.. |
.cvsignore
|
Initial SAGA checkin
|
2004-03-14 23:39:41 +00:00 |
actor.cpp
|
_vm->getSceneHeight() --> _vm->_scene->getHeight() and make it return different
|
2005-10-08 15:20:11 +00:00 |
actor.h
|
fix #1269037 Rif walks off-screen when looking at screen at desk
|
2005-09-04 17:40:16 +00:00 |
animation.cpp
|
It should always be possible to interrupt the intro with Escape now. Most
|
2005-10-06 15:56:06 +00:00 |
animation.h
|
Experimental IHNM fix: Since it looks like the intro doesn't clear the
|
2005-10-03 10:01:09 +00:00 |
console.cpp
|
finally Resource manager rewritten:
|
2005-07-19 19:05:52 +00:00 |
console.h
|
Remove trailing whitespaces.
|
2005-07-30 21:11:48 +00:00 |
events.cpp
|
_vm->getSceneHeight() --> _vm->_scene->getHeight() and make it return different
|
2005-10-08 15:20:11 +00:00 |
events.h
|
Whitespace
|
2005-09-24 19:26:00 +00:00 |
font_map.cpp
|
oops, correct copyright string
|
2005-01-01 16:20:17 +00:00 |
font.cpp
|
Some more IHNM-related stuff:
|
2005-09-28 06:33:13 +00:00 |
font.h
|
Some more IHNM-related stuff:
|
2005-09-28 06:33:13 +00:00 |
game.cpp
|
Now most artefacts are gone and we're in proper panel mode when running
|
2005-10-08 16:25:18 +00:00 |
gfx.cpp
|
oops. reverted last change.
|
2005-10-05 02:01:52 +00:00 |
gfx.h
|
Simplified palette code.
|
2005-10-05 01:40:55 +00:00 |
ihnm_introproc.cpp
|
Added a "video" panel mode. From what I understand, the beginning of the
|
2005-10-07 15:36:28 +00:00 |
image.cpp
|
Fixe bug #1257869 "ITE: Crash when viewing the map"
|
2005-08-13 01:05:59 +00:00 |
input.cpp
|
It should always be possible to interrupt the intro with Escape now. Most
|
2005-10-06 15:56:06 +00:00 |
interface.cpp
|
Quick and dirty hack to enable actors interaction. Still have to compare
|
2005-10-08 19:53:38 +00:00 |
interface.h
|
Added a "video" panel mode. From what I understand, the beginning of the
|
2005-10-07 15:36:28 +00:00 |
isomap.cpp
|
_vm->getSceneHeight() --> _vm->_scene->getHeight() and make it return different
|
2005-10-08 15:20:11 +00:00 |
isomap.h
|
fix 1257536 Dragon walks in the air
|
2005-09-03 14:49:43 +00:00 |
ite_introproc.cpp
|
fix #1298659 [WyrmKeep logo overdraw]
|
2005-10-01 11:09:49 +00:00 |
itedata.cpp
|
Some very minor cleanups. (Basically the remains of a failed experiment.)
|
2005-09-28 14:27:18 +00:00 |
itedata.h
|
Fix bug #1256381 "ITE: Options menu contains wrong item" and gave symbolic
|
2005-08-16 19:04:51 +00:00 |
list.h
|
Remove trailing whitespaces.
|
2005-07-30 21:11:48 +00:00 |
module.mk
|
font & text related changes:
|
2005-07-14 17:46:21 +00:00 |
music.cpp
|
Silenced GCC warning.
|
2005-09-26 07:04:27 +00:00 |
music.h
|
Buggy support for ripped tracks.
|
2005-09-20 18:04:26 +00:00 |
objectmap.cpp
|
Rename Actor class members to _members.
|
2005-08-10 14:53:17 +00:00 |
objectmap.h
|
Remove trailing whitespaces.
|
2005-07-30 21:11:48 +00:00 |
palanim.cpp
|
Rename event types to comply with our standards.
|
2005-08-10 15:31:15 +00:00 |
palanim.h
|
Reanme more minor struct to comply with our naiming standards.
|
2005-08-10 15:01:23 +00:00 |
puzzle.cpp
|
Fixed overlapping speech in ferret puzzle. See bug #1260904.
|
2005-10-02 13:49:58 +00:00 |
puzzle.h
|
Fixed overlapping speech in ferret puzzle. See bug #1260904.
|
2005-10-02 13:49:58 +00:00 |
render.cpp
|
Fix bug #1252289 'ITE: Crash with "paws game"'. And now game pauze is
|
2005-08-07 14:54:11 +00:00 |
render.h
|
Fix compilation
|
2005-07-29 17:45:36 +00:00 |
resnames.h
|
IHNM used only 248 colors for game graphics. Top part of the palette
|
2005-10-05 01:31:46 +00:00 |
rscfile.cpp
|
IHNM changes:
|
2005-10-04 23:38:19 +00:00 |
rscfile.h
|
WIP on metaResources. Most resources are load. Now we start correct
|
2005-08-07 00:00:43 +00:00 |
saga.cpp
|
Cleanup.
|
2005-10-08 21:28:14 +00:00 |
saga.h
|
_vm->getSceneHeight() --> _vm->_scene->getHeight() and make it return different
|
2005-10-08 15:20:11 +00:00 |
saveload.cpp
|
IHNM changes:
|
2005-10-04 23:38:19 +00:00 |
scene.cpp
|
Now most artefacts are gone and we're in proper panel mode when running
|
2005-10-08 16:25:18 +00:00 |
scene.h
|
Now most artefacts are gone and we're in proper panel mode when running
|
2005-10-08 16:25:18 +00:00 |
script.cpp
|
Cleanup.
|
2005-10-08 21:28:14 +00:00 |
script.h
|
IHNM changes:
|
2005-10-04 23:38:19 +00:00 |
sfuncs.cpp
|
_vm->getSceneHeight() --> _vm->_scene->getHeight() and make it return different
|
2005-10-08 15:20:11 +00:00 |
sndres.cpp
|
Fix SFX loading in IHNM. Now they're played.
|
2005-09-29 15:27:10 +00:00 |
sndres.h
|
WIP on metaResources. Most resources are load. Now we start correct
|
2005-08-07 00:00:43 +00:00 |
sound.cpp
|
Implement option buttons functionality. This fixes bug #1259518 "ITE: Buttons
|
2005-09-02 20:17:52 +00:00 |
sound.h
|
Implement option buttons functionality. This fixes bug #1259518 "ITE: Buttons
|
2005-09-02 20:17:52 +00:00 |
sprite.cpp
|
Put actors on the ground. No more upside down. Though probably drawClip()
|
2005-10-08 20:09:00 +00:00 |
sprite.h
|
Remove trailing whitespaces.
|
2005-07-30 21:11:48 +00:00 |
sthread.cpp
|
Allowed IHNM to use the opSpeak opcode. Aborting that code path early meant
|
2005-08-26 12:07:31 +00:00 |
stream.h
|
oops, correct copyright string
|
2005-01-01 16:20:17 +00:00 |
xref.txt
|
Few minor IHNM fixes.
|
2005-08-04 10:50:42 +00:00 |