Torbjörn Andersson
5e5eebf24f
Committed my own patch #2278665 ("SCUMM: Font data in old SCUMM games") to get
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rid of a few kilobytes of hard-coded font data. (The font data is still there,
but now we only store how the French, German, Italian and Spanish fonts differ
from the English one.)
svn-id: r35056
2008-11-14 14:03:08 +00:00
Sven Hesse
2ec6e678be
Fixing compilation
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svn-id: r35055
2008-11-14 13:26:23 +00:00
Filippos Karapetis
66e86283cb
Cleanup and simplification of the resource loading code
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svn-id: r35054
2008-11-14 12:19:10 +00:00
Nicola Mettifogo
de0fe01c04
Removed unused parameter.
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svn-id: r35053
2008-11-14 12:13:59 +00:00
Jordi Vilalta Prat
f773ec4df4
Added detection entry for Spanish Bud Tucker
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svn-id: r35052
2008-11-14 09:45:42 +00:00
Filippos Karapetis
0f38e67f57
Fix for bug #2277597 - "ITE: Classic Mac alternate md5sums / Voices not detected"
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svn-id: r35051
2008-11-13 23:21:38 +00:00
Filippos Karapetis
6ccf57d789
Fixed crash when returning to launcher from the GMM
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svn-id: r35050
2008-11-13 23:19:25 +00:00
Nicola Mettifogo
618644ba0c
Update to the low level parser:
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* made it detect buffer overflows
* removed unused code paths
* general simplification
svn-id: r35047
2008-11-13 15:15:54 +00:00
Filippos Karapetis
ebb72cdfdf
Moved sword1 detection and meta engine specific code from sword1.cpp into detection.cpp, like other engines
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svn-id: r35043
2008-11-13 12:22:58 +00:00
Travis Howell
cca19671d5
Fix compile of CINE engine.
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svn-id: r35039
2008-11-13 11:36:37 +00:00
Max Horn
a6502da9ac
* got rid of CDECL
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* got rid of scumm_strrev
* added DISABLE_TEXT_CONSOLE flag which disables printf, warning, debug (but not error)
svn-id: r35038
2008-11-13 11:26:47 +00:00
Filippos Karapetis
8e3485f158
Added better checks for the current music status in pauseEngineIntern()
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svn-id: r35035
2008-11-13 09:19:42 +00:00
Filippos Karapetis
162634cc95
Started moving Save/Load code to saveload.cpp/.h
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svn-id: r35033
2008-11-13 08:59:17 +00:00
Filippos Karapetis
0ba17539ac
Deleting save states via the launcher and the GMM is now supported in the cine engine
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svn-id: r35032
2008-11-12 23:39:38 +00:00
Filippos Karapetis
28da377ccb
Saving and loading from the GMM is now supported in the cine engine
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svn-id: r35031
2008-11-12 23:21:05 +00:00
Max Horn
f1b1327b33
Reduced header dependencies
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svn-id: r35030
2008-11-12 22:25:19 +00:00
Filippos Karapetis
7c40410ba7
Slight cleanup
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svn-id: r35027
2008-11-12 21:15:35 +00:00
Filippos Karapetis
4952526581
Deleting save states via the launcher and the GMM is now supported in the sky engine
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svn-id: r35026
2008-11-12 21:08:50 +00:00
Filippos Karapetis
6bfee1bae4
Saving and loading from the GMM is now supported in the sky engine
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svn-id: r35024
2008-11-12 20:41:19 +00:00
Max Horn
c0f82d3518
Renamed Graphics::TextAlignment -> Graphics::TextAlign and merged it with GUI::ThemeEngine::TextAlignVertical
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svn-id: r35023
2008-11-12 14:30:16 +00:00
Max Horn
144be21bed
GUI: Got rid of the WidgetSize stuff
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svn-id: r35022
2008-11-12 13:14:44 +00:00
Max Horn
201c26fcd0
cleanup
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svn-id: r35017
2008-11-12 12:50:21 +00:00
Filippos Karapetis
c21038a448
Moved sky detection and meta engine specific code from sky.cpp into detection.cpp, like other engines
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svn-id: r35015
2008-11-12 12:36:20 +00:00
Max Horn
0ce8400841
Patch #2258906 : SCUMM: fix builtin load game screen for v1-v5
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svn-id: r35013
2008-11-12 10:16:06 +00:00
Nicola Mettifogo
181a44fc21
Fixed default zone flags, so that labels in BRA are only shown on zones which have one.
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svn-id: r35012
2008-11-12 07:08:43 +00:00
Filippos Karapetis
c36a8c1c72
Added getMaximumSaveSlot definition for the sky engine
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svn-id: r35011
2008-11-11 23:35:18 +00:00
Torbjörn Andersson
c29dfd1f17
Fixed warning. (GCC doesn't like the variable 'isPaused' because there already is
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an isPaused() function.)
svn-id: r35009
2008-11-11 20:25:44 +00:00
Filippos Karapetis
0414a78a65
Added save/load support from the GMM for the touche engine
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svn-id: r35008
2008-11-11 17:57:13 +00:00
Filippos Karapetis
113a83c0da
Implemented pauseEngineIntern() for the SAGA engine
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svn-id: r35007
2008-11-11 17:34:52 +00:00
Gregory Montoir
b7c9958e82
enabled RTL
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fixed bad glyphs display for non french version
got rid of Graphics::drawChar2
svn-id: r35006
2008-11-11 13:10:34 +00:00
Gregory Montoir
edd61a4f40
add missing version check for compressed sound file
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svn-id: r35005
2008-11-11 13:08:06 +00:00
Max Horn
a39c78a1ba
Moved GUI::SaveLoadChooser to its own source file
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svn-id: r35002
2008-11-11 12:13:55 +00:00
Max Horn
98e9333aab
SCUMM: Regulate save/load support in GMM based on VAR_MAINMENU_KEY - though I wonder whether we need it for loading at all...
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svn-id: r35001
2008-11-11 10:25:29 +00:00
Gregory Montoir
2a71b897c6
fixed charset issues & wrong state for locations 13,16,23
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svn-id: r34999
2008-11-10 23:29:08 +00:00
Eugene Sandulenko
388e0d3417
Add entry for English version. Dies instantly for me.
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svn-id: r34997
2008-11-10 22:08:52 +00:00
Filippos Karapetis
4ea83f237c
Silenced MSVC warnings about uninitialized variables
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svn-id: r34995
2008-11-10 21:56:27 +00:00
Filippos Karapetis
1914f20c38
Fixed typo (which seems like a nasty bug)
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svn-id: r34994
2008-11-10 21:53:39 +00:00
Gregory Montoir
0032f2743e
removed unneeded file header read
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svn-id: r34992
2008-11-10 21:01:15 +00:00
Gregory Montoir
4a5d4ba94d
add initial support for 'Bud Tucker in Double Trouble'
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svn-id: r34990
2008-11-10 20:38:54 +00:00
Filippos Karapetis
2b59700d2a
AGI save games now contain thumbnails and creation date/time (visible from the GMM save/load screens)
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svn-id: r34989
2008-11-10 19:02:47 +00:00
Filippos Karapetis
a859e2c1c9
Cleanup
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svn-id: r34988
2008-11-10 18:51:51 +00:00
Filippos Karapetis
3ccfce260f
SAGA save games now contain thumbnails and creation date/time (visible from the GMM save/load screens)
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svn-id: r34986
2008-11-10 14:11:30 +00:00
Filippos Karapetis
4e7f7064a3
Limit places where saving from the GMM is permitted
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svn-id: r34984
2008-11-10 11:43:02 +00:00
Vicent Marti
b98f89c7f0
Merged GUI::Theme and Gui::ThemeEngine into the same class, GUI::ThemeEngine.
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Massive cleanup.
svn-id: r34983
2008-11-10 11:24:55 +00:00
Benjamin Haisch
8709acb6de
- Global options dialog support
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svn-id: r34981
2008-11-10 00:19:43 +00:00
Torbjörn Andersson
926193c9c3
Only hide the cursor for in-game pausing. Pausing from the outside is assumed to
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bring up the GUI, which has its own cursor. (This fixes the cursor disappearing
when pausing on one of the engine's own dialog windows.)
svn-id: r34977
2008-11-09 20:35:06 +00:00
Johannes Schickel
b9b7b85d54
Disallow overwriting of slot 0, quicksave and autosave slots.
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svn-id: r34973
2008-11-09 20:20:22 +00:00
Johannes Schickel
fac44f1e57
Update documentation.
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svn-id: r34971
2008-11-09 20:08:54 +00:00
Filippos Karapetis
ea7f305960
Added a new SaveStateDescriptor flag, is_write_protected, which can be used to stop the user from overwriting certain saves (e.g. the auto save, the restart save in the Kyrandia games, the quicksaves etc)
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svn-id: r34970
2008-11-09 20:07:46 +00:00
Filippos Karapetis
7d8e4ca59b
Added a getMaximumSaveSlot() implementation for sword1 and sword2
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svn-id: r34969
2008-11-09 19:30:09 +00:00