scummvm/saga
Torbjörn Andersson 60b85c5137 Cleanup.
svn-id: r18972
2005-10-08 21:28:14 +00:00
..
.cvsignore Initial SAGA checkin 2004-03-14 23:39:41 +00:00
actor.cpp _vm->getSceneHeight() --> _vm->_scene->getHeight() and make it return different 2005-10-08 15:20:11 +00:00
actor.h fix #1269037 Rif walks off-screen when looking at screen at desk 2005-09-04 17:40:16 +00:00
animation.cpp It should always be possible to interrupt the intro with Escape now. Most 2005-10-06 15:56:06 +00:00
animation.h Experimental IHNM fix: Since it looks like the intro doesn't clear the 2005-10-03 10:01:09 +00:00
console.cpp finally Resource manager rewritten: 2005-07-19 19:05:52 +00:00
console.h Remove trailing whitespaces. 2005-07-30 21:11:48 +00:00
events.cpp _vm->getSceneHeight() --> _vm->_scene->getHeight() and make it return different 2005-10-08 15:20:11 +00:00
events.h Whitespace 2005-09-24 19:26:00 +00:00
font_map.cpp oops, correct copyright string 2005-01-01 16:20:17 +00:00
font.cpp Some more IHNM-related stuff: 2005-09-28 06:33:13 +00:00
font.h Some more IHNM-related stuff: 2005-09-28 06:33:13 +00:00
game.cpp Now most artefacts are gone and we're in proper panel mode when running 2005-10-08 16:25:18 +00:00
gfx.cpp oops. reverted last change. 2005-10-05 02:01:52 +00:00
gfx.h Simplified palette code. 2005-10-05 01:40:55 +00:00
ihnm_introproc.cpp Added a "video" panel mode. From what I understand, the beginning of the 2005-10-07 15:36:28 +00:00
image.cpp Fixe bug #1257869 "ITE: Crash when viewing the map" 2005-08-13 01:05:59 +00:00
input.cpp It should always be possible to interrupt the intro with Escape now. Most 2005-10-06 15:56:06 +00:00
interface.cpp Quick and dirty hack to enable actors interaction. Still have to compare 2005-10-08 19:53:38 +00:00
interface.h Added a "video" panel mode. From what I understand, the beginning of the 2005-10-07 15:36:28 +00:00
isomap.cpp _vm->getSceneHeight() --> _vm->_scene->getHeight() and make it return different 2005-10-08 15:20:11 +00:00
isomap.h fix 1257536 Dragon walks in the air 2005-09-03 14:49:43 +00:00
ite_introproc.cpp fix #1298659 [WyrmKeep logo overdraw] 2005-10-01 11:09:49 +00:00
itedata.cpp Some very minor cleanups. (Basically the remains of a failed experiment.) 2005-09-28 14:27:18 +00:00
itedata.h Fix bug #1256381 "ITE: Options menu contains wrong item" and gave symbolic 2005-08-16 19:04:51 +00:00
list.h Remove trailing whitespaces. 2005-07-30 21:11:48 +00:00
module.mk font & text related changes: 2005-07-14 17:46:21 +00:00
music.cpp Silenced GCC warning. 2005-09-26 07:04:27 +00:00
music.h Buggy support for ripped tracks. 2005-09-20 18:04:26 +00:00
objectmap.cpp Rename Actor class members to _members. 2005-08-10 14:53:17 +00:00
objectmap.h Remove trailing whitespaces. 2005-07-30 21:11:48 +00:00
palanim.cpp Rename event types to comply with our standards. 2005-08-10 15:31:15 +00:00
palanim.h Reanme more minor struct to comply with our naiming standards. 2005-08-10 15:01:23 +00:00
puzzle.cpp Fixed overlapping speech in ferret puzzle. See bug #1260904. 2005-10-02 13:49:58 +00:00
puzzle.h Fixed overlapping speech in ferret puzzle. See bug #1260904. 2005-10-02 13:49:58 +00:00
render.cpp Fix bug #1252289 'ITE: Crash with "paws game"'. And now game pauze is 2005-08-07 14:54:11 +00:00
render.h Fix compilation 2005-07-29 17:45:36 +00:00
resnames.h IHNM used only 248 colors for game graphics. Top part of the palette 2005-10-05 01:31:46 +00:00
rscfile.cpp IHNM changes: 2005-10-04 23:38:19 +00:00
rscfile.h WIP on metaResources. Most resources are load. Now we start correct 2005-08-07 00:00:43 +00:00
saga.cpp Cleanup. 2005-10-08 21:28:14 +00:00
saga.h _vm->getSceneHeight() --> _vm->_scene->getHeight() and make it return different 2005-10-08 15:20:11 +00:00
saveload.cpp IHNM changes: 2005-10-04 23:38:19 +00:00
scene.cpp Now most artefacts are gone and we're in proper panel mode when running 2005-10-08 16:25:18 +00:00
scene.h Now most artefacts are gone and we're in proper panel mode when running 2005-10-08 16:25:18 +00:00
script.cpp Cleanup. 2005-10-08 21:28:14 +00:00
script.h IHNM changes: 2005-10-04 23:38:19 +00:00
sfuncs.cpp _vm->getSceneHeight() --> _vm->_scene->getHeight() and make it return different 2005-10-08 15:20:11 +00:00
sndres.cpp Fix SFX loading in IHNM. Now they're played. 2005-09-29 15:27:10 +00:00
sndres.h WIP on metaResources. Most resources are load. Now we start correct 2005-08-07 00:00:43 +00:00
sound.cpp Implement option buttons functionality. This fixes bug #1259518 "ITE: Buttons 2005-09-02 20:17:52 +00:00
sound.h Implement option buttons functionality. This fixes bug #1259518 "ITE: Buttons 2005-09-02 20:17:52 +00:00
sprite.cpp Put actors on the ground. No more upside down. Though probably drawClip() 2005-10-08 20:09:00 +00:00
sprite.h Remove trailing whitespaces. 2005-07-30 21:11:48 +00:00
sthread.cpp Allowed IHNM to use the opSpeak opcode. Aborting that code path early meant 2005-08-26 12:07:31 +00:00
stream.h oops, correct copyright string 2005-01-01 16:20:17 +00:00
xref.txt Few minor IHNM fixes. 2005-08-04 10:50:42 +00:00