scummvm/engines/sword1/music.cpp
2011-02-09 01:09:01 +00:00

341 lines
9.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/endian.h"
#include "common/file.h"
#include "common/util.h"
#include "common/system.h"
#include "sword1/sword1.h"
#include "sword1/music.h"
#include "audio/mixer.h"
#include "audio/audiostream.h"
#include "audio/decoders/aiff.h"
#include "audio/decoders/flac.h"
#include "audio/decoders/mp3.h"
#include "audio/decoders/vorbis.h"
#include "audio/decoders/wave.h"
#include "audio/decoders/vag.h"
#define SMP_BUFSIZE 8192
namespace Sword1 {
// This means fading takes 3 seconds.
#define FADE_LENGTH 3
// These functions are only called from Music, so I'm just going to
// assume that if locking is needed it has already been taken care of.
bool MusicHandle::play(const char *fileBase, bool loop) {
char fileName[30];
stop();
// FIXME: How about using AudioStream::openStreamFile instead of the code below?
// I.e.:
//_audioSource = Audio::AudioStream::openStreamFile(fileBase, 0, 0, loop ? 0 : 1);
#ifdef USE_FLAC
if (!_audioSource) {
sprintf(fileName, "%s.flac", fileBase);
if (_file.open(fileName)) {
_audioSource = Audio::makeLoopingAudioStream(Audio::makeFLACStream(&_file, DisposeAfterUse::NO), loop ? 0 : 1);
if (!_audioSource)
_file.close();
}
}
if (!_audioSource) {
sprintf(fileName, "%s.fla", fileBase);
if (_file.open(fileName)) {
_audioSource = Audio::makeLoopingAudioStream(Audio::makeFLACStream(&_file, DisposeAfterUse::NO), loop ? 0 : 1);
if (!_audioSource)
_file.close();
}
}
#endif
#ifdef USE_VORBIS
if (!_audioSource) {
sprintf(fileName, "%s.ogg", fileBase);
if (_file.open(fileName)) {
_audioSource = Audio::makeLoopingAudioStream(Audio::makeVorbisStream(&_file, DisposeAfterUse::NO), loop ? 0 : 1);
if (!_audioSource)
_file.close();
}
}
#endif
#ifdef USE_MAD
if (!_audioSource) {
sprintf(fileName, "%s.mp3", fileBase);
if (_file.open(fileName)) {
_audioSource = Audio::makeLoopingAudioStream(Audio::makeMP3Stream(&_file, DisposeAfterUse::NO), loop ? 0 : 1);
if (!_audioSource)
_file.close();
}
}
#endif
if (!_audioSource) {
sprintf(fileName, "%s.wav", fileBase);
if (_file.open(fileName))
_audioSource = Audio::makeLoopingAudioStream(Audio::makeWAVStream(&_file, DisposeAfterUse::NO), loop ? 0 : 1);
}
if (!_audioSource) {
sprintf(fileName, "%s.aif", fileBase);
if (_file.open(fileName))
_audioSource = Audio::makeLoopingAudioStream(Audio::makeAIFFStream(&_file, DisposeAfterUse::NO), loop ? 0 : 1);
}
if (!_audioSource)
return false;
fadeUp();
return true;
}
bool MusicHandle::playPSX(uint16 id, bool loop) {
stop();
if (!_file.isOpen())
if (!_file.open("tunes.dat"))
return false;
Common::File tableFile;
if (!tableFile.open("tunes.tab"))
return false;
tableFile.seek((id - 1) * 8, SEEK_SET);
uint32 offset = tableFile.readUint32LE() * 0x800;
uint32 size = tableFile.readUint32LE();
tableFile.close();
// Because of broken tunes.dat/tab in psx demo, also check that tune offset is
// not over file size
if ((size != 0) && (size != 0xffffffff) && ((int32)(offset + size) <= _file.size())) {
_file.seek(offset, SEEK_SET);
_audioSource = Audio::makeLoopingAudioStream(Audio::makeVagStream(_file.readStream(size)), loop ? 0 : 1);
fadeUp();
} else {
_audioSource = NULL;
return false;
}
return true;
}
void MusicHandle::fadeDown() {
if (streaming()) {
if (_fading < 0)
_fading = -_fading;
else if (_fading == 0)
_fading = FADE_LENGTH * getRate();
_fadeSamples = FADE_LENGTH * getRate();
}
}
void MusicHandle::fadeUp() {
if (streaming()) {
if (_fading > 0)
_fading = -_fading;
else if (_fading == 0)
_fading = -1;
_fadeSamples = FADE_LENGTH * getRate();
}
}
bool MusicHandle::endOfData() const {
return !streaming();
}
// if we don't have an audiosource, return some dummy values.
bool MusicHandle::streaming() const {
return (_audioSource) ? (!_audioSource->endOfStream()) : false;
}
bool MusicHandle::isStereo() const {
return (_audioSource) ? _audioSource->isStereo() : false;
}
int MusicHandle::getRate() const {
return (_audioSource) ? _audioSource->getRate() : 11025;
}
int MusicHandle::readBuffer(int16 *buffer, const int numSamples) {
int totalSamples = 0;
int16 *bufStart = buffer;
if (!_audioSource)
return 0;
int expectedSamples = numSamples;
while ((expectedSamples > 0) && _audioSource) { // _audioSource becomes NULL if we reach EOF and aren't looping
int samplesReturned = _audioSource->readBuffer(buffer, expectedSamples);
buffer += samplesReturned;
totalSamples += samplesReturned;
expectedSamples -= samplesReturned;
if ((expectedSamples > 0) && _audioSource->endOfData()) {
debug(2, "Music reached EOF");
stop();
}
}
// buffer was filled, now do the fading (if necessary)
int samplePos = 0;
while ((_fading > 0) && (samplePos < totalSamples)) { // fade down
--_fading;
bufStart[samplePos] = (bufStart[samplePos] * _fading) / _fadeSamples;
samplePos++;
if (_fading == 0) {
stop();
// clear the rest of the buffer
memset(bufStart + samplePos, 0, (totalSamples - samplePos) * 2);
return samplePos;
}
}
while ((_fading < 0) && (samplePos < totalSamples)) { // fade up
bufStart[samplePos] = -(bufStart[samplePos] * --_fading) / _fadeSamples;
if (_fading <= -_fadeSamples)
_fading = 0;
}
return totalSamples;
}
void MusicHandle::stop() {
if (_audioSource) {
delete _audioSource;
_audioSource = NULL;
}
if (_file.isOpen())
_file.close();
_fading = 0;
}
Music::Music(Audio::Mixer *pMixer) {
_mixer = pMixer;
_sampleRate = pMixer->getOutputRate();
_converter[0] = NULL;
_converter[1] = NULL;
_volumeL = _volumeR = 192;
_mixer->playStream(Audio::Mixer::kPlainSoundType, &_soundHandle, this, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO, true);
}
Music::~Music() {
_mixer->stopHandle(_soundHandle);
delete _converter[0];
delete _converter[1];
}
void Music::mixer(int16 *buf, uint32 len) {
Common::StackLock lock(_mutex);
memset(buf, 0, 2 * len * sizeof(int16));
for (int i = 0; i < ARRAYSIZE(_handles); i++)
if (_handles[i].streaming() && _converter[i])
_converter[i]->flow(_handles[i], buf, len, _volumeL, _volumeR);
}
void Music::setVolume(uint8 volL, uint8 volR) {
_volumeL = (Audio::st_volume_t)volL;
_volumeR = (Audio::st_volume_t)volR;
}
void Music::giveVolume(uint8 *volL, uint8 *volR) {
*volL = (uint8)_volumeL;
*volR = (uint8)_volumeR;
}
void Music::startMusic(int32 tuneId, int32 loopFlag) {
if (strlen(_tuneList[tuneId]) > 0) {
int newStream = 0;
_mutex.lock();
if (_handles[0].streaming() && _handles[1].streaming()) {
int streamToStop;
// Both streams playing - one must be forced to stop.
if (!_handles[0].fading() && !_handles[1].fading()) {
// None of them are fading. Shouldn't happen,
// so it doesn't matter which one we pick.
streamToStop = 0;
} else if (_handles[0].fading() && !_handles[1].fading()) {
// Stream 0 is fading, so pick that one.
streamToStop = 0;
} else if (!_handles[0].fading() && _handles[1].fading()) {
// Stream 1 is fading, so pick that one.
streamToStop = 1;
} else {
// Both streams are fading. Pick the one that
// is closest to silent.
if (ABS(_handles[0].fading()) < ABS(_handles[1].fading()))
streamToStop = 0;
else
streamToStop = 1;
}
_handles[streamToStop].stop();
}
if (_handles[0].streaming()) {
_handles[0].fadeDown();
newStream = 1;
} else if (_handles[1].streaming()) {
_handles[1].fadeDown();
newStream = 0;
}
delete _converter[newStream];
_converter[newStream] = NULL;
_mutex.unlock();
/* The handle will load the music file now. It can take a while, so unlock
the mutex before, to have the soundthread playing normally.
As the corresponding _converter is NULL, the handle will be ignored by the playing thread */
if (SwordEngine::isPsx()) {
if (_handles[newStream].playPSX(tuneId, loopFlag != 0)) {
_mutex.lock();
_converter[newStream] = Audio::makeRateConverter(_handles[newStream].getRate(), _mixer->getOutputRate(), _handles[newStream].isStereo(), false);
_mutex.unlock();
}
} else if (_handles[newStream].play(_tuneList[tuneId], loopFlag != 0)) {
_mutex.lock();
_converter[newStream] = Audio::makeRateConverter(_handles[newStream].getRate(), _mixer->getOutputRate(), _handles[newStream].isStereo(), false);
_mutex.unlock();
} else {
if (tuneId != 81) // file 81 was apparently removed from BS.
warning("Can't find music file %s", _tuneList[tuneId]);
}
} else {
_mutex.lock();
if (_handles[0].streaming())
_handles[0].fadeDown();
if (_handles[1].streaming())
_handles[1].fadeDown();
_mutex.unlock();
}
}
void Music::fadeDown() {
Common::StackLock lock(_mutex);
for (int i = 0; i < ARRAYSIZE(_handles); i++)
if (_handles[i].streaming())
_handles[i].fadeDown();
}
} // End of namespace Sword1