scummvm/sword2
Torbjörn Andersson 44eca16eb6 Fixed the bug that caused Vorbis and FLAC to misbehave with compressed
speech. (Apparently it was just an accident that MP3 worked.)

Unfortunately I had to change the file format of the compressed files to
include both the compressed and uncompressed size, but since the tool to
create these files has only lived as an item in the patch tracker, no one
should have exptected it to be the final, working version, right? Right.

svn-id: r14698
2004-08-23 06:17:40 +00:00
..
driver Fixed the bug that caused Vorbis and FLAC to misbehave with compressed 2004-08-23 06:17:40 +00:00
.cvsignore
anims.cpp Experimental (i.e. slightly broken) code for handling compressed speech. 2004-08-22 14:28:11 +00:00
build_display.cpp Hopefully fixed the displayMsg() fade-up glitch I accidentally introduced 2004-06-11 06:38:45 +00:00
build_display.h It's a new year in BS2 land, too! 2004-01-06 13:44:17 +00:00
console.cpp Removed the buffering of mouse and keyboard events. I don't think any of 2004-05-09 13:32:04 +00:00
console.h Cleanup. 2004-05-05 07:06:18 +00:00
controls.cpp Correct default settings used by COMI 2004-08-01 06:52:56 +00:00
controls.h If the user has previous savegames, display a restart/restore dialog when 2004-03-04 08:03:32 +00:00
debug.cpp Removed the buffering of mouse and keyboard events. I don't think any of 2004-05-09 13:32:04 +00:00
debug.h Cleanup. (Mostly of the comments.) 2004-04-14 07:12:10 +00:00
defs.h Use the same syntax for accessing script variables as BS1 does, i.e. now 2004-03-17 09:03:15 +00:00
events.cpp fetchObjectName() no longer assumes that the resource will still be in the 2004-04-24 12:29:35 +00:00
function.cpp If the 'time' parameter to displayMsg() is 0, wait until the user clicks 2004-06-10 06:48:50 +00:00
header.h Cleaned up the palette handling a bit. Renamed _palCopy to _palette since I 2004-06-09 06:33:29 +00:00
icons.cpp Major revamping of the BS2 memory manager and, some small changes to the 2004-04-23 07:02:11 +00:00
icons.h It's a new year in BS2 land, too! 2004-01-06 13:44:17 +00:00
interpreter.cpp Tweaked a few things to accommodate 2004-04-26 20:28:34 +00:00
interpreter.h Removed redundant comments. 2004-01-09 14:52:39 +00:00
layers.cpp fetchObjectName() no longer assumes that the resource will still be in the 2004-04-24 12:29:35 +00:00
layers.h Cleanup. 2004-04-07 12:31:32 +00:00
logic.cpp Cleanup. 2004-04-07 14:18:27 +00:00
logic.h Cleanup. 2004-05-07 19:56:19 +00:00
maketext.cpp Itsy-bitsy cleanup. 2004-06-17 06:46:18 +00:00
maketext.h Major revamping of the BS2 memory manager and, some small changes to the 2004-04-23 07:02:11 +00:00
memory.cpp Added another assert(). I'm hunting - unsuccessfully so far - for a 2004-06-10 06:33:11 +00:00
memory.h Major revamping of the BS2 memory manager and, some small changes to the 2004-04-23 07:02:11 +00:00
module.mk Removed the buffering of mouse and keyboard events. I don't think any of 2004-05-09 13:32:04 +00:00
mouse.cpp Some more work on the - still disabled - "right click to clear luggage" 2004-06-10 06:41:08 +00:00
mouse.h It's a new year in BS2 land, too! 2004-01-06 13:44:17 +00:00
object.h It's a new year in BS2 land, too! 2004-01-06 13:44:17 +00:00
protocol.cpp fetchObjectName() no longer assumes that the resource will still be in the 2004-04-24 12:29:35 +00:00
resman.cpp Reversed param order of File::open() -- this allowed me to get rid of a few more getGameDataPath() calls 2004-06-27 22:14:35 +00:00
resman.h Major revamping of the BS2 memory manager and, some small changes to the 2004-04-23 07:02:11 +00:00
router.cpp Major revamping of the BS2 memory manager and, some small changes to the 2004-04-23 07:02:11 +00:00
router.h Major revamping of the BS2 memory manager and, some small changes to the 2004-04-23 07:02:11 +00:00
save_rest.cpp Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage again 2004-06-25 22:39:21 +00:00
save_rest.h It's a new year in BS2 land, too! 2004-01-06 13:44:17 +00:00
scroll.cpp Cleanup 2004-04-27 08:59:58 +00:00
sound.cpp Simplified the handling of sound effects. It's not necessary for the driver 2004-05-01 10:42:23 +00:00
sound.h Simplified the handling of sound effects. It's not necessary for the driver 2004-05-01 10:42:23 +00:00
speech.cpp Experimental (i.e. slightly broken) code for handling compressed speech. 2004-08-22 14:28:11 +00:00
speech.h It's a new year in BS2 land, too! 2004-01-06 13:44:17 +00:00
startup.cpp Cleanup 2004-04-27 08:59:58 +00:00
startup.h It's a new year in BS2 land, too! 2004-01-06 13:44:17 +00:00
sword2.cpp Enhanced default directory support in the File class; now one can specify arbitrary many default search directories 2004-06-28 00:06:31 +00:00
sword2.h If the 'time' parameter to displayMsg() is 0, wait until the user clicks 2004-06-10 06:48:50 +00:00
sync.cpp Cleanup. 2004-05-07 19:56:19 +00:00
walker.cpp fetchObjectName() no longer assumes that the resource will still be in the 2004-04-24 12:29:35 +00:00