mirror of
https://github.com/libretro/scummvm.git
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216 lines
5.5 KiB
C++
216 lines
5.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef COMPOSER_H
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#define COMPOSER_H
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#include "common/config-file.h"
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#include "common/random.h"
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#include "common/system.h"
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#include "common/debug.h"
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#include "common/debug-channels.h"
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#include "common/textconsole.h"
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#include "common/rect.h"
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#include "engines/engine.h"
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#include "engines/util.h"
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#include "graphics/surface.h"
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#include "audio/mixer.h"
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#include "composer/resource.h"
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namespace Audio {
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class QueuingAudioStream;
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}
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namespace Composer {
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struct ComposerGameDescription;
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enum GameType {
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GType_ComposerV1,
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GType_ComposerV2
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};
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class Archive;
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struct Animation;
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class ComposerEngine;
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class Pipe;
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struct Sprite;
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enum {
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kButtonRect = 0,
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kButtonEllipse = 1,
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kButtonSprites = 4
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};
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class Button {
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public:
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Button() { }
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Button(Common::SeekableReadStream *stream, uint16 id, uint gameType);
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bool contains(const Common::Point &pos) const;
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uint16 _id;
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uint16 _type;
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uint16 _zorder;
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uint16 _scriptId;
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uint16 _scriptIdRollOn;
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uint16 _scriptIdRollOff;
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bool _active;
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Common::Rect _rect;
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Common::Array<uint16> _spriteIds;
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};
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enum {
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kEventAnimStarted = 1,
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kEventAnimDone = 2,
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kEventLoad = 3,
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kEventUnload = 4,
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kEventKeyDown = 5,
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kEventChar = 6,
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kEventKeyUp = 7
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};
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struct Library {
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uint _id;
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Archive *_archive;
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Common::List<Button> _buttons;
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};
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struct QueuedScript {
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uint32 _baseTime;
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uint32 _duration;
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uint32 _count;
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uint16 _scriptId;
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};
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struct PendingPageChange {
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PendingPageChange() { }
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PendingPageChange(uint16 id, bool remove) : _pageId(id), _remove(remove) { }
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uint16 _pageId;
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bool _remove;
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};
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class ComposerEngine : public Engine {
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protected:
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Common::Error run();
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public:
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ComposerEngine(OSystem *syst, const ComposerGameDescription *gameDesc);
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virtual ~ComposerEngine();
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virtual bool hasFeature(EngineFeature f) const;
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int getGameType() const;
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const char *getGameId() const;
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uint32 getFeatures() const;
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Common::Language getLanguage() const;
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const ComposerGameDescription *_gameDescription;
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private:
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Common::RandomSource *_rnd;
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Audio::SoundHandle _soundHandle;
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Audio::QueuingAudioStream *_audioStream;
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uint16 _currSoundPriority;
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uint32 _currentTime, _lastTime;
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bool _needsUpdate;
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Common::Array<Common::Rect> _dirtyRects;
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Graphics::Surface _surface;
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Common::List<Sprite> _sprites;
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uint _directoriesToStrip;
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Common::ConfigFile _bookIni;
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Common::List<Library> _libraries;
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Common::Array<PendingPageChange> _pendingPageChanges;
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Common::Array<uint16> _stack;
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Common::Array<uint16> _vars;
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Common::Array<QueuedScript> _queuedScripts;
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Common::List<Animation *> _anims;
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Common::List<Pipe *> _pipes;
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void onMouseDown(const Common::Point &pos);
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void onMouseMove(const Common::Point &pos);
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void onKeyDown(uint16 keyCode);
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void setCursor(uint16 id, const Common::Point &offset);
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void setCursorVisible(bool visible);
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bool _mouseEnabled;
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bool _mouseVisible;
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Common::Point _lastMousePos;
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const Button *_lastButton;
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uint16 _mouseSpriteId;
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Common::Point _mouseOffset;
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Common::String getStringFromConfig(const Common::String §ion, const Common::String &key);
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Common::String getFilename(const Common::String §ion, uint id);
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Common::String mangleFilename(Common::String filename);
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void loadLibrary(uint id);
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void unloadLibrary(uint id);
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bool hasResource(uint32 tag, uint16 id);
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Common::SeekableReadStream *getResource(uint32 tag, uint16 id);
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void runEvent(uint16 id, int16 param1, int16 param2, int16 param3);
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int16 runScript(uint16 id, int16 param1, int16 param2, int16 param3);
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int16 getArg(uint16 arg, uint16 type);
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void setArg(uint16 arg, uint16 type, uint16 val);
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void runScript(uint16 id);
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int16 scriptFuncCall(uint16 id, int16 param1, int16 param2, int16 param3);
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void playAnimation(uint16 animId, int16 param1, int16 param2, int16 param3);
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void stopAnimation(Animation *anim, bool localOnly = false, bool pipesOnly = false);
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void playWaveForAnim(uint16 id, uint16 priority, bool bufferingOnly);
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void processAnimFrame();
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bool spriteVisible(uint16 id, uint16 animId);
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Sprite *addSprite(uint16 id, uint16 animId, uint16 zorder, const Common::Point &pos);
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void removeSprite(uint16 id, uint16 animId);
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const Sprite *getSpriteAtPos(const Common::Point &pos);
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const Button *getButtonFor(const Sprite *sprite, const Common::Point &pos);
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void dirtySprite(const Sprite &sprite);
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void redraw();
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void loadCTBL(uint16 id, uint fadePercent);
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void setBackground(uint16 id);
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void decompressBitmap(uint16 type, Common::SeekableReadStream *stream, byte *buffer, uint32 size, uint width, uint height);
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bool initSprite(Sprite &sprite);
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Common::SeekableReadStream *getStreamForSprite(uint16 id);
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void drawSprite(const Sprite &sprite);
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};
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} // End of namespace Composer
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#endif
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