mirror of
https://github.com/libretro/scummvm.git
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c0dbe787d5
svn-id: r38409
211 lines
8.9 KiB
C
211 lines
8.9 KiB
C
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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/* SCI-specific widget handling */
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#ifndef _SCI_WIDGETS_H_
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#define _SCI_WIDGETS_H_
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#include "sci/include/engine.h"
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/* The following flags are applicable to windows in SCI0: */
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#define WINDOW_FLAG_TRANSPARENT 0x01
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#define WINDOW_FLAG_NOFRAME 0x02
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/* No frame is drawn around the window onto wm_view */
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#define WINDOW_FLAG_TITLE 0x04
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/* Add titlebar to window (10 pixels high, framed, text is centered and written
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** in white on dark gray
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*/
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#define WINDOW_FLAG_DONTDRAW 0x80
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/* Don't draw anything */
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#define WINDOW_FLAG_NO_DROP_SHADOW 0x1000000
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/* Used in kgraphics to flag text surrounded by a dithered frame */
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#define CONTROL_STATE_DITHER_FRAMED 0x1000
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/* Used by the interpreter to flag buttons that are grayed out */
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#define CONTROL_STATE_GRAY 0x0004
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/* Used by the interpreter to flag some widgets to determine whether they should be surrounded by a frame */
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#define CONTROL_STATE_FRAMED 0x0008
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/* Used by the interpreter to flag buttons that are enabled */
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#define CONTROL_STATE_ENABLED 0x0001
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void
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sciw_set_status_bar(state_t *s, gfxw_port_t *status_bar, char *text, int fgcolor, int bgcolor);
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/* Sets the contents of a port used as status bar
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** Parmeters: (state_t *) s: The affected game state
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** (gfxw_port_t *) status_bar: The status bar port
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** (char *) text: The text to draw
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** Returns : (void)
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*/
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gfxw_port_t *
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sciw_new_window(state_t *s, rect_t area, int font, gfx_color_t color, gfx_color_t bgcolor,
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int title_font, gfx_color_t title_color, gfx_color_t title_bg_color,
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const char *title, int flags);
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/* Creates a new SCI style window
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** Parameters: (state_t *) s: The affected game state
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** (rect_t) area: The screen area to frame (not including a potential window title)
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** (int) font: Default font number to use
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** (gfx_color_t) color: The foreground color to use for drawing
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** (gfx_color_t) bgcolor: The background color to use
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** (int) title_font: The font to use for the title bar (if any)
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** (gfx_color_t) title_color: Color to use for the title bar text
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** (gfx_color_t) title_bg_color: Color to use for the title bar background
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** (const char *) title: The text to write into the title bar
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** (int) flags: Any ORred combination of window flags
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** Returns : (gfxw_port_t *) A newly allocated port with the requested characteristics
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*/
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/*---------------------*/
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/*** Control widgets ***/
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/*---------------------*/
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gfxw_list_t *
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sciw_new_button_control(gfxw_port_t *port, reg_t ID, rect_t zone, char *text, int font, char selected, char inverse, char gray);
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/* Creates a new button control list
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** Parameters: (gfxw_port_t *) port: The port containing the color values to use for the
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** button (the button is /not/ appended to the port there)
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** (reg_t) ID: Button's ID
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** (rect_t) zone: The area occupied by the button
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** (char *) text: The text to write into the button
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** (int) font: The font to use for the button
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** (char) selected: Whether the button should be marked as being selected by the keyboard focus
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** (char) inverse: Whether to inverse the color scheme
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** (char) gray: Whether the button should be grayed out
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** Returns : (gfxw_list_t *) The button
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*/
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gfxw_list_t *
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sciw_new_text_control(gfxw_port_t *port, reg_t ID, rect_t zone, char *text, int font,
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gfx_alignment_t align, char frame, char inverse);
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/* Creates a new text control list
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** Parameters: (gfxw_port_t *) port: The port containing the color values to use
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** (reg_t) ID: Text widget ID
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** (rect_t) zone: Area occupied by the text
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** (char *) text: The text
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** (int) font: The font the text is to be drawn in
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** (gfx_alignment_t) align: Horizontal text alignment to use
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** (char) frame: Whether a dithered frame should surround the text
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** (char) inverse: Whether the text colors should be inversed
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** Returns : (gfxw_list_t *) The text control widget list
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*/
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gfxw_list_t *
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sciw_new_edit_control(gfxw_port_t *port, reg_t ID, rect_t zone, char *text, int font, unsigned int cursor,
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char inverse);
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/* Creates a new edit control list
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** Parameters: (gfxw_port_t *) port: The port containing the color values to use
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** (reg_t) ID: Text widget ID
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** (rect_t) zone: Area occupied by the text
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** (char *) text: The text
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** (int) font: The font the text is to be drawn in
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** (int) cursor: Cursor position
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** (char) inverse: Whether the edit widget should be reversed
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** Returns : (gfxw_list_t *) An appropriate widget list
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*/
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gfxw_list_t *
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sciw_new_icon_control(gfxw_port_t *port, reg_t ID, rect_t zone, int view, int loop, int cel,
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char frame, char inverse);
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/* Creates a new icon control list
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** Parameters: (gfxw_port_t *) port: The port containing the color values to use
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** (reg_t) ID: Text widget ID
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** (rect_t) zone: Area occupied by the text
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** (int x int x int) view, loop, cel: The cel to display
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** (char) frame: Whether the widget should be surrounded by a frame
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** (char) lina inverse: Whether colors should be inversed
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** Returns : (gfxw_list_t *) An appropriate widget list
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*/
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gfxw_list_t *
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sciw_new_list_control(gfxw_port_t *port, reg_t ID, rect_t zone, int font_nr, char **entries_list,
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int entries_nr, int list_top, int selection, char inverse);
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/* Creates a new list control list
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** Parameters: (gfxw_port_t *) port: The port containing the color values to use
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** (int) ID: Text widget ID
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** (rect_t) zone: Area occupied by the text
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** (int) font_nr: number of the font to use
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** (char **) entries_list: List of strings to contain within the list
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** (int) entries_nr: Number of entries in entries_list
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** (int) list_top: First list item that is visible
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** (int) selection: The list item that is selected
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** (char) invserse: The usual meaning
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** Returns : (gfxw_list_t *) An appropriate widget list
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*/
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/*---------------------*/
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/*** Menubar widgets ***/
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/*---------------------*/
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void
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sciw_set_menubar(state_t *s, gfxw_port_t *status_bar, menubar_t *menubar, int selection);
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/* Draws the menu bar
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** Parameters: (state_t *) s: The state to operate on
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** (gfxw_port_t *) status_bar: The status bar port to modify
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** (menubar_t *) menubar: The menu bar to use
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** (int) selection: Number of the menu to hightlight, or -1 for 'none'
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** Returns : (void)
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*/
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gfxw_port_t *
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sciw_new_menu(state_t *s, gfxw_port_t *status_bar, menubar_t *menubar, int selection);
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/* Creates a menu port
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** Parameters: (state_t *) s: The state to operate on
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** (gfxw_port_t *) status_bar: The status bar
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** (menubar_t *) menubar: The menu bar to use
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** (int) selection: Number of the menu to interpret
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** Returns : (gfxw_port_t *) The result port
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*/
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gfxw_port_t *
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sciw_unselect_item(state_t *s, gfxw_port_t *menu_port, menu_t *menu, int selection);
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/* Unselects a previously selected item from a menu port
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** Parameters: (state_t *) s: The state to operate on
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** (gfxw_port_t *) menu_port: The port modify
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** (menu_t *) menu: The menu the menu port corresponds to
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** (int) selection: Number of the menu entry to unselect, or -1 to do a NOP
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** Returns : (gfxw_port_t *) The modified menu
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*/
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gfxw_port_t *
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sciw_select_item(state_t *s, gfxw_port_t *menu_port, menu_t *menu, int selection);
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/* Selects a menu item from a menu port
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** Parameters: (state_t *) s: The state to operate on
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** (gfxw_port_t *) menu_port: The port modify
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** (menu_t *) menu: The menu the menu port corresponds to
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** (int) selection: Number of the menu entry to select, or -1 to do a NOP
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** Returns : (gfxw_port_t *) The modified menu
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*/
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#endif /* _!SCI_WIDGETS_H_ */
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