scummvm/engines/composer/composer.h
2011-08-23 23:13:18 +02:00

216 lines
5.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef COMPOSER_H
#define COMPOSER_H
#include "common/config-file.h"
#include "common/random.h"
#include "common/system.h"
#include "common/debug.h"
#include "common/debug-channels.h"
#include "common/textconsole.h"
#include "common/rect.h"
#include "engines/engine.h"
#include "engines/util.h"
#include "graphics/surface.h"
#include "audio/mixer.h"
#include "composer/resource.h"
namespace Audio {
class QueuingAudioStream;
}
namespace Composer {
struct ComposerGameDescription;
enum GameType {
GType_ComposerV1,
GType_ComposerV2
};
class Archive;
struct Animation;
class ComposerEngine;
class Pipe;
struct Sprite;
enum {
kButtonRect = 0,
kButtonEllipse = 1,
kButtonSprites = 4
};
class Button {
public:
Button() { }
Button(Common::SeekableReadStream *stream, uint16 id, uint gameType);
bool contains(const Common::Point &pos) const;
uint16 _id;
uint16 _type;
uint16 _zorder;
uint16 _scriptId;
uint16 _scriptIdRollOn;
uint16 _scriptIdRollOff;
bool _active;
Common::Rect _rect;
Common::Array<uint16> _spriteIds;
};
enum {
kEventAnimStarted = 1,
kEventAnimDone = 2,
kEventLoad = 3,
kEventUnload = 4,
kEventKeyDown = 5,
kEventChar = 6,
kEventKeyUp = 7
};
struct Library {
uint _id;
Archive *_archive;
Common::List<Button> _buttons;
};
struct QueuedScript {
uint32 _baseTime;
uint32 _duration;
uint32 _count;
uint16 _scriptId;
};
struct PendingPageChange {
PendingPageChange() { }
PendingPageChange(uint16 id, bool remove) : _pageId(id), _remove(remove) { }
uint16 _pageId;
bool _remove;
};
class ComposerEngine : public Engine {
protected:
Common::Error run();
public:
ComposerEngine(OSystem *syst, const ComposerGameDescription *gameDesc);
virtual ~ComposerEngine();
virtual bool hasFeature(EngineFeature f) const;
int getGameType() const;
const char *getGameId() const;
uint32 getFeatures() const;
Common::Language getLanguage() const;
const ComposerGameDescription *_gameDescription;
private:
Common::RandomSource *_rnd;
Audio::SoundHandle _soundHandle;
Audio::QueuingAudioStream *_audioStream;
uint16 _currSoundPriority;
uint32 _currentTime, _lastTime;
bool _needsUpdate;
Common::Array<Common::Rect> _dirtyRects;
Graphics::Surface _surface;
Common::List<Sprite> _sprites;
uint _directoriesToStrip;
Common::ConfigFile _bookIni;
Common::List<Library> _libraries;
Common::Array<PendingPageChange> _pendingPageChanges;
Common::Array<uint16> _stack;
Common::Array<uint16> _vars;
Common::Array<QueuedScript> _queuedScripts;
Common::List<Animation *> _anims;
Common::List<Pipe *> _pipes;
void onMouseDown(const Common::Point &pos);
void onMouseMove(const Common::Point &pos);
void onKeyDown(uint16 keyCode);
void setCursor(uint16 id, const Common::Point &offset);
void setCursorVisible(bool visible);
bool _mouseEnabled;
bool _mouseVisible;
Common::Point _lastMousePos;
const Button *_lastButton;
uint16 _mouseSpriteId;
Common::Point _mouseOffset;
Common::String getStringFromConfig(const Common::String &section, const Common::String &key);
Common::String getFilename(const Common::String &section, uint id);
Common::String mangleFilename(Common::String filename);
void loadLibrary(uint id);
void unloadLibrary(uint id);
bool hasResource(uint32 tag, uint16 id);
Common::SeekableReadStream *getResource(uint32 tag, uint16 id);
void runEvent(uint16 id, int16 param1, int16 param2, int16 param3);
int16 runScript(uint16 id, int16 param1, int16 param2, int16 param3);
int16 getArg(uint16 arg, uint16 type);
void setArg(uint16 arg, uint16 type, uint16 val);
void runScript(uint16 id);
int16 scriptFuncCall(uint16 id, int16 param1, int16 param2, int16 param3);
void playAnimation(uint16 animId, int16 param1, int16 param2, int16 param3);
void stopAnimation(Animation *anim, bool localOnly = false, bool pipesOnly = false);
void playWaveForAnim(uint16 id, uint16 priority, bool bufferingOnly);
void processAnimFrame();
bool spriteVisible(uint16 id, uint16 animId);
Sprite *addSprite(uint16 id, uint16 animId, uint16 zorder, const Common::Point &pos);
void removeSprite(uint16 id, uint16 animId);
const Sprite *getSpriteAtPos(const Common::Point &pos);
const Button *getButtonFor(const Sprite *sprite, const Common::Point &pos);
void dirtySprite(const Sprite &sprite);
void redraw();
void loadCTBL(uint16 id, uint fadePercent);
void setBackground(uint16 id);
void decompressBitmap(uint16 type, Common::SeekableReadStream *stream, byte *buffer, uint32 size, uint width, uint height);
bool initSprite(Sprite &sprite);
Common::SeekableReadStream *getStreamForSprite(uint16 id);
void drawSprite(const Sprite &sprite);
};
} // End of namespace Composer
#endif