scummvm/scumm/script.cpp
Torbjörn Andersson f339140776 After some consideration, I've reverted to the old Loom bypassing scheme
since I now believe that the variable is used to indicate that the game is
running in "demo" mode. This way, old savegames will still work.

The new bypassing scheme is still in the file, but commented out. If this
works, we can remove it completely later.

svn-id: r8515
2003-06-16 11:37:08 +00:00

1190 lines
29 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001-2003 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "stdafx.h"
#include "scumm.h"
#include "actor.h"
#include "resource.h"
#include "common/util.h"
/* Script status type (slot.status) */
enum {
ssDead = 0,
ssPaused = 1,
ssRunning = 2
};
/* Start executing script 'script' with the given parameters */
void Scumm::runScript(int script, bool freezeResistant, bool recursive, int *lvarptr) {
ScriptSlot *s;
byte *scriptPtr;
uint32 scriptOffs;
byte scriptType;
int slot;
if (!script)
return;
if (!recursive)
stopScript(script);
if (script < _numGlobalScripts) {
scriptPtr = getResourceAddress(rtScript, script);
scriptOffs = _resourceHeaderSize;
scriptType = WIO_GLOBAL;
} else {
scriptOffs = _localScriptList[script - _numGlobalScripts];
if (scriptOffs == 0)
error("Local script %d is not in room %d", script, _roomResource);
scriptType = WIO_LOCAL;
}
slot = getScriptSlot();
s = &vm.slot[slot];
s->number = script;
s->offs = scriptOffs;
s->status = ssRunning;
s->where = scriptType;
s->freezeResistant = freezeResistant;
s->recursive = recursive;
s->freezeCount = 0;
s->delayFrameCount = 0;
initializeLocals(slot, lvarptr);
runScriptNested(slot);
}
void Scumm::runObjectScript(int object, int entry, bool freezeResistant, bool recursive, int *vars) {
ScriptSlot *s;
uint32 obcd;
int slot, where, offs;
if (!object)
return;
if (!recursive)
stopObjectScript(object);
where = whereIsObject(object);
if (where == WIO_NOT_FOUND) {
warning("Code for object %d not in room %d", object, _roomResource);
return;
}
obcd = getOBCDOffs(object);
slot = getScriptSlot();
offs = getVerbEntrypoint(object, entry);
if (offs == 0)
return;
s = &vm.slot[slot];
s->number = object;
s->offs = obcd + offs;
s->status = ssRunning;
s->where = where;
s->freezeResistant = freezeResistant;
s->recursive = recursive;
s->freezeCount = 0;
s->delayFrameCount = 0;
initializeLocals(slot, vars);
runScriptNested(slot);
}
#ifndef BYPASS_COPY_PROT
#define BYPASS_COPY_PROT
#endif
void Scumm::initializeLocals(int slot, int *vars) {
int i;
if (!vars) {
for (i = 0; i < 16; i++)
vm.localvar[slot][i] = 0;
} else {
for (i = 0; i < 16; i++)
vm.localvar[slot][i] = vars[i];
}
#if defined(BYPASS_COPY_PROT) && 0
// Loom will set bit 15 of variable 214 to 1 if the user enters the
// wrong code. But this bit is also used later in the game to determine
// if the user has already learned the fourth note. Therefore any
// interfering directly with this variable may be risky.
//
// Let's try an alternative solution instead. The correct code is
// stored in variables 82-85. Each time the user selects a symbol,
// its ID (0-11) is passed to room-69-203 as local variable 0. Variable
// 98 is 1, 2, 3 or 4 depending on how many symbols the player has
// selected yet.
//
// If the sum of variables 82-85 is 0, the "fail" bit will be set,
// regardless of the player's choice. I don't know why, but it does
// mean that it's safer to change local variable 0 than to change
// variables 82-85.
//
// Update: It has since occured to me that bit 15 could be set to
// indicate that the game is running in "demo" mode. In that case, this
// bypassing mechanism is needlessly complicated after all, and we
// could just make every read of that bit return zero.
if (_gameId == GID_LOOM && _currentRoom == 69 && vm.slot[slot].number == 203)
vm.localvar[slot][0] = _scummVars[81 + _scummVars[98]];
#endif
}
int Scumm::getVerbEntrypoint(int obj, int entry) {
const byte *objptr, *verbptr;
int verboffs;
if (whereIsObject(obj) == WIO_NOT_FOUND)
return 0;
objptr = getOBCDFromObject(obj);
assert(objptr);
if (_version <= 2)
verbptr = objptr + 15;
else if (_features & GF_OLD_BUNDLE)
verbptr = objptr + 17;
else if (_features & GF_SMALL_HEADER)
verbptr = objptr + 19;
else
verbptr = findResource(MKID('VERB'), objptr);
assert(verbptr);
verboffs = verbptr - objptr;
if (!(_features & GF_SMALL_HEADER))
verbptr += _resourceHeaderSize;
if (_version == 8) {
const uint32 *ptr = (const uint32 *)verbptr;
uint32 verb;
do {
verb = READ_LE_UINT32(ptr);
if (!verb)
return 0;
if (verb == (uint32)entry || verb == 0xFFFFFFFF)
break;
ptr += 2;
} while (1);
return verboffs + 8 + READ_LE_UINT32(ptr + 1);
} if (_version <= 2) {
do {
if (!*verbptr)
return 0;
if (*verbptr == entry || *verbptr == 0xFF)
break;
verbptr += 2;
} while (1);
return *(verbptr + 1);
} else {
do {
if (!*verbptr)
return 0;
if (*verbptr == entry || *verbptr == 0xFF)
break;
verbptr += 3;
} while (1);
if (_features & GF_SMALL_HEADER)
return READ_LE_UINT16(verbptr + 1);
else
return verboffs + READ_LE_UINT16(verbptr + 1);
}
}
/* Stop script 'script' */
void Scumm::stopScript(int script) {
ScriptSlot *ss;
NestedScript *nest;
int i, num;
if (script == 0)
return;
ss = vm.slot;
for (i = 0; i < NUM_SCRIPT_SLOT; i++, ss++) {
if (script == ss->number && ss->status != ssDead &&
(ss->where == WIO_GLOBAL || ss->where == WIO_LOCAL)) {
if (ss->cutsceneOverride)
error("Script %d stopped with active cutscene/override", script);
ss->number = 0;
ss->status = ssDead;
if (_currentScript == i)
_currentScript = 0xFF;
}
}
if (_numNestedScripts == 0)
return;
nest = vm.nest;
num = _numNestedScripts;
do {
if (nest->number == script &&
(nest->where == WIO_GLOBAL || nest->where == WIO_LOCAL)) {
nest->number = 0xFF;
nest->slot = 0xFF;
nest->where = 0xFF;
}
} while (nest++, --num);
}
/* Stop an object script 'script'*/
void Scumm::stopObjectScript(int script) {
ScriptSlot *ss;
NestedScript *nest;
int i, num;
if (script == 0)
return;
ss = vm.slot;
for (i = 0; i < NUM_SCRIPT_SLOT; i++, ss++) {
if (script == ss->number && ss->status != ssDead &&
(ss->where == WIO_ROOM || ss->where == WIO_INVENTORY || ss->where == WIO_FLOBJECT)) {
if (ss->cutsceneOverride)
error("Object %d stopped with active cutscene/override", script);
ss->number = 0;
ss->status = ssDead;
if (_currentScript == i)
_currentScript = 0xFF;
}
}
if (_numNestedScripts == 0)
return;
nest = vm.nest;
num = _numNestedScripts;
do {
if (nest->number == script &&
(nest->where == WIO_ROOM || nest->where == WIO_INVENTORY || nest->where == WIO_FLOBJECT)) {
nest->number = 0xFF;
nest->slot = 0xFF;
nest->where = 0xFF;
}
} while (nest++, --num);
}
/* Return a free script slot */
int Scumm::getScriptSlot() {
ScriptSlot *ss;
int i;
ss = vm.slot;
for (i = 0; i < NUM_SCRIPT_SLOT; i++, ss++) {
if (ss->status == ssDead)
return i;
}
error("Too many scripts running, %d max", NUM_SCRIPT_SLOT);
return -1;
}
/* Run script 'script' nested - eg, within the parent script.*/
void Scumm::runScriptNested(int script) {
NestedScript *nest;
ScriptSlot *slot;
updateScriptPtr();
nest = &vm.nest[_numNestedScripts];
if (_currentScript == 0xFF) {
nest->number = 0xFF;
nest->where = 0xFF;
} else {
slot = &vm.slot[_currentScript];
nest->number = slot->number;
nest->where = slot->where;
nest->slot = _currentScript;
}
if (++_numNestedScripts > ARRAYSIZE(vm.nest))
error("Too many nested scripts");
_currentScript = script;
getScriptBaseAddress();
getScriptEntryPoint();
executeScript();
_numNestedScripts--;
nest = &vm.nest[_numNestedScripts];
if (nest->number != 0xFF) {
slot = &vm.slot[nest->slot];
if (slot->number == nest->number && slot->where == nest->where &&
slot->status != ssDead && slot->freezeCount == 0) {
_currentScript = nest->slot;
getScriptBaseAddress();
getScriptEntryPoint();
return;
}
}
_currentScript = 0xFF;
}
void Scumm::updateScriptPtr() {
if (_currentScript == 0xFF)
return;
vm.slot[_currentScript].offs = _scriptPointer - _scriptOrgPointer;
}
/* Get the code pointer to a script */
void Scumm::getScriptBaseAddress() {
ScriptSlot *ss;
int idx;
if (_currentScript == 0xFF)
return;
ss = &vm.slot[_currentScript];
switch (ss->where) {
case WIO_INVENTORY: /* inventory script * */
for (idx = 0; idx < _maxInventoryItems; idx++)
if (_inventory[idx] == ss->number)
break;
_scriptOrgPointer = getResourceAddress(rtInventory, idx);
assert(idx < _maxInventoryItems);
_lastCodePtr = &_baseInventoryItems[idx];
break;
case 3:
case WIO_ROOM: /* room script */
if (_version == 8) {
_scriptOrgPointer = getResourceAddress(rtRoomScripts, _roomResource);
assert(_roomResource < res.num[rtRoomScripts]);
_lastCodePtr = &res.address[rtRoomScripts][_roomResource];
} else {
_scriptOrgPointer = getResourceAddress(rtRoom, _roomResource);
assert(_roomResource < _maxRooms);
_lastCodePtr = &_baseRooms[_roomResource];
}
break;
case WIO_GLOBAL: /* global script */
_scriptOrgPointer = getResourceAddress(rtScript, ss->number);
assert(ss->number < _maxScripts);
_lastCodePtr = &_baseScripts[ss->number];
break;
case WIO_FLOBJECT: /* flobject script */
idx = getObjectIndex(ss->number);
_scriptOrgPointer = getResourceAddress(rtFlObject, _objs[idx].fl_object_index);
assert(idx < _maxFLObject);
_lastCodePtr = &_baseFLObject[idx];
break;
default:
error("Bad type while getting base address");
}
}
void Scumm::getScriptEntryPoint() {
if (_currentScript == 0xFF)
return;
_scriptPointer = _scriptOrgPointer + vm.slot[_currentScript].offs;
}
/* Execute a script - Read opcode, and execute it from the table */
void Scumm::executeScript() {
int c;
while (_currentScript != 0xFF) {
if (_showStack == 1) {
printf("Stack:");
for (c=0; c < _scummStackPos; c++) {
printf(" %d", _scummStack[c]);
}
printf("\n");
}
_opcode = fetchScriptByte();
vm.slot[_currentScript].didexec = 1;
debug(7, "Script %d, offset 0x%x: [%X] %s()",
vm.slot[_currentScript].number,
_scriptPointer - _scriptOrgPointer,
_opcode,
getOpcodeDesc(_opcode));
if (_hexdumpScripts == true) {
for (c= -1; c < 15; c++) {
printf(" %02x", *(_scriptPointer + c));
}
printf("\n");
}
executeOpcode(_opcode);
}
CHECK_HEAP;
}
byte Scumm::fetchScriptByte() {
if (*_lastCodePtr + sizeof(MemBlkHeader) != _scriptOrgPointer) {
uint32 oldoffs = _scriptPointer - _scriptOrgPointer;
getScriptBaseAddress();
_scriptPointer = _scriptOrgPointer + oldoffs;
}
return *_scriptPointer++;
}
uint Scumm::fetchScriptWord() {
int a;
if (*_lastCodePtr + sizeof(MemBlkHeader) != _scriptOrgPointer) {
uint32 oldoffs = _scriptPointer - _scriptOrgPointer;
getScriptBaseAddress();
_scriptPointer = _scriptOrgPointer + oldoffs;
}
a = READ_LE_UINT16(_scriptPointer);
_scriptPointer += 2;
return a;
}
int Scumm::fetchScriptWordSigned() {
return (int16)fetchScriptWord();
}
int Scumm::readVar(uint var) {
int a;
#if defined(BYPASS_COPY_PROT)
static byte copyprotbypassed = false;
#endif
debug(9, "readvar(%d)", var);
if (var & 0x2000 && !(_features & GF_NEW_OPCODES)) {
a = fetchScriptWord();
if (a & 0x2000)
var += readVar(a & ~0x2000);
else
var += a & 0xFFF;
var &= ~0x2000;
}
if (!(var & 0xF000)) {
#if defined(BYPASS_COPY_PROT)
if (var == 490 && _gameId == GID_MONKEY2 && !copyprotbypassed) {
copyprotbypassed = true;
var = 518;
} else if (var == 179 && (_gameId == GID_MONKEY_VGA || _gameId == GID_MONKEY_EGA) && !copyprotbypassed) {
copyprotbypassed = true;
var = 266;
}
#endif
if (_gameId == GID_LOOM256 && var == VAR_NOSUBTITLES) {
return _noSubtitles;
}
checkRange(_numVariables - 1, 0, var, "Variable %d out of range(r)");
return _scummVars[var];
}
if (var & 0x8000) {
if ((_gameId == GID_ZAK256) || (_features & GF_OLD_BUNDLE)) {
int bit = var & 0xF;
var = (var >> 4) & 0xFF;
#if defined(BYPASS_COPY_PROT)
// INDY3, EGA Loom and, apparently, Zak256 check this
// during the game...
if (_gameId == GID_INDY3 && var == 94 && bit == 4) {
return 0;
} else if (_gameId == GID_LOOM && var == 214 && bit == 15) {
return 0;
} else if (_gameId == GID_ZAK256 && var == 151 && bit == 8) {
return 0;
}
#endif
checkRange(_numVariables - 1, 0, var, "Variable %d out of range(rzb)");
return (_scummVars[ var ] & ( 1 << bit ) ) ? 1 : 0;
} else {
var &= 0x7FFF;
checkRange(_numBitVariables - 1, 0, var, "Bit variable %d out of range(r)");
return (_bitVars[var >> 3] & (1 << (var & 7))) ? 1 : 0;
}
}
if (var & 0x4000) {
if (_gameId == GID_INDY3_256) {
var &= 0xF;
} else {
var &= 0xFFF;
}
checkRange(20, 0, var, "Local variable %d out of range(r)");
return vm.localvar[_currentScript][var];
}
error("Illegal varbits (r)");
return -1;
}
void Scumm::writeVar(uint var, int value) {
if (!(var & 0xF000)) {
checkRange(_numVariables - 1, 0, var, "Variable %d out of range(w)");
// FIXME: Find some better place to put this.
if (var == VAR_CHARINC)
VAR(VAR_CHARINC) = _defaultTalkDelay / 20;
else
_scummVars[var] = value;
// stay in sync with loom cd subtitle var
if (_gameId == GID_LOOM256 && var == VAR_NOSUBTITLES && (value == 0 || value == 1))
_noSubtitles = (value != 0);
if ((_varwatch == (int)var) || (_varwatch == 0)) {
if (vm.slot[_currentScript].number < 100)
debug(1, "vars[%d] = %d (via script-%d)", var, value, vm.slot[_currentScript].number);
else
debug(1, "vars[%d] = %d (via room-%d-%d)", var, value, _currentRoom,
vm.slot[_currentScript].number);
}
return;
}
if (var & 0x8000) {
if ((_gameId == GID_ZAK256) || (_features & GF_OLD_BUNDLE)) {
// In the old games, the bit variables were using the same memory
// as the normal variables!
int bit = var & 0xF;
var = (var >> 4) & 0xFF;
checkRange(_numVariables - 1, 0, var, "Variable %d out of range(wzb)");
if (value)
_scummVars[var] |= ( 1 << bit );
else
_scummVars[var] &= ~( 1 << bit );
} else {
var &= 0x7FFF;
checkRange(_numBitVariables - 1, 0, var, "Bit variable %d out of range(w)");
// FIXME: Enable Indy4 mousefighting by default.
// is there a better place to put this?
if (_gameId == GID_INDY4 && var == 107 && vm.slot[_currentScript].number == 1)
value = 1;
if (value)
_bitVars[var >> 3] |= (1 << (var & 7));
else
_bitVars[var >> 3] &= ~(1 << (var & 7));
}
return;
}
if (var & 0x4000) {
if (_gameId == GID_INDY3_256) {
var &= 0xF;
} else {
var &= 0xFFF;
}
checkRange(20, 0, var, "Local variable %d out of range(w)");
vm.localvar[_currentScript][var] = value;
return;
}
error("Illegal varbits (w)");
}
void Scumm::getResultPos() {
int a;
_resultVarNumber = fetchScriptWord();
if (_resultVarNumber & 0x2000) {
a = fetchScriptWord();
if (a & 0x2000) {
_resultVarNumber += readVar(a & ~0x2000);
} else {
_resultVarNumber += a & 0xFFF;
}
_resultVarNumber &= ~0x2000;
}
}
void Scumm::setResult(int value) {
writeVar(_resultVarNumber, value);
}
void Scumm::push(int a) {
assert(_scummStackPos >= 0 && _scummStackPos < ARRAYSIZE(_scummStack));
_scummStack[_scummStackPos++] = a;
}
int Scumm::pop() {
if (_scummStackPos < 1 || _scummStackPos > ARRAYSIZE(_scummStack)) {
error("No items on stack to pop() for %s (0x%X) at [%d-%d]", getOpcodeDesc(_opcode), _opcode, _roomResource, vm.slot[_currentScript].number);
}
return _scummStack[--_scummStackPos];
}
void Scumm::stopObjectCode() {
ScriptSlot *ss;
ss = &vm.slot[_currentScript];
if (ss->cutsceneOverride == 255) { /* FIXME: What does this? */
warning("Cutscene for script %d has overflown. Resetting.", ss->number);
ss->cutsceneOverride = 0;
}
if (ss->where != WIO_GLOBAL && ss->where != WIO_LOCAL) {
if (ss->cutsceneOverride) {
warning("Object %d ending with active cutscene/override (%d)", ss->number, ss->cutsceneOverride);
ss->cutsceneOverride = 0;
}
} else {
if (ss->cutsceneOverride) {
warning("Script %d ending with active cutscene/override (%d)", ss->number, ss->cutsceneOverride);
ss->cutsceneOverride = 0;
}
}
ss->number = 0;
ss->status = ssDead;
_currentScript = 0xFF;
}
void Scumm::runInventoryScript(int i) {
if (_version <= 2) {
redrawV2Inventory();
} else {
int tmp[16];
tmp[0] = i;
if (VAR(VAR_INVENTORY_SCRIPT)) {
runScript(VAR(VAR_INVENTORY_SCRIPT), 0, 0, tmp);
}
}
}
void Scumm::freezeScripts(int flag) {
int i;
if (_version <= 2) {
for (i = 0; i < NUM_SCRIPT_SLOT; i++) {
if (_currentScript != i && vm.slot[i].status != ssDead && !vm.slot[i].freezeResistant) {
vm.slot[i].status |= 0x80;
vm.slot[i].freezeCount = 1;
}
}
return;
}
for (i = 0; i < NUM_SCRIPT_SLOT; i++) {
if (_currentScript != i && vm.slot[i].status != ssDead && (!vm.slot[i].freezeResistant || flag >= 0x80)) {
vm.slot[i].status |= 0x80;
vm.slot[i].freezeCount++;
}
}
for (i = 0; i < NUM_SENTENCE; i++)
_sentence[i].freezeCount++;
if (vm.cutSceneScriptIndex != 0xFF) {
vm.slot[vm.cutSceneScriptIndex].status &= 0x7F;
vm.slot[vm.cutSceneScriptIndex].freezeCount = 0;
}
}
void Scumm::unfreezeScripts() {
int i;
if (_version <= 2) {
for (i = 0; i < NUM_SCRIPT_SLOT; i++) {
vm.slot[i].status &= 0x7F;
vm.slot[i].freezeCount = 0;
}
return;
}
for (i = 0; i < NUM_SCRIPT_SLOT; i++) {
if (vm.slot[i].status & 0x80) {
if (!--vm.slot[i].freezeCount) {
vm.slot[i].status &= 0x7F;
}
}
}
for (i = 0; i < NUM_SENTENCE; i++) {
if (_sentence[i].freezeCount > 0)
_sentence[i].freezeCount--;
}
}
void Scumm::runAllScripts() {
int i;
for (i = 0; i < NUM_SCRIPT_SLOT; i++)
vm.slot[i].didexec = 0;
// FIXME - why is _curExecScript?!? The only place it is ever set is here.
// The outer world will only see it as consequence of the calls made in the following
// for loop. But in that case, _curExecScript will be equal to _currentScript. Hence
// it would seem we can replace all occurances of _curExecScript by _currentScript.
_currentScript = 0xFF;
for (_curExecScript = 0; _curExecScript < NUM_SCRIPT_SLOT; _curExecScript++) {
if (vm.slot[_curExecScript].status == ssRunning && vm.slot[_curExecScript].didexec == 0) {
_currentScript = (byte)_curExecScript;
getScriptBaseAddress();
getScriptEntryPoint();
executeScript();
}
}
}
void Scumm::runExitScript() {
if (_version > 2 && VAR(VAR_EXIT_SCRIPT))
runScript(VAR(VAR_EXIT_SCRIPT), 0, 0, 0);
if (_EXCD_offs) {
int slot = getScriptSlot();
vm.slot[slot].status = ssRunning;
vm.slot[slot].number = 10001;
vm.slot[slot].where = WIO_ROOM;
vm.slot[slot].offs = _EXCD_offs;
vm.slot[slot].freezeResistant = false;
vm.slot[slot].recursive = false;
vm.slot[slot].freezeCount = 0;
vm.slot[slot].delayFrameCount = 0;
// FIXME: the exit script of room 7 in indy3 only seems to have a size and tag
// not actual data not even a 00 (stop code)
// maybe we should be limiting ourselves to strictly reading the size
// described in the header?
if (_gameId == GID_INDY3_256) {
// FIXME: Oddly, Indy3 seems to contain exit scripts with only a size
// and a tag - not even a terminating NULL!
byte *roomptr = getResourceAddress(rtRoom, _roomResource);
const byte *excd = findResourceData(MKID('EXCD'), roomptr) - _resourceHeaderSize;
if (!excd || (getResourceDataSize(excd) < 1)) {
debug(2, "Exit-%d is empty", _roomResource);
return;
}
}
runScriptNested(slot);
}
if (_version > 2 && VAR(VAR_EXIT_SCRIPT2))
runScript(VAR(VAR_EXIT_SCRIPT2), 0, 0, 0);
}
void Scumm::runEntryScript() {
if (_version > 2 && VAR(VAR_ENTRY_SCRIPT))
runScript(VAR(VAR_ENTRY_SCRIPT), 0, 0, 0);
if (_ENCD_offs) {
int slot = getScriptSlot();
vm.slot[slot].status = ssRunning;
vm.slot[slot].number = 10002;
vm.slot[slot].where = WIO_ROOM;
vm.slot[slot].offs = _ENCD_offs;
vm.slot[slot].freezeResistant = false;
vm.slot[slot].recursive = false;
vm.slot[slot].freezeCount = 0;
vm.slot[slot].delayFrameCount = 0;
runScriptNested(slot);
}
if (_version > 2 && VAR(VAR_ENTRY_SCRIPT2))
runScript(VAR(VAR_ENTRY_SCRIPT2), 0, 0, 0);
}
void Scumm::killScriptsAndResources() {
ScriptSlot *ss;
int i;
ss = vm.slot;
for (i = 0; i < NUM_SCRIPT_SLOT; i++, ss++) {
if (ss->where == WIO_ROOM || ss->where == WIO_FLOBJECT) {
if (ss->cutsceneOverride != 0) {
warning("Object %d stopped with active cutscene/override in exit", ss->number);
ss->cutsceneOverride = 0;
}
ss->status = ssDead;
} else if (ss->where == WIO_LOCAL) {
// HACK to make Indy3 Demo work
if (ss->cutsceneOverride != 0 && !(_gameId == GID_INDY3 && _roomResource == 3)) {
warning("Script %d stopped with active cutscene/override in exit", ss->number);
ss->cutsceneOverride = 0;
}
ss->status = ssDead;
}
}
/* Nuke local object names */
if (_newNames) {
for (i = 0; i < _numNewNames; i++) {
int j = _newNames[i];
if (j && getOwner(j) == 0) {
_newNames[i] = 0;
nukeResource(rtObjectName, i);
}
}
}
}
void Scumm::killAllScriptsExceptCurrent() {
for (int i = 0; i < NUM_SCRIPT_SLOT; i++) {
if (i != _currentScript)
vm.slot[i].status = ssDead;
}
}
void Scumm::doSentence(int verb, int objectA, int objectB) {
SentenceTab *st;
if (_version >= 7) {
if (objectA == objectB)
return;
if (_sentenceNum) {
st = &_sentence[_sentenceNum - 1];
// Check if this doSentence request is identical to the previous one;
// if yes, ignore this invocation.
if (_sentenceNum && st->verb == verb && st->objectA == objectA && st->objectB == objectB)
return;
}
}
st = &_sentence[_sentenceNum++];
st->verb = verb;
st->objectA = objectA;
st->objectB = objectB;
st->preposition = (objectB != 0);
st->freezeCount = 0;
}
void Scumm::checkAndRunSentenceScript() {
int i;
ScriptSlot *ss;
int sentenceScript;
if (_version <= 2)
sentenceScript = 2;
else
sentenceScript = VAR(VAR_SENTENCE_SCRIPT);
memset(_localParamList, 0, sizeof(_localParamList));
if (isScriptInUse(sentenceScript)) {
ss = vm.slot;
for (i = 0; i < NUM_SCRIPT_SLOT; i++, ss++)
if (ss->number == sentenceScript && ss->status != ssDead && ss->freezeCount == 0)
return;
}
if (!_sentenceNum || _sentence[_sentenceNum - 1].freezeCount)
return;
_sentenceNum--;
if (_version < 7)
if (_sentence[_sentenceNum].preposition && _sentence[_sentenceNum].objectB == _sentence[_sentenceNum].objectA)
return;
if (_version <= 2) {
_scummVars[VAR_ACTIVE_VERB] = _sentence[_sentenceNum].verb;
_scummVars[VAR_ACTIVE_OBJECT1] = _sentence[_sentenceNum].objectA;
_scummVars[VAR_ACTIVE_OBJECT2] = _sentence[_sentenceNum].objectB;
_scummVars[VAR_VERB_ALLOWED] = (0 != getVerbEntrypoint(_sentence[_sentenceNum].objectA, _sentence[_sentenceNum].verb));
} else {
_localParamList[0] = _sentence[_sentenceNum].verb;
_localParamList[1] = _sentence[_sentenceNum].objectA;
_localParamList[2] = _sentence[_sentenceNum].objectB;
}
_currentScript = 0xFF;
if (sentenceScript)
runScript(sentenceScript, 0, 0, _localParamList);
}
void Scumm::runInputScript(int a, int cmd, int mode) {
int args[16];
int verbScript;
if (_version <= 2) {
verbScript = 4;
_scummVars[VAR_CLICK_AREA] = a;
switch(a) {
case 1: // Verb clicked
_scummVars[33] = cmd;
break;
case 3: // Inventory clicked
_scummVars[35] = cmd;
break;
}
} else {
verbScript = VAR(VAR_VERB_SCRIPT);
}
memset(args, 0, sizeof(args));
args[0] = a;
args[1] = cmd;
args[2] = mode;
if (verbScript)
runScript(verbScript, 0, 0, args);
}
void Scumm::decreaseScriptDelay(int amount) {
ScriptSlot *ss = vm.slot;
int i;
for (i = 0; i < NUM_SCRIPT_SLOT; i++, ss++) {
if (ss->status == ssPaused) {
ss->delay -= amount;
if (ss->delay < 0) {
ss->status = ssRunning;
ss->delay = 0;
}
}
}
}
bool Scumm::isScriptInUse(int script) {
int i;
ScriptSlot *ss = vm.slot;
for (i = 0; i < NUM_SCRIPT_SLOT; i++, ss++)
if (ss->number == script)
return true;
return false;
}
bool Scumm::isScriptRunning(int script) {
int i;
ScriptSlot *ss = vm.slot;
for (i = 0; i < NUM_SCRIPT_SLOT; i++, ss++)
if (ss->number == script && (ss->where == WIO_GLOBAL || ss->where == WIO_LOCAL) && ss->status != ssDead)
return true;
return false;
}
bool Scumm::isRoomScriptRunning(int script) {
int i;
ScriptSlot *ss = vm.slot;
for (i = 0; i < NUM_SCRIPT_SLOT; i++, ss++)
if (ss->number == script && ss->where == WIO_ROOM && ss->status != ssDead)
return true;
return false;
}
int Scumm::defineArray(int array, int type, int dim2, int dim1) {
int id;
int size;
ArrayHeader *ah;
if (type != 5 && type != 4)
type = 5;
nukeArray(array);
id = getArrayId();
if (_version == 8) {
if (array & 0x40000000) {
}
if (array & 0x80000000) {
error("Can't define bit variable as array pointer");
}
size = (type == 5) ? 32 : 8;
} else {
if (array & 0x4000) {
}
if (array & 0x8000) {
error("Can't define bit variable as array pointer");
}
size = (type == 5) ? 16 : 8;
}
writeVar(array, id);
size *= dim2 + 1;
size *= dim1 + 1;
size >>= 3;
ah = (ArrayHeader *)createResource(rtString, id, size + sizeof(ArrayHeader));
ah->type = type;
ah->dim1_size = dim1 + 1;
ah->dim2_size = dim2 + 1;
return id;
}
void Scumm::nukeArray(int a) {
int data;
data = readVar(a);
if (data)
nukeResource(rtString, data);
writeVar(a, 0);
}
int Scumm::getArrayId() {
byte **addr = _baseArrays;
int i;
for (i = 1; i < _numArray; i++) {
if (!addr[i])
return i;
}
error("Out of array pointers, %d max", _numArray);
return -1;
}
void Scumm::copyScriptString(byte *dst) {
int len = resStrLen(_scriptPointer) + 1;
while (len--)
*dst++ = fetchScriptByte();
}
//
// Given a pointer to a Scumm string, this function returns the total byte length
// of the string data in that resource. To do so it has to understand certain
// special characters embedded into the string. The reason for this function is that
// sometimes this embedded data contains zero bytes, thus we can't just use strlen.
//
int Scumm::resStrLen(const byte *src) const {
int num = 0;
byte chr;
if (src == NULL)
src = _scriptPointer;
while ((chr = *src++) != 0) {
num++;
if (chr == 255) {
chr = *src++;
num++;
if (chr != 1 && chr != 2 && chr != 3 && chr != 8) {
if (_version == 8) {
src += 4;
num += 4;
} else {
src += 2;
num += 2;
}
}
}
}
return num;
}
void Scumm::beginCutscene(int *args) {
int scr = _currentScript;
vm.slot[scr].cutsceneOverride++;
if (++vm.cutSceneStackPointer > ARRAYSIZE(vm.cutSceneData))
error("Cutscene stack overflow");
vm.cutSceneData[vm.cutSceneStackPointer] = args[0];
vm.cutSceneScript[vm.cutSceneStackPointer] = 0;
vm.cutScenePtr[vm.cutSceneStackPointer] = 0;
vm.cutSceneScriptIndex = scr;
if (VAR(VAR_CUTSCENE_START_SCRIPT))
runScript(VAR(VAR_CUTSCENE_START_SCRIPT), 0, 0, args);
vm.cutSceneScriptIndex = 0xFF;
}
void Scumm::endCutscene() {
ScriptSlot *ss = &vm.slot[_currentScript];
int args[16];
memset(args, 0, sizeof(args));
if (ss->cutsceneOverride > 0) // Only terminate if active
ss->cutsceneOverride--;
args[0] = vm.cutSceneData[vm.cutSceneStackPointer];
VAR(VAR_OVERRIDE) = 0;
if (vm.cutScenePtr[vm.cutSceneStackPointer] && (ss->cutsceneOverride > 0)) // Only terminate if active
ss->cutsceneOverride--;
vm.cutSceneScript[vm.cutSceneStackPointer] = 0;
vm.cutScenePtr[vm.cutSceneStackPointer] = 0;
vm.cutSceneStackPointer--;
if (VAR(VAR_CUTSCENE_END_SCRIPT))
runScript(VAR(VAR_CUTSCENE_END_SCRIPT), 0, 0, args);
}
void Scumm::abortCutscene() {
uint32 offs = vm.cutScenePtr[vm.cutSceneStackPointer];
if (offs) {
ScriptSlot *ss = &vm.slot[vm.cutSceneScript[vm.cutSceneStackPointer]];
ss->offs = offs;
ss->status = ssRunning;
ss->freezeCount = 0;
if (ss->cutsceneOverride > 0)
ss->cutsceneOverride--;
VAR(VAR_OVERRIDE) = 1;
vm.cutScenePtr[vm.cutSceneStackPointer] = 0;
}
}
void Scumm::beginOverride() {
int idx;
idx = vm.cutSceneStackPointer;
assert(idx < 5);
vm.cutScenePtr[idx] = _scriptPointer - _scriptOrgPointer;
vm.cutSceneScript[idx] = _currentScript;
// Skip the jump instruction following the override instruction
// (the jump is responsible for "skipping" cutscenes, and the reason
// why we record the current script position in vm.cutScenePtr).
fetchScriptByte();
fetchScriptWord();
// FIXME: why is this here? it doesn't seem to belong here?
VAR(VAR_OVERRIDE) = 0;
}
void Scumm::endOverride() {
int idx;
idx = vm.cutSceneStackPointer;
assert(idx < 5);
vm.cutScenePtr[idx] = 0;
vm.cutSceneScript[idx] = 0;
if (_version > 3)
VAR(VAR_OVERRIDE) = 0;
}