scummvm/engines
Torbjörn Andersson 5e5eebf24f Committed my own patch #2278665 ("SCUMM: Font data in old SCUMM games") to get
rid of a few kilobytes of hard-coded font data. (The font data is still there,
but now we only store how the French, German, Italian and Spanish fonts differ
from the English one.)

svn-id: r35056
2008-11-14 14:03:08 +00:00
..
agi AGI save games now contain thumbnails and creation date/time (visible from the GMM save/load screens) 2008-11-10 19:02:47 +00:00
agos - The GMM save dialog is now working for all engines which support the appropriate features 2008-11-09 16:13:34 +00:00
cine Fix compile of CINE engine. 2008-11-13 11:36:37 +00:00
cruise Switched various Engine APIs to use Common::Error 2008-11-06 17:05:54 +00:00
drascula Switched various Engine APIs to use Common::Error 2008-11-06 17:05:54 +00:00
gob Switched various Engine APIs to use Common::Error 2008-11-06 17:05:54 +00:00
igor Switched various Engine APIs to use Common::Error 2008-11-06 17:05:54 +00:00
kyra Merged GUI::Theme and Gui::ThemeEngine into the same class, GUI::ThemeEngine. 2008-11-10 11:24:55 +00:00
lure - The GMM save dialog is now working for all engines which support the appropriate features 2008-11-09 16:13:34 +00:00
m4 Switched various Engine APIs to use Common::Error 2008-11-06 17:05:54 +00:00
made - Global options dialog support 2008-11-10 00:19:43 +00:00
parallaction Removed unused parameter. 2008-11-14 12:13:59 +00:00
queen Switched various Engine APIs to use Common::Error 2008-11-06 17:05:54 +00:00
saga Committed my own patch #2278665 ("SCUMM: Font data in old SCUMM games") to get 2008-11-14 14:03:08 +00:00
scumm Committed my own patch #2278665 ("SCUMM: Font data in old SCUMM games") to get 2008-11-14 14:03:08 +00:00
sky Slight cleanup 2008-11-12 21:15:35 +00:00
sword1 Moved sword1 detection and meta engine specific code from sword1.cpp into detection.cpp, like other engines 2008-11-13 12:22:58 +00:00
sword2 Only hide the cursor for in-game pausing. Pausing from the outside is assumed to 2008-11-09 20:35:06 +00:00
tinsel - The GMM save dialog is now working for all engines which support the appropriate features 2008-11-09 16:13:34 +00:00
touche Added save/load support from the GMM for the touche engine 2008-11-11 17:57:13 +00:00
tucker Added detection entry for Spanish Bud Tucker 2008-11-14 09:45:42 +00:00
dialogs.cpp Renamed Graphics::TextAlignment -> Graphics::TextAlign and merged it with GUI::ThemeEngine::TextAlignVertical 2008-11-12 14:30:16 +00:00
dialogs.h Reduced header dependencies 2008-11-12 22:25:19 +00:00
engine.cpp Switched various Engine APIs to use Common::Error 2008-11-06 17:05:54 +00:00
engine.h Switched various Engine APIs to use Common::Error 2008-11-06 17:05:54 +00:00
engines.mk add initial support for 'Bud Tucker in Double Trouble' 2008-11-10 20:38:54 +00:00
game.cpp Added a new SaveStateDescriptor flag, is_write_protected, which can be used to stop the user from overwriting certain saves (e.g. the auto save, the restart save in the Kyrandia games, the quicksaves etc) 2008-11-09 20:07:46 +00:00
game.h Added a new SaveStateDescriptor flag, is_write_protected, which can be used to stop the user from overwriting certain saves (e.g. the auto save, the restart save in the Kyrandia games, the quicksaves etc) 2008-11-09 20:07:46 +00:00
metaengine.h Update documentation. 2008-11-09 20:08:54 +00:00
module.mk Moved base/game.* to engines/game.* 2008-09-17 17:31:29 +00:00