scummvm/saga/sndres.h
Eugene Sandulenko 215a94ae30 WIP on metaResources. Most resources are load. Now we start correct
scene. But there are following problems:

  o Inclomplete support for actors speech, so opSpeak is skipped
  o For some weird reason actors do not appear at all. Actually code seems to
    be trying to read only protagonist frames
  o It crashes on reading sprites due to wrong input

svn-id: r18624
2005-08-07 00:00:43 +00:00

68 lines
1.8 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2004-2005 The ScummVM project
*
* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
// Sound resource class header
#ifndef SAGA_SNDRES_H_
#define SAGA_SNDRES_H_
#include "saga/itedata.h"
#include "saga/sound.h"
namespace Saga {
class SndRes {
public:
SndRes(SagaEngine *vm);
~SndRes();
int loadSound(uint32 resourceId);
void playSound(uint32 resourceId, int volume, bool loop);
void playVoice(uint32 resourceId);
int getVoiceLength(uint32 resourceId);
void setVoiceBank(int serial);
FxTable *_fxTable;
int _fxTableLen;
int16 *_fxTableIDs;
int _fxTableIDsLen;
private:
bool load(ResourceContext *context, uint32 resourceId, SoundBuffer &buffer, bool onlyHeader);
bool loadVocSound(byte *soundResource, size_t soundResourceLength, SoundBuffer &buffer);
bool loadWavSound(byte *soundResource, size_t soundResourceLength, SoundBuffer &buffer);
ResourceContext *_sfxContext;
ResourceContext *_voiceContext;
int _voiceSerial; // voice bank number
SagaEngine *_vm;
};
} // End of namespace Saga
#endif