.git
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436f8952bb
- Add "heavy debug" output to Entity (display which update/message handler is called) - Also add more debug output - Error out when a StaticData resource could not be found
58 lines
1.8 KiB
C++
58 lines
1.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef NEVERHOOD_COLLISIONMAN_H
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#define NEVERHOOD_COLLISIONMAN_H
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#include "neverhood/neverhood.h"
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#include "neverhood/sprite.h"
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#include "neverhood/staticdata.h"
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namespace Neverhood {
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class CollisionMan {
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public:
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CollisionMan(NeverhoodEngine *vm);
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~CollisionMan();
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void setHitRects(uint32 id);
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void setHitRects(HitRectList *hitRects);
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void clearHitRects();
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HitRect *findHitRectAtPos(int16 x, int16 y);
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void addSprite(Sprite *sprite);
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void removeSprite(Sprite *sprite);
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void clearSprites();
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void checkCollision(Sprite *sprite, uint16 flags, int messageNum, uint32 messageParam);
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void save();
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void restore();
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uint getSpriteCount() const { return _sprites.size(); }
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Sprite *getSprite(uint index) const { return _sprites[index]; }
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protected:
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NeverhoodEngine *_vm;
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HitRectList *_hitRects;
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Common::Array<Sprite*> _sprites;
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};
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} // End of namespace Neverhood
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#endif /* NEVERHOOD_COLLISIONMAN_H */
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