mirror of
https://github.com/libretro/scummvm.git
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40136f2590
svn-id: r34916
202 lines
5.3 KiB
C++
202 lines
5.3 KiB
C++
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#include "common/savefile.h"
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#include "common/system.h"
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#include "igor/igor.h"
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namespace Igor {
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class TypeSerializer {
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public:
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TypeSerializer(Common::ReadStream *s) : _readStr(s), _writeStr(0), _saving(false) {}
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TypeSerializer(Common::WriteStream *s) : _readStr(0), _writeStr(s), _saving(true) {}
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#define SAVEORLOAD_BASIC_TYPE(T, N, S) \
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void saveOrLoad ## N (T &t) { \
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if (_saving) { \
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_writeStr->write ## S (t); \
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} else { \
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t = _readStr->read ## S (); \
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} \
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}
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SAVEORLOAD_BASIC_TYPE(int8, Byte, Byte)
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SAVEORLOAD_BASIC_TYPE(uint8, Byte, Byte)
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SAVEORLOAD_BASIC_TYPE(int16, Int16, Uint16LE)
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SAVEORLOAD_BASIC_TYPE(uint16, Int16, Uint16LE)
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void saveOrLoadBool(bool &b) {
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if (_saving) {
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_writeStr->writeByte(b ? 1 : 0);
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} else {
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b = _readStr->readByte() != 0;
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}
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}
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void saveOrLoadPad(int sz) {
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if (_saving) {
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while (sz--) {
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_writeStr->writeByte(0);
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}
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} else {
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while (sz--) {
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_readStr->readByte();
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}
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}
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}
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void saveOrLoadPascalString(char *str) {
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if (_saving) {
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int len = strlen(str);
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assert(len < 100);
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_writeStr->writeByte(len);
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_writeStr->write(str, len);
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for (; len < 100; ++len) {
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_writeStr->writeByte(' ');
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}
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} else {
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int len = _readStr->readByte();
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assert(len < 100);
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_readStr->read(str, len);
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str[len] = 0;
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for (; len < 100; ++len) {
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_readStr->readByte();
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}
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}
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}
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void saveOrLoadWalkData(WalkData &wd) {
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saveOrLoadPad(2);
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saveOrLoadInt16(wd.x);
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saveOrLoadInt16(wd.y);
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saveOrLoadByte(wd.posNum);
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saveOrLoadByte(wd.frameNum);
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saveOrLoadByte(wd.clipSkipX);
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saveOrLoadInt16(wd.clipWidth);
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saveOrLoadInt16(wd.scaleWidth);
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saveOrLoadByte(wd.xPosChanged);
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saveOrLoadInt16(wd.dxPos);
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saveOrLoadByte(wd.yPosChanged);
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saveOrLoadInt16(wd.dyPos);
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saveOrLoadByte(wd.scaleHeight);
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}
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void saveOrLoadAction(Action &a) {
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saveOrLoadByte(a.verb);
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saveOrLoadByte(a.object1Num);
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saveOrLoadByte(a.object1Type);
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saveOrLoadByte(a.verbType);
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saveOrLoadByte(a.object2Num);
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saveOrLoadByte(a.object2Type);
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}
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void saveOrLoadGameState(GameStateData &gs) {
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saveOrLoadByte(gs.enableLight);
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saveOrLoadByte(gs.colorLum);
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for (int i = 0; i < 5; ++i) {
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saveOrLoadInt16(gs.counter[i]);
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}
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saveOrLoadBool(gs.igorMoving);
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saveOrLoadBool(gs.dialogueTextRunning);
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saveOrLoadBool(gs.updateLight);
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saveOrLoadBool(gs.unkF);
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saveOrLoadByte(gs.unk10);
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saveOrLoadByte(gs.unk11);
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saveOrLoadBool(gs.dialogueStarted);
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saveOrLoadPad(1);
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for (int i = 0; i < 500; ++i) {
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saveOrLoadByte(gs.dialogueData[i]);
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}
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saveOrLoadByte(gs.dialogueChoiceStart);
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saveOrLoadByte(gs.dialogueChoiceCount);
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saveOrLoadPad(2);
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saveOrLoadByte(gs.nextMusicCounter);
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saveOrLoadBool(gs.jumpToNextMusic);
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saveOrLoadByte(gs.configSoundEnabled);
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saveOrLoadByte(gs.talkSpeed);
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saveOrLoadByte(gs.talkMode);
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saveOrLoadPad(3);
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saveOrLoadByte(gs.musicNum);
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saveOrLoadByte(gs.musicSequenceIndex);
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}
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private:
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bool _saving;
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Common::ReadStream *_readStr;
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Common::WriteStream *_writeStr;
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};
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void IgorEngine::saveOrLoadGameState(TypeSerializer &typeSerializer) {
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for (int i = 0; i < 100; ++i) {
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typeSerializer.saveOrLoadWalkData(_walkData[i]);
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}
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typeSerializer.saveOrLoadPad(20);
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typeSerializer.saveOrLoadByte(_walkDataCurrentIndex);
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typeSerializer.saveOrLoadByte(_walkDataLastIndex);
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typeSerializer.saveOrLoadByte(_walkCurrentFrame);
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typeSerializer.saveOrLoadByte(_walkCurrentPos);
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typeSerializer.saveOrLoadPad(23);
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typeSerializer.saveOrLoadAction(_currentAction);
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typeSerializer.saveOrLoadPad(10);
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typeSerializer.saveOrLoadInt16(_currentPart);
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typeSerializer.saveOrLoadPad(8);
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typeSerializer.saveOrLoadByte(_actionCode);
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typeSerializer.saveOrLoadByte(_actionWalkPoint);
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typeSerializer.saveOrLoadPad(2);
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typeSerializer.saveOrLoadInt16(_inputVars[kInputCursorXPos]);
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typeSerializer.saveOrLoadInt16(_inputVars[kInputCursorYPos]);
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typeSerializer.saveOrLoadGameState(_gameState);
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for (int i = 0; i < 112; ++i) {
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typeSerializer.saveOrLoadByte(_objectsState[i]);
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}
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for (int i = 0; i < 74; ++i) {
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typeSerializer.saveOrLoadByte(_inventoryInfo[i]);
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}
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}
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Common::Error IgorEngine::loadGameState(int slot) {
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char name[64];
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generateGameStateFileName(slot, name, 63);
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Common::InSaveFile *isf = _saveFileMan->openForLoading(name);
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if (isf) {
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TypeSerializer ts(isf);
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ts.saveOrLoadPascalString(_saveStateDescriptions[slot]);
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saveOrLoadGameState(ts);
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delete isf;
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memcpy(_igorPalette, (_currentPart == 760) ? PAL_IGOR_2 : PAL_IGOR_1, 48);
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UPDATE_OBJECT_STATE(255);
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playMusic(_gameState.musicNum);
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_system->warpMouse(_inputVars[kInputCursorXPos], _inputVars[kInputCursorYPos]);
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if (_currentPart < 900) {
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showCursor();
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}
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debug(0, "Loaded state, current part %d", _currentPart);
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}
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return Common::kNoError; // TODO: return success/failure
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}
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Common::Error IgorEngine::saveGameState(int slot) {
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char name[64];
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generateGameStateFileName(slot, name, 63);
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Common::OutSaveFile *osf = _saveFileMan->openForSaving(name);
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if (osf) {
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TypeSerializer ts(osf);
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ts.saveOrLoadPascalString(_saveStateDescriptions[slot]);
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saveOrLoadGameState(ts);
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delete osf;
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}
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return Common::kNoError; // TODO: return success/failure
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}
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void IgorEngine::generateGameStateFileName(int num, char *dst, int len) const {
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snprintf(dst, len, "%s.%d", _targetName.c_str(), num);
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dst[len] = 0;
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}
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} // namespace Igor
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