ScummVM main repository
Go to file
Marcus Comstedt 5f4304625d Handle disc swapping.
svn-id: r3551
2002-02-02 17:33:19 +00:00
dc Handle disc swapping. 2002-02-02 17:33:19 +00:00
debian Fixed invalid debian control file 2002-01-25 18:01:27 +00:00
sound fixed the programming style on some lines 2001-12-28 18:43:02 +00:00
wince converted internal representation of palette from 6-bit to 8-bit 2001-12-11 13:34:15 +00:00
actor.cpp fixed two bugs in indy4. 2001-12-29 12:45:54 +00:00
akos.cpp better full throttle support, 2001-12-27 17:51:58 +00:00
boxes.cpp better full throttle support, 2001-12-27 17:51:58 +00:00
copying.txt Initial revision 2001-10-09 14:30:12 +00:00
costume.cpp better full throttle support, 2001-12-27 17:51:58 +00:00
debug.cpp better full throttle support, 2001-12-27 17:51:58 +00:00
debugrl.cpp Merged Tom Dunstan's debugger readline patch. Define 2001-11-19 00:04:34 +00:00
debugrl.h Merged Tom Dunstan's debugger readline patch. Define 2001-11-19 00:04:34 +00:00
gfx.cpp implemented shaking, 2001-12-28 15:26:28 +00:00
gui.cpp fixed bug in Gui::queryString where -1 was used to index an array. (Thanks drigo) 2002-01-23 17:27:26 +00:00
gui.h music support, 2001-11-14 18:40:39 +00:00
Makefile Fixed two missing files from make dist. 2002-01-15 13:23:06 +00:00
object.cpp workaround to prevent crashes in the indy4 world map (seems to be a bug in indy4's scripts) 2001-12-29 13:19:53 +00:00
readme.txt updated for version 0.1.0 2002-01-13 19:49:26 +00:00
resource.cpp fixed invalid format string in validateResource 2001-12-27 18:03:20 +00:00
saveload.cpp full throttle speech, 2002-01-02 11:50:28 +00:00
script_v1.cpp better full throttle support, 2001-12-27 17:51:58 +00:00
script_v2.cpp full throttle speech, 2002-01-02 11:50:28 +00:00
script.cpp copy protection in monkey 2 bypassed by default 2001-12-29 12:46:15 +00:00
scumm.h full throttle speech, 2002-01-02 11:50:28 +00:00
scummsys.h sega dreamcast support in scummsys.h 2002-02-02 14:00:43 +00:00
scummvm.6 Merged David Given's debian control files. 2001-11-19 11:37:38 +00:00
scummvm.cpp better full throttle support, 2001-12-27 17:51:58 +00:00
scummvm.dsp implemented shaking, 2001-12-28 15:26:28 +00:00
scummvm.dsw Initial revision 2001-10-09 14:30:12 +00:00
scummvm.spec Added RPM specfile. 2001-11-20 01:49:27 +00:00
sdl.cpp fixed two bugs in indy4. 2001-12-29 12:45:54 +00:00
sound.cpp full throttle speech, 2002-01-02 11:50:28 +00:00
sound.h fixed to compile on unix 2001-12-01 17:25:36 +00:00
stdafx.cpp Initial revision 2001-10-09 14:30:12 +00:00
stdafx.h Added ability for ports to override all includes in stdafx.h. To use this feature 2001-11-20 07:13:01 +00:00
string.cpp better full throttle support, 2001-12-27 17:51:58 +00:00
sys.cpp define NEED_STRDUP on systems that don't have strdup 2002-01-23 17:26:01 +00:00
verbs.cpp better full throttle support, 2001-12-27 17:51:58 +00:00
whatsnew.txt updated for version 0.1.0 2002-01-13 19:49:26 +00:00
windows.cpp implemented shaking, 2001-12-28 15:26:28 +00:00

2002-01-13, version 0.1.0

ScummVM is an implementation of the SCUMM engine used in various Lucas Arts games
such as Monkey Island and Day of the Tentacle.

At the moment the following games have been reported to work:
Monkey Island 1 (CD version)
Monkey Island 2
Indiana Jones And The Fate Of Atlantis
Day Of The Tentacle
Sam & Max (partially)

Please be aware that the engine may contains bugs and non-implemented-features that
sometimes make it impossible to finish the game.

Compiling:
----------
You need SDL-1.2.2 (maybe older versions will work), and a supported compiler. At
the moment only GCC and Microsoft Visual C++ are supported.

GCC:
----
* Type make (or gmake if that's what GNU make is called on your system) and
hopefully ScummVM will compile for you.

Microsoft Visual C++:
---------------------
* Open the workspace, scummwm.dsw
* If you want to compile the GDI version, remove sdl.cpp from the project and add windows.cpp.
  for the SDL version, remove windows.cpp from the project and add sdl.cpp.
* Enter the path to the SDL include files in Tools|Options|Directories
* Now it should compile successfully.


Running:
--------
Before you run the engine, you need to put the game's datafiles in the same directory as the scummvm executable. The filenames must be in lowercase (monkey2.000 and monkey2.001).

If you use a game with speech, the file monster.sou must reside in the same directory as scummvm.

You can use Ctrl 0-9 and Shift 0-9 to load and save states.
Ctrl-z quits, and Ctrl-f runs in fast mode.
Ctrl-d starts the debugger.
Ctrl-s shows memory consumption.
F5 displays a save/load box.
Space pauses.
Alt-Enter toggles full screen (on unix)


Playing sound with Timidity:
----------------------------
Start Timidity with the following command line :

$ timidity -irv 7777

Then just start ScummVM and you should have sound.
In order to use timidity, you need to compile ScummVM with USE_TIMIDITY.

Good Luck,
The ScummVM team.