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215a94ae30
scene. But there are following problems: o Inclomplete support for actors speech, so opSpeak is skipped o For some weird reason actors do not appear at all. Actually code seems to be trying to read only protagonist frames o It crashes on reading sprites due to wrong input svn-id: r18624
68 lines
1.8 KiB
C++
68 lines
1.8 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2004-2005 The ScummVM project
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*
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* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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// Sound resource class header
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#ifndef SAGA_SNDRES_H_
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#define SAGA_SNDRES_H_
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#include "saga/itedata.h"
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#include "saga/sound.h"
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namespace Saga {
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class SndRes {
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public:
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SndRes(SagaEngine *vm);
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~SndRes();
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int loadSound(uint32 resourceId);
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void playSound(uint32 resourceId, int volume, bool loop);
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void playVoice(uint32 resourceId);
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int getVoiceLength(uint32 resourceId);
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void setVoiceBank(int serial);
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FxTable *_fxTable;
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int _fxTableLen;
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int16 *_fxTableIDs;
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int _fxTableIDsLen;
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private:
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bool load(ResourceContext *context, uint32 resourceId, SoundBuffer &buffer, bool onlyHeader);
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bool loadVocSound(byte *soundResource, size_t soundResourceLength, SoundBuffer &buffer);
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bool loadWavSound(byte *soundResource, size_t soundResourceLength, SoundBuffer &buffer);
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ResourceContext *_sfxContext;
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ResourceContext *_voiceContext;
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int _voiceSerial; // voice bank number
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SagaEngine *_vm;
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};
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} // End of namespace Saga
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#endif
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