.. |
background.cpp
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NEVERHOOD: Start with Scene1002 (a lot incomplete)
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2013-05-08 20:38:47 +02:00 |
background.h
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NEVERHOOD: Implement Scene2208 (viewer for Hall Of Records text)
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2013-05-08 20:39:36 +02:00 |
blbarchive.cpp
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NEVERHOOD: New modules Module1200, Module1400, Module1700 and Module1800
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2013-05-08 20:39:34 +02:00 |
blbarchive.h
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NEVERHOOD: Implement SmackerScene, SmackerPlayer and related stuff
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2013-05-08 20:30:58 +02:00 |
collisionman.cpp
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NEVERHOOD: Multiple changes to make the game logic code cleaner (hopefully :)
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2013-05-08 20:39:38 +02:00 |
collisionman.h
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NEVERHOOD: More work on Scene1002, Klayman and the rest
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2013-05-08 20:38:47 +02:00 |
detection.cpp
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diskplayerscene.cpp
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NEVERHOOD: Multiple changes to make the game logic code cleaner (hopefully :)
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2013-05-08 20:39:38 +02:00 |
diskplayerscene.h
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NEVERHOOD: New modules Module1200, Module1400, Module1700 and Module1800
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2013-05-08 20:39:34 +02:00 |
entity.h
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NEVERHOOD: Multiple changes to make the game logic code cleaner (hopefully :)
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2013-05-08 20:39:38 +02:00 |
gamemodule.cpp
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NEVERHOOD: Multiple changes to make the game logic code cleaner (hopefully :)
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2013-05-08 20:39:38 +02:00 |
gamemodule.h
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NEVERHOOD: Add Scene1307
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2013-05-08 20:39:38 +02:00 |
gamevars.cpp
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NEVERHOOD: Implement HallOfRecordsScene (and all HoR scenes) and Scene2247
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2013-05-08 20:39:36 +02:00 |
gamevars.h
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NEVERHOOD: Implement game vars
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2013-05-08 20:38:47 +02:00 |
graphics.cpp
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NEVERHOOD: Implement Scene2208 (viewer for Hall Of Records text)
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2013-05-08 20:39:36 +02:00 |
graphics.h
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NEVERHOOD: Implement Scene1004
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2013-05-08 20:38:48 +02:00 |
klayman.cpp
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NEVERHOOD: Use InsertKlayman
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2013-05-08 20:39:38 +02:00 |
klayman.h
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NEVERHOOD: Use InsertKlayman
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2013-05-08 20:39:38 +02:00 |
module1000.cpp
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NEVERHOOD: Use setBackground
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2013-05-08 20:39:39 +02:00 |
module1000.h
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NEVERHOOD: Very small cleanup
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2013-05-08 20:39:36 +02:00 |
module1200.cpp
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NEVERHOOD: Use setBackground
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2013-05-08 20:39:39 +02:00 |
module1200.h
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NEVERHOOD: New modules Module1200, Module1400, Module1700 and Module1800
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2013-05-08 20:39:34 +02:00 |
module1300.cpp
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NEVERHOOD: Use setBackground
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2013-05-08 20:39:39 +02:00 |
module1300.h
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NEVERHOOD: Add Scene1317
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2013-05-08 20:39:38 +02:00 |
module1400.cpp
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NEVERHOOD: Use setBackground
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2013-05-08 20:39:39 +02:00 |
module1400.h
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NEVERHOOD: Implement Scene1403, Scene1404 and Scene1405 (memory minigame)
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2013-05-08 20:39:34 +02:00 |
module1500.cpp
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NEVERHOOD: Use setBackground
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2013-05-08 20:39:39 +02:00 |
module1500.h
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NEVERHOOD: Implement SmackerScene, SmackerPlayer and related stuff
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2013-05-08 20:30:58 +02:00 |
module1700.cpp
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NEVERHOOD: Use setBackground
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2013-05-08 20:39:39 +02:00 |
module1700.h
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NEVERHOOD: New modules Module1200, Module1400, Module1700 and Module1800
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2013-05-08 20:39:34 +02:00 |
module1800.cpp
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NEVERHOOD: Multiple changes to make the game logic code cleaner (hopefully :)
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2013-05-08 20:39:38 +02:00 |
module1800.h
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NEVERHOOD: New modules Module1200, Module1400, Module1700 and Module1800
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2013-05-08 20:39:34 +02:00 |
module2000.cpp
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NEVERHOOD: Use setBackground
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2013-05-08 20:39:39 +02:00 |
module2000.h
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NEVERHOOD: Implement Module2000
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2013-05-08 20:39:34 +02:00 |
module2200.cpp
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NEVERHOOD: Use setBackground
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2013-05-08 20:39:39 +02:00 |
module2200.h
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NEVERHOOD: Implement HallOfRecordsScene (and all HoR scenes) and Scene2247
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2013-05-08 20:39:36 +02:00 |
module2300.cpp
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NEVERHOOD: Multiple changes to make the game logic code cleaner (hopefully :)
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2013-05-08 20:39:38 +02:00 |
module2300.h
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NEVERHOOD: Implement Module2300 (just a bunch of NavigationScenes)
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2013-05-08 20:38:48 +02:00 |
module3000.cpp
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NEVERHOOD: Use setBackground
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2013-05-08 20:39:39 +02:00 |
module3000.h
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NEVERHOOD: Implement Scene3011
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2013-05-08 20:39:34 +02:00 |
module.cpp
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NEVERHOOD: Multiple changes to make the game logic code cleaner (hopefully :)
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2013-05-08 20:39:38 +02:00 |
module.h
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NEVERHOOD: More work on Module3000 and Scene3009 (incomplete)
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2013-05-08 20:39:34 +02:00 |
module.mk
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NEVERHOOD: Start with Module1300 and implement Scene1302
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2013-05-08 20:39:37 +02:00 |
mouse.cpp
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NEVERHOOD: Implement Module2300 (just a bunch of NavigationScenes)
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2013-05-08 20:38:48 +02:00 |
mouse.h
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NEVERHOOD: Implement Scene2205
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2013-05-08 20:39:35 +02:00 |
navigationscene.cpp
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NEVERHOOD: Multiple changes to make the game logic code cleaner (hopefully :)
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2013-05-08 20:39:38 +02:00 |
navigationscene.h
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NEVERHOOD: New modules Module1200, Module1400, Module1700 and Module1800
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2013-05-08 20:39:34 +02:00 |
neverhood.cpp
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NEVERHOOD: Switch to initGraphics() call, rather than separate calls. Default to 1xScalar.
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2013-05-08 20:39:35 +02:00 |
neverhood.h
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NEVERHOOD: Implement Scene2208 (viewer for Hall Of Records text)
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2013-05-08 20:39:36 +02:00 |
palette.cpp
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NEVERHOOD: Implement Scene2208 (viewer for Hall Of Records text)
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2013-05-08 20:39:36 +02:00 |
palette.h
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NEVERHOOD: New modules Module1200, Module1400, Module1700 and Module1800
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2013-05-08 20:39:34 +02:00 |
resource.cpp
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NEVERHOOD: Implement Scene2201
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2013-05-08 20:39:35 +02:00 |
resource.h
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NEVERHOOD: Implement Scene3011
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2013-05-08 20:39:34 +02:00 |
resourceman.cpp
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NEVERHOOD: New modules Module1200, Module1400, Module1700 and Module1800
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2013-05-08 20:39:34 +02:00 |
resourceman.h
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NEVERHOOD: Implement SmackerScene, SmackerPlayer and related stuff
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2013-05-08 20:30:58 +02:00 |
scene.cpp
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NEVERHOOD: Multiple changes to make the game logic code cleaner (hopefully :)
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2013-05-08 20:39:38 +02:00 |
scene.h
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NEVERHOOD: Use InsertKlayman
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2013-05-08 20:39:38 +02:00 |
screen.cpp
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NEVERHOOD: Implement Scene2208 (viewer for Hall Of Records text)
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2013-05-08 20:39:36 +02:00 |
screen.h
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NEVERHOOD: Implement Scene2208 (viewer for Hall Of Records text)
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2013-05-08 20:39:36 +02:00 |
smackerplayer.cpp
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NEVERHOOD: Multiple changes to make the game logic code cleaner (hopefully :)
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2013-05-08 20:39:38 +02:00 |
smackerplayer.h
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NEVERHOOD: Add Scene1317
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2013-05-08 20:39:38 +02:00 |
smackerscene.cpp
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NEVERHOOD: Multiple changes to make the game logic code cleaner (hopefully :)
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2013-05-08 20:39:38 +02:00 |
smackerscene.h
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NEVERHOOD: Implement SmackerScene, SmackerPlayer and related stuff
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2013-05-08 20:30:58 +02:00 |
sprite.cpp
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NEVERHOOD: Multiple changes to make the game logic code cleaner (hopefully :)
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2013-05-08 20:39:38 +02:00 |
sprite.h
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NEVERHOOD: Add Scene1306
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2013-05-08 20:39:38 +02:00 |
staticdata.cpp
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NEVERHOOD: Implement HallOfRecordsScene (and all HoR scenes) and Scene2247
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2013-05-08 20:39:36 +02:00 |
staticdata.h
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NEVERHOOD: Implement HallOfRecordsScene (and all HoR scenes) and Scene2247
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2013-05-08 20:39:36 +02:00 |