scummvm/scumm
2003-06-17 08:50:15 +00:00
..
smush moved GameId declaration to common/engine.h (more logical); moved scumm specific stuff from gameDetector.h to scumm.h; cleaned up some #includes (ideally, never #include something in a header file if you can avoid it - this cuts down interdepencies) 2003-06-15 01:42:19 +00:00
.cvsignore
actor.cpp renamed _bcr -> _costumeRenderer 2003-06-14 13:38:22 +00:00
actor.h init actor things to make valgrind happy 2003-06-14 13:49:47 +00:00
akos.cpp Comitted the partial (but seemintly good enough) actorHit implementation 2003-06-16 15:11:24 +00:00
akos.h Comitted the partial (but seemintly good enough) actorHit implementation 2003-06-16 15:11:24 +00:00
base-costume.cpp Fxi win32 compile 2003-05-29 10:43:57 +00:00
base-costume.h converted from struc to class and added a function to update _numStrips, needed since we don't reinstantiate BCR all the time anymore 2003-06-05 02:46:08 +00:00
bomp.cpp follow our coding conventions 2003-06-07 00:49:36 +00:00
bomp.h cleanup / added comments / code unification 2003-06-01 13:09:30 +00:00
boxes.cpp The compressed box matrix would sometimes refer to the box after the last 2003-06-12 06:53:05 +00:00
boxes.h
bundle.cpp fixed leaks 2003-06-15 00:31:58 +00:00
bundle.h fixed bug #739560: COMI: crash at start of part III 2003-05-31 00:18:22 +00:00
camera.cpp runHook -> runInventoryScript, VAR_HOOK_SCRIPT -> VAR_INVENTORY_SCRIPT 2003-06-14 12:23:30 +00:00
charset.cpp Made CharsetRendererNut::printChar() take the shadow into consideration 2003-06-15 15:19:22 +00:00
charset.h Patch #747021: DIG&CMI 2 byte charset support (very heavily modified by me; still needs more cleanup but already works well enough) 2003-06-04 14:37:43 +00:00
costume.cpp some changes for v1 costumes 2003-06-07 10:44:54 +00:00
costume.h more costume cleanup. soone we should be able to merger AKOS codec1 and the old costume code 2003-05-30 21:37:58 +00:00
debugger.cpp runHook -> runInventoryScript, VAR_HOOK_SCRIPT -> VAR_INVENTORY_SCRIPT 2003-06-14 12:23:30 +00:00
debugger.h added box matrix debug command 2003-05-31 14:32:35 +00:00
dialogs.cpp cleanup 2003-06-15 01:00:43 +00:00
dialogs.h Patch #745843: Help Dialog; in addition, I moved the 'About' dialog button from the options dialog to the main save/load dialog and enlarged & rearranged that dialog 2003-06-14 21:18:14 +00:00
gfx.cpp tweak ega palette a bit more 2003-06-17 08:21:46 +00:00
gfx.h fixed almost object drawing for v1 games, (ugly hack for drawBitmap) 2003-06-06 05:27:45 +00:00
help.cpp fixed 'quit' entry in help for Mac OS X; disabled Alt-X/Ctrl-Z on OS X (Cmd-Q is the one and only true way to quit here :-) 2003-06-15 11:32:14 +00:00
help.h Patch #745843: Help Dialog; in addition, I moved the 'About' dialog button from the options dialog to the main save/load dialog and enlarged & rearranged that dialog 2003-06-14 21:18:14 +00:00
imuse_digi.cpp moved GameId declaration to common/engine.h (more logical); moved scumm specific stuff from gameDetector.h to scumm.h; cleaned up some #includes (ideally, never #include something in a header file if you can avoid it - this cuts down interdepencies) 2003-06-15 01:42:19 +00:00
imuse_digi.h moved GameId declaration to common/engine.h (more logical); moved scumm specific stuff from gameDetector.h to scumm.h; cleaned up some #includes (ideally, never #include something in a header file if you can avoid it - this cuts down interdepencies) 2003-06-15 01:42:19 +00:00
imuse_internal.h Some last SysEx cleanup. 2003-06-01 04:05:13 +00:00
imuse_player.cpp Hack to fix odd usage of the ParameterFader 2003-06-01 19:16:34 +00:00
imuse.cpp I will add a wrapper for that (currently NULL driver) 2003-06-17 08:50:15 +00:00
imuse.h moved GameId declaration to common/engine.h (more logical); moved scumm specific stuff from gameDetector.h to scumm.h; cleaned up some #includes (ideally, never #include something in a header file if you can avoid it - this cuts down interdepencies) 2003-06-15 01:42:19 +00:00
instrument.cpp fix gcc compile 2003-06-01 10:53:21 +00:00
instrument.h Added command line options for 2003-05-17 03:06:16 +00:00
intern.h more camera spliting 2003-05-29 23:44:24 +00:00
module.mk Patch #745843: Help Dialog; in addition, I moved the 'About' dialog button from the options dialog to the main save/load dialog and enlarged & rearranged that dialog 2003-06-14 21:18:14 +00:00
nut_renderer.cpp follow our coding conventions 2003-06-07 00:49:36 +00:00
nut_renderer.h make SmushFont inherit from NutRenderer (TODO: drawChar stuff should be unified, too) 2003-06-07 00:33:46 +00:00
object.cpp Bypass the Maniac Mansion copy protection by making the security door stay 2003-06-16 14:45:23 +00:00
object.h const as const can! 2003-05-28 20:01:47 +00:00
player_v2.cpp cleanup 2003-06-15 01:00:43 +00:00
player_v2.h cleanup 2003-06-15 01:00:43 +00:00
resource_v2.cpp replaced GF_AFTER with _version 2003-06-07 00:13:26 +00:00
resource_v3.cpp don't use _gameDataPath directly; minor cleanup 2003-05-24 22:13:01 +00:00
resource_v4.cpp
resource.cpp Patch #754151: Removed READ_*_UNALIGNED and always read stuff bytewise; augmented by some more changes of mine 2003-06-14 18:52:30 +00:00
resource.h Patch #754151: Removed READ_*_UNALIGNED and always read stuff bytewise; augmented by some more changes of mine 2003-06-14 18:52:30 +00:00
saveload.cpp made stuff in class Sound protected where possible; moved readCreativeVocFile to imuse_digi.cpp and turned it into a static function; put the DigitalTrackInfo stuff into sound.cpp (keeping it private); removed #includes from sound.h (this cuts down interdependencies a little) 2003-06-15 00:54:14 +00:00
saveload.h moved GameId declaration to common/engine.h (more logical); moved scumm specific stuff from gameDetector.h to scumm.h; cleaned up some #includes (ideally, never #include something in a header file if you can avoid it - this cuts down interdepencies) 2003-06-15 01:42:19 +00:00
script_v2.cpp runHook -> runInventoryScript, VAR_HOOK_SCRIPT -> VAR_INVENTORY_SCRIPT 2003-06-14 12:23:30 +00:00
script_v5.cpp Patch #754151: Removed READ_*_UNALIGNED and always read stuff bytewise; augmented by some more changes of mine 2003-06-14 18:52:30 +00:00
script_v6.cpp made stuff in class Sound protected where possible; moved readCreativeVocFile to imuse_digi.cpp and turned it into a static function; put the DigitalTrackInfo stuff into sound.cpp (keeping it private); removed #includes from sound.h (this cuts down interdependencies a little) 2003-06-15 00:54:14 +00:00
script_v8.cpp Comitted the partial (but seemintly good enough) actorHit implementation 2003-06-16 15:11:24 +00:00
script.cpp After some consideration, I've reverted to the old Loom bypassing scheme 2003-06-16 11:37:08 +00:00
scumm.h Make the mouse-over hilight work again on the inventory arrows in V2 games. 2003-06-17 07:11:58 +00:00
scummvm.cpp moved GameId declaration to common/engine.h (more logical); moved scumm specific stuff from gameDetector.h to scumm.h; cleaned up some #includes (ideally, never #include something in a header file if you can avoid it - this cuts down interdepencies) 2003-06-15 01:42:19 +00:00
sound.cpp moved GameId declaration to common/engine.h (more logical); moved scumm specific stuff from gameDetector.h to scumm.h; cleaned up some #includes (ideally, never #include something in a header file if you can avoid it - this cuts down interdepencies) 2003-06-15 01:42:19 +00:00
sound.h more cleanup 2003-06-15 01:56:47 +00:00
string.cpp Format string/argument mismatch fix. 2003-06-14 08:58:56 +00:00
usage_bits.cpp
usage_bits.h
vars.cpp runHook -> runInventoryScript, VAR_HOOK_SCRIPT -> VAR_INVENTORY_SCRIPT 2003-06-14 12:23:30 +00:00
verbs.cpp Make the mouse-over hilight work again on the inventory arrows in V2 games. 2003-06-17 07:11:58 +00:00
verbs.h