Commit Graph

8012 Commits

Author SHA1 Message Date
Torbjörn Andersson
5e5eebf24f Committed my own patch #2278665 ("SCUMM: Font data in old SCUMM games") to get
rid of a few kilobytes of hard-coded font data. (The font data is still there,
but now we only store how the French, German, Italian and Spanish fonts differ
from the English one.)

svn-id: r35056
2008-11-14 14:03:08 +00:00
Sven Hesse
2ec6e678be Fixing compilation
svn-id: r35055
2008-11-14 13:26:23 +00:00
Filippos Karapetis
66e86283cb Cleanup and simplification of the resource loading code
svn-id: r35054
2008-11-14 12:19:10 +00:00
Nicola Mettifogo
de0fe01c04 Removed unused parameter.
svn-id: r35053
2008-11-14 12:13:59 +00:00
Jordi Vilalta Prat
f773ec4df4 Added detection entry for Spanish Bud Tucker
svn-id: r35052
2008-11-14 09:45:42 +00:00
Filippos Karapetis
0f38e67f57 Fix for bug #2277597 - "ITE: Classic Mac alternate md5sums / Voices not detected‏"
svn-id: r35051
2008-11-13 23:21:38 +00:00
Filippos Karapetis
6ccf57d789 Fixed crash when returning to launcher from the GMM
svn-id: r35050
2008-11-13 23:19:25 +00:00
Nicola Mettifogo
618644ba0c Update to the low level parser:
* made it detect buffer overflows 
* removed unused code paths
* general simplification

svn-id: r35047
2008-11-13 15:15:54 +00:00
Filippos Karapetis
ebb72cdfdf Moved sword1 detection and meta engine specific code from sword1.cpp into detection.cpp, like other engines
svn-id: r35043
2008-11-13 12:22:58 +00:00
Travis Howell
cca19671d5 Fix compile of CINE engine.
svn-id: r35039
2008-11-13 11:36:37 +00:00
Max Horn
a6502da9ac * got rid of CDECL
* got rid of scumm_strrev
* added DISABLE_TEXT_CONSOLE flag which disables printf, warning, debug (but not error)

svn-id: r35038
2008-11-13 11:26:47 +00:00
Filippos Karapetis
8e3485f158 Added better checks for the current music status in pauseEngineIntern()
svn-id: r35035
2008-11-13 09:19:42 +00:00
Filippos Karapetis
162634cc95 Started moving Save/Load code to saveload.cpp/.h
svn-id: r35033
2008-11-13 08:59:17 +00:00
Filippos Karapetis
0ba17539ac Deleting save states via the launcher and the GMM is now supported in the cine engine
svn-id: r35032
2008-11-12 23:39:38 +00:00
Filippos Karapetis
28da377ccb Saving and loading from the GMM is now supported in the cine engine
svn-id: r35031
2008-11-12 23:21:05 +00:00
Max Horn
f1b1327b33 Reduced header dependencies
svn-id: r35030
2008-11-12 22:25:19 +00:00
Filippos Karapetis
7c40410ba7 Slight cleanup
svn-id: r35027
2008-11-12 21:15:35 +00:00
Filippos Karapetis
4952526581 Deleting save states via the launcher and the GMM is now supported in the sky engine
svn-id: r35026
2008-11-12 21:08:50 +00:00
Filippos Karapetis
6bfee1bae4 Saving and loading from the GMM is now supported in the sky engine
svn-id: r35024
2008-11-12 20:41:19 +00:00
Max Horn
c0f82d3518 Renamed Graphics::TextAlignment -> Graphics::TextAlign and merged it with GUI::ThemeEngine::TextAlignVertical
svn-id: r35023
2008-11-12 14:30:16 +00:00
Max Horn
144be21bed GUI: Got rid of the WidgetSize stuff
svn-id: r35022
2008-11-12 13:14:44 +00:00
Max Horn
201c26fcd0 cleanup
svn-id: r35017
2008-11-12 12:50:21 +00:00
Filippos Karapetis
c21038a448 Moved sky detection and meta engine specific code from sky.cpp into detection.cpp, like other engines
svn-id: r35015
2008-11-12 12:36:20 +00:00
Max Horn
0ce8400841 Patch #2258906: SCUMM: fix builtin load game screen for v1-v5
svn-id: r35013
2008-11-12 10:16:06 +00:00
Nicola Mettifogo
181a44fc21 Fixed default zone flags, so that labels in BRA are only shown on zones which have one.
svn-id: r35012
2008-11-12 07:08:43 +00:00
Filippos Karapetis
c36a8c1c72 Added getMaximumSaveSlot definition for the sky engine
svn-id: r35011
2008-11-11 23:35:18 +00:00
Torbjörn Andersson
c29dfd1f17 Fixed warning. (GCC doesn't like the variable 'isPaused' because there already is
an isPaused() function.)

svn-id: r35009
2008-11-11 20:25:44 +00:00
Filippos Karapetis
0414a78a65 Added save/load support from the GMM for the touche engine
svn-id: r35008
2008-11-11 17:57:13 +00:00
Filippos Karapetis
113a83c0da Implemented pauseEngineIntern() for the SAGA engine
svn-id: r35007
2008-11-11 17:34:52 +00:00
Gregory Montoir
b7c9958e82 enabled RTL
fixed bad glyphs display for non french version
got rid of Graphics::drawChar2

svn-id: r35006
2008-11-11 13:10:34 +00:00
Gregory Montoir
edd61a4f40 add missing version check for compressed sound file
svn-id: r35005
2008-11-11 13:08:06 +00:00
Max Horn
a39c78a1ba Moved GUI::SaveLoadChooser to its own source file
svn-id: r35002
2008-11-11 12:13:55 +00:00
Max Horn
98e9333aab SCUMM: Regulate save/load support in GMM based on VAR_MAINMENU_KEY - though I wonder whether we need it for loading at all...
svn-id: r35001
2008-11-11 10:25:29 +00:00
Gregory Montoir
2a71b897c6 fixed charset issues & wrong state for locations 13,16,23
svn-id: r34999
2008-11-10 23:29:08 +00:00
Eugene Sandulenko
388e0d3417 Add entry for English version. Dies instantly for me.
svn-id: r34997
2008-11-10 22:08:52 +00:00
Filippos Karapetis
4ea83f237c Silenced MSVC warnings about uninitialized variables
svn-id: r34995
2008-11-10 21:56:27 +00:00
Filippos Karapetis
1914f20c38 Fixed typo (which seems like a nasty bug)
svn-id: r34994
2008-11-10 21:53:39 +00:00
Gregory Montoir
0032f2743e removed unneeded file header read
svn-id: r34992
2008-11-10 21:01:15 +00:00
Gregory Montoir
4a5d4ba94d add initial support for 'Bud Tucker in Double Trouble'
svn-id: r34990
2008-11-10 20:38:54 +00:00
Filippos Karapetis
2b59700d2a AGI save games now contain thumbnails and creation date/time (visible from the GMM save/load screens)
svn-id: r34989
2008-11-10 19:02:47 +00:00
Filippos Karapetis
a859e2c1c9 Cleanup
svn-id: r34988
2008-11-10 18:51:51 +00:00
Filippos Karapetis
3ccfce260f SAGA save games now contain thumbnails and creation date/time (visible from the GMM save/load screens)
svn-id: r34986
2008-11-10 14:11:30 +00:00
Filippos Karapetis
4e7f7064a3 Limit places where saving from the GMM is permitted
svn-id: r34984
2008-11-10 11:43:02 +00:00
Vicent Marti
b98f89c7f0 Merged GUI::Theme and Gui::ThemeEngine into the same class, GUI::ThemeEngine.
Massive cleanup.

svn-id: r34983
2008-11-10 11:24:55 +00:00
Benjamin Haisch
8709acb6de - Global options dialog support
svn-id: r34981
2008-11-10 00:19:43 +00:00
Torbjörn Andersson
926193c9c3 Only hide the cursor for in-game pausing. Pausing from the outside is assumed to
bring up the GUI, which has its own cursor. (This fixes the cursor disappearing
when pausing on one of the engine's own dialog windows.)

svn-id: r34977
2008-11-09 20:35:06 +00:00
Johannes Schickel
b9b7b85d54 Disallow overwriting of slot 0, quicksave and autosave slots.
svn-id: r34973
2008-11-09 20:20:22 +00:00
Johannes Schickel
fac44f1e57 Update documentation.
svn-id: r34971
2008-11-09 20:08:54 +00:00
Filippos Karapetis
ea7f305960 Added a new SaveStateDescriptor flag, is_write_protected, which can be used to stop the user from overwriting certain saves (e.g. the auto save, the restart save in the Kyrandia games, the quicksaves etc)
svn-id: r34970
2008-11-09 20:07:46 +00:00
Filippos Karapetis
7d8e4ca59b Added a getMaximumSaveSlot() implementation for sword1 and sword2
svn-id: r34969
2008-11-09 19:30:09 +00:00