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https://github.com/libretro/scummvm.git
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4628833a32
This fixes bug #3310782. However, as I was unable to get the games working in a Mac emulator, this is an educated guess at this point.
786 lines
23 KiB
C++
786 lines
23 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/timer.h"
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#include "common/util.h"
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#include "common/system.h"
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#include "graphics/surface.h"
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#include "engines/util.h"
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#include "sci/sci.h"
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#include "sci/engine/state.h"
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#include "sci/graphics/screen.h"
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#include "sci/graphics/view.h"
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namespace Sci {
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GfxScreen::GfxScreen(ResourceManager *resMan) : _resMan(resMan) {
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// Scale the screen, if needed
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_upscaledHires = GFX_SCREEN_UPSCALED_DISABLED;
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// King's Quest 6 and Gabriel Knight 1 have hires content, gk1/cd was able
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// to provide that under DOS as well, but as gk1/floppy does support
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// upscaled hires scriptswise, but doesn't actually have the hires content
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// we need to limit it to platform windows.
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if (g_sci->getPlatform() == Common::kPlatformWindows) {
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if (g_sci->getGameId() == GID_KQ6)
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_upscaledHires = GFX_SCREEN_UPSCALED_640x440;
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#ifdef ENABLE_SCI32
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if (g_sci->getGameId() == GID_GK1)
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_upscaledHires = GFX_SCREEN_UPSCALED_640x480;
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#endif
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}
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#ifdef ENABLE_SCI32
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// GK1 Mac uses a 640x480 resolution too
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if (g_sci->getGameId() == GID_GK1 && g_sci->getPlatform() == Common::kPlatformMacintosh)
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_upscaledHires = GFX_SCREEN_UPSCALED_640x480;
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#endif
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if (_resMan->detectHires()) {
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_width = 640;
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_height = 480;
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} else {
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_width = 320;
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_height = getLowResScreenHeight();
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}
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// Japanese versions of games use hi-res font on upscaled version of the game.
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if ((g_sci->getLanguage() == Common::JA_JPN) && (getSciVersion() <= SCI_VERSION_1_1))
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_upscaledHires = GFX_SCREEN_UPSCALED_640x400;
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_pixels = _width * _height;
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switch (_upscaledHires) {
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case GFX_SCREEN_UPSCALED_640x400:
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_displayWidth = 640;
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_displayHeight = 400;
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for (int i = 0; i <= _height; i++)
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_upscaledMapping[i] = i * 2;
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break;
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case GFX_SCREEN_UPSCALED_640x440:
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_displayWidth = 640;
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_displayHeight = 440;
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for (int i = 0; i <= _height; i++)
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_upscaledMapping[i] = (i * 11) / 5;
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break;
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case GFX_SCREEN_UPSCALED_640x480:
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_displayWidth = 640;
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_displayHeight = 480;
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for (int i = 0; i <= _height; i++)
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_upscaledMapping[i] = (i * 12) / 5;
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break;
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default:
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_displayWidth = _width;
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_displayHeight = _height;
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memset(&_upscaledMapping, 0, sizeof(_upscaledMapping) );
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break;
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}
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_displayPixels = _displayWidth * _displayHeight;
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_visualScreen = (byte *)calloc(_pixels, 1);
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_priorityScreen = (byte *)calloc(_pixels, 1);
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_controlScreen = (byte *)calloc(_pixels, 1);
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_displayScreen = (byte *)calloc(_displayPixels, 1);
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// Sets display screen to be actually displayed
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_activeScreen = _displayScreen;
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_picNotValid = 0;
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_picNotValidSci11 = 0;
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_unditheringEnabled = true;
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_fontIsUpscaled = false;
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if (_resMan->getViewType() != kViewEga) {
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// It is not 100% accurate to set white to be 255 for Amiga 32-color
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// games. But 255 is defined as white in our SCI at all times, so it
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// doesn't matter.
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_colorWhite = 255;
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if (getSciVersion() >= SCI_VERSION_1_1)
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_colorDefaultVectorData = 255;
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else
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_colorDefaultVectorData = 0;
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} else {
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_colorWhite = 15;
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_colorDefaultVectorData = 0;
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}
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// Initialize the actual screen
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if (g_sci->hasMacIconBar()) {
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// For SCI1.1 Mac games with the custom icon bar, we need to expand the screen
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// to accommodate for the icon bar. Of course, both KQ6 and QFG1 VGA differ in size.
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// We add 2 to the height of the icon bar to add a buffer between the screen and the
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// icon bar (as did the original interpreter).
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if (g_sci->getGameId() == GID_KQ6)
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initGraphics(_displayWidth, _displayHeight + 26 + 2, _displayWidth > 320);
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else if (g_sci->getGameId() == GID_FREDDYPHARKAS)
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initGraphics(_displayWidth, _displayHeight + 28 + 2, _displayWidth > 320);
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else
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error("Unknown SCI1.1 Mac game");
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} else
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initGraphics(_displayWidth, _displayHeight, _displayWidth > 320);
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}
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GfxScreen::~GfxScreen() {
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free(_visualScreen);
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free(_priorityScreen);
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free(_controlScreen);
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free(_displayScreen);
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}
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void GfxScreen::copyToScreen() {
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g_system->copyRectToScreen(_activeScreen, _displayWidth, 0, 0, _displayWidth, _displayHeight);
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}
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void GfxScreen::copyFromScreen(byte *buffer) {
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// TODO this ignores the pitch
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Graphics::Surface *screen = g_system->lockScreen();
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memcpy(buffer, screen->pixels, _displayPixels);
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g_system->unlockScreen();
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}
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void GfxScreen::kernelSyncWithFramebuffer() {
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// TODO this ignores the pitch
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Graphics::Surface *screen = g_system->lockScreen();
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memcpy(_displayScreen, screen->pixels, _displayPixels);
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g_system->unlockScreen();
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}
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void GfxScreen::copyRectToScreen(const Common::Rect &rect) {
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if (!_upscaledHires) {
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g_system->copyRectToScreen(_activeScreen + rect.top * _displayWidth + rect.left, _displayWidth, rect.left, rect.top, rect.width(), rect.height());
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} else {
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int rectHeight = _upscaledMapping[rect.bottom] - _upscaledMapping[rect.top];
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g_system->copyRectToScreen(_activeScreen + _upscaledMapping[rect.top] * _displayWidth + rect.left * 2, _displayWidth, rect.left * 2, _upscaledMapping[rect.top], rect.width() * 2, rectHeight);
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}
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}
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/**
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* This copies a rect to screen w/o scaling adjustment and is only meant to be
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* used on hires graphics used in upscaled hires mode.
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*/
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void GfxScreen::copyDisplayRectToScreen(const Common::Rect &rect) {
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if (!_upscaledHires)
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error("copyDisplayRectToScreen: not in upscaled hires mode");
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g_system->copyRectToScreen(_activeScreen + rect.top * _displayWidth + rect.left, _displayWidth, rect.left, rect.top, rect.width(), rect.height());
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}
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void GfxScreen::copyRectToScreen(const Common::Rect &rect, int16 x, int16 y) {
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if (!_upscaledHires) {
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g_system->copyRectToScreen(_activeScreen + rect.top * _displayWidth + rect.left, _displayWidth, x, y, rect.width(), rect.height());
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} else {
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int rectHeight = _upscaledMapping[rect.bottom] - _upscaledMapping[rect.top];
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g_system->copyRectToScreen(_activeScreen + _upscaledMapping[rect.top] * _displayWidth + rect.left * 2, _displayWidth, x * 2, _upscaledMapping[y], rect.width() * 2, rectHeight);
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}
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}
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byte GfxScreen::getDrawingMask(byte color, byte prio, byte control) {
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byte flag = 0;
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if (color != 255)
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flag |= GFX_SCREEN_MASK_VISUAL;
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if (prio != 255)
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flag |= GFX_SCREEN_MASK_PRIORITY;
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if (control != 255)
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flag |= GFX_SCREEN_MASK_CONTROL;
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return flag;
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}
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void GfxScreen::putPixel(int x, int y, byte drawMask, byte color, byte priority, byte control) {
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int offset = y * _width + x;
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if (drawMask & GFX_SCREEN_MASK_VISUAL) {
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_visualScreen[offset] = color;
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if (!_upscaledHires) {
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_displayScreen[offset] = color;
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} else {
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int displayOffset = _upscaledMapping[y] * _displayWidth + x * 2;
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int heightOffsetBreak = (_upscaledMapping[y + 1] - _upscaledMapping[y]) * _displayWidth;
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int heightOffset = 0;
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do {
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_displayScreen[displayOffset + heightOffset] = color;
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_displayScreen[displayOffset + heightOffset + 1] = color;
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heightOffset += _displayWidth;
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} while (heightOffset != heightOffsetBreak);
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}
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}
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if (drawMask & GFX_SCREEN_MASK_PRIORITY)
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_priorityScreen[offset] = priority;
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if (drawMask & GFX_SCREEN_MASK_CONTROL)
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_controlScreen[offset] = control;
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}
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/**
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* This is used to put font pixels onto the screen - we adjust differently, so that we won't
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* do triple pixel lines in any case on upscaled hires. That way the font will not get distorted
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* Sierra SCI didn't do this
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*/
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void GfxScreen::putFontPixel(int startingY, int x, int y, byte color) {
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if (_fontIsUpscaled) {
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// Do not scale ourselves, but put it on the display directly
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putPixelOnDisplay(x, y + startingY, color);
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} else {
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int offset = (startingY + y) * _width + x;
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_visualScreen[offset] = color;
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if (!_upscaledHires) {
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_displayScreen[offset] = color;
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} else {
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int displayOffset = (_upscaledMapping[startingY] + y * 2) * _displayWidth + x * 2;
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_displayScreen[displayOffset] = color;
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_displayScreen[displayOffset + 1] = color;
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displayOffset += _displayWidth;
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_displayScreen[displayOffset] = color;
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_displayScreen[displayOffset + 1] = color;
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}
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}
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}
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/**
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* This will just change a pixel directly on displayscreen. It is supposed to be
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* only used on upscaled-Hires games where hires content needs to get drawn ONTO
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* the upscaled display screen (like japanese fonts, hires portraits, etc.).
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*/
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void GfxScreen::putPixelOnDisplay(int x, int y, byte color) {
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int offset = y * _displayWidth + x;
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_displayScreen[offset] = color;
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}
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/**
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* Sierra's Bresenham line drawing.
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* WARNING: Do not replace this with Graphics::drawLine(), as this causes issues
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* with flood fill, due to small difference in the Bresenham logic.
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*/
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void GfxScreen::drawLine(Common::Point startPoint, Common::Point endPoint, byte color, byte priority, byte control) {
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int16 left = startPoint.x;
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int16 top = startPoint.y;
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int16 right = endPoint.x;
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int16 bottom = endPoint.y;
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//set_drawing_flag
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byte drawMask = getDrawingMask(color, priority, control);
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// horizontal line
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if (top == bottom) {
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if (right < left)
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SWAP(right, left);
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for (int i = left; i <= right; i++)
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putPixel(i, top, drawMask, color, priority, control);
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return;
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}
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// vertical line
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if (left == right) {
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if (top > bottom)
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SWAP(top, bottom);
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for (int i = top; i <= bottom; i++)
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putPixel(left, i, drawMask, color, priority, control);
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return;
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}
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// sloped line - draw with Bresenham algorithm
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int dy = bottom - top;
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int dx = right - left;
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int stepy = dy < 0 ? -1 : 1;
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int stepx = dx < 0 ? -1 : 1;
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dy = ABS(dy) << 1;
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dx = ABS(dx) << 1;
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// setting the 1st and last pixel
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putPixel(left, top, drawMask, color, priority, control);
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putPixel(right, bottom, drawMask, color, priority, control);
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// drawing the line
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if (dx > dy) { // going horizontal
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int fraction = dy - (dx >> 1);
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while (left != right) {
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if (fraction >= 0) {
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top += stepy;
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fraction -= dx;
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}
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left += stepx;
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fraction += dy;
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putPixel(left, top, drawMask, color, priority, control);
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}
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} else { // going vertical
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int fraction = dx - (dy >> 1);
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while (top != bottom) {
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if (fraction >= 0) {
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left += stepx;
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fraction -= dy;
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}
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top += stepy;
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fraction += dx;
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putPixel(left, top, drawMask, color, priority, control);
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}
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}
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}
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// We put hires kanji chars onto upscaled background, so we need to adjust
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// coordinates. Caller gives use low-res ones.
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void GfxScreen::putKanjiChar(Graphics::FontSJIS *commonFont, int16 x, int16 y, uint16 chr, byte color) {
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byte *displayPtr = _displayScreen + y * _displayWidth * 2 + x * 2;
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// we don't use outline, so color 0 is actually not used
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commonFont->drawChar(displayPtr, chr, _displayWidth, 1, color, 0);
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}
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byte GfxScreen::getVisual(int x, int y) {
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return _visualScreen[y * _width + x];
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}
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byte GfxScreen::getPriority(int x, int y) {
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return _priorityScreen[y * _width + x];
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}
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byte GfxScreen::getControl(int x, int y) {
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return _controlScreen[y * _width + x];
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}
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byte GfxScreen::isFillMatch(int16 x, int16 y, byte screenMask, byte t_color, byte t_pri, byte t_con, bool isEGA) {
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int offset = y * _width + x;
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byte match = 0;
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if (screenMask & GFX_SCREEN_MASK_VISUAL) {
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if (!isEGA) {
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if (*(_visualScreen + offset) == t_color)
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match |= GFX_SCREEN_MASK_VISUAL;
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} else {
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// In EGA games a pixel in the framebuffer is only 4 bits. We store
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// a full byte per pixel to allow undithering, but when comparing
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// pixels for flood-fill purposes, we should only compare the
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// visible color of a pixel.
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byte c = *(_visualScreen + offset);
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if ((x ^ y) & 1)
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c = (c ^ (c >> 4)) & 0x0F;
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else
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c = c & 0x0F;
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if (c == t_color)
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match |= GFX_SCREEN_MASK_VISUAL;
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}
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}
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if ((screenMask & GFX_SCREEN_MASK_PRIORITY) && *(_priorityScreen + offset) == t_pri)
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match |= GFX_SCREEN_MASK_PRIORITY;
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if ((screenMask & GFX_SCREEN_MASK_CONTROL) && *(_controlScreen + offset) == t_con)
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match |= GFX_SCREEN_MASK_CONTROL;
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return match;
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}
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int GfxScreen::bitsGetDataSize(Common::Rect rect, byte mask) {
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int byteCount = sizeof(rect) + sizeof(mask);
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int pixels = rect.width() * rect.height();
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if (mask & GFX_SCREEN_MASK_VISUAL) {
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byteCount += pixels; // _visualScreen
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if (!_upscaledHires) {
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byteCount += pixels; // _displayScreen
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} else {
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int rectHeight = _upscaledMapping[rect.bottom] - _upscaledMapping[rect.top];
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byteCount += rectHeight * rect.width() * 2; // _displayScreen (upscaled hires)
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}
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}
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if (mask & GFX_SCREEN_MASK_PRIORITY) {
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byteCount += pixels; // _priorityScreen
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}
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if (mask & GFX_SCREEN_MASK_CONTROL) {
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byteCount += pixels; // _controlScreen
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}
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if (mask & GFX_SCREEN_MASK_DISPLAY) {
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if (!_upscaledHires)
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error("bitsGetDataSize() called w/o being in upscaled hires mode");
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byteCount += pixels; // _displayScreen (coordinates actually are given to us for hires displayScreen)
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}
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return byteCount;
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}
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void GfxScreen::bitsSave(Common::Rect rect, byte mask, byte *memoryPtr) {
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memcpy(memoryPtr, (void *)&rect, sizeof(rect)); memoryPtr += sizeof(rect);
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memcpy(memoryPtr, (void *)&mask, sizeof(mask)); memoryPtr += sizeof(mask);
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if (mask & GFX_SCREEN_MASK_VISUAL) {
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bitsSaveScreen(rect, _visualScreen, _width, memoryPtr);
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bitsSaveDisplayScreen(rect, memoryPtr);
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}
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if (mask & GFX_SCREEN_MASK_PRIORITY) {
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bitsSaveScreen(rect, _priorityScreen, _width, memoryPtr);
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}
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if (mask & GFX_SCREEN_MASK_CONTROL) {
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bitsSaveScreen(rect, _controlScreen, _width, memoryPtr);
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}
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if (mask & GFX_SCREEN_MASK_DISPLAY) {
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if (!_upscaledHires)
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error("bitsSave() called w/o being in upscaled hires mode");
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bitsSaveScreen(rect, _displayScreen, _displayWidth, memoryPtr);
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}
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}
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void GfxScreen::bitsSaveScreen(Common::Rect rect, byte *screen, uint16 screenWidth, byte *&memoryPtr) {
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int width = rect.width();
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int y;
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screen += (rect.top * screenWidth) + rect.left;
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for (y = rect.top; y < rect.bottom; y++) {
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memcpy(memoryPtr, (void*)screen, width); memoryPtr += width;
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screen += screenWidth;
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}
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}
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void GfxScreen::bitsSaveDisplayScreen(Common::Rect rect, byte *&memoryPtr) {
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byte *screen = _displayScreen;
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int width = rect.width();
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int y;
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if (!_upscaledHires) {
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screen += (rect.top * _displayWidth) + rect.left;
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} else {
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screen += (_upscaledMapping[rect.top] * _displayWidth) + rect.left * 2;
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width *= 2;
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rect.top = _upscaledMapping[rect.top];
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rect.bottom = _upscaledMapping[rect.bottom];
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}
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for (y = rect.top; y < rect.bottom; y++) {
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memcpy(memoryPtr, (void*)screen, width); memoryPtr += width;
|
|
screen += _displayWidth;
|
|
}
|
|
}
|
|
|
|
void GfxScreen::bitsGetRect(byte *memoryPtr, Common::Rect *destRect) {
|
|
memcpy((void *)destRect, memoryPtr, sizeof(Common::Rect));
|
|
}
|
|
|
|
void GfxScreen::bitsRestore(byte *memoryPtr) {
|
|
Common::Rect rect;
|
|
byte mask;
|
|
|
|
memcpy((void *)&rect, memoryPtr, sizeof(rect)); memoryPtr += sizeof(rect);
|
|
memcpy((void *)&mask, memoryPtr, sizeof(mask)); memoryPtr += sizeof(mask);
|
|
|
|
if (mask & GFX_SCREEN_MASK_VISUAL) {
|
|
bitsRestoreScreen(rect, memoryPtr, _visualScreen, _width);
|
|
bitsRestoreDisplayScreen(rect, memoryPtr);
|
|
}
|
|
if (mask & GFX_SCREEN_MASK_PRIORITY) {
|
|
bitsRestoreScreen(rect, memoryPtr, _priorityScreen, _width);
|
|
}
|
|
if (mask & GFX_SCREEN_MASK_CONTROL) {
|
|
bitsRestoreScreen(rect, memoryPtr, _controlScreen, _width);
|
|
}
|
|
if (mask & GFX_SCREEN_MASK_DISPLAY) {
|
|
if (!_upscaledHires)
|
|
error("bitsRestore() called w/o being in upscaled hires mode");
|
|
bitsRestoreScreen(rect, memoryPtr, _displayScreen, _displayWidth);
|
|
// WORKAROUND - we are not sure what sierra is doing. If we don't do this here, portraits won't get fully removed
|
|
// from screen. Some lowres showBits() call is used for that and it's not covering the whole area
|
|
// We would need to find out inside the kq6 windows interpreter, but this here works already and seems not to have
|
|
// any side-effects. The whole hires is hacked into the interpreter, so maybe this is even right.
|
|
copyDisplayRectToScreen(rect);
|
|
}
|
|
}
|
|
|
|
void GfxScreen::bitsRestoreScreen(Common::Rect rect, byte *&memoryPtr, byte *screen, uint16 screenWidth) {
|
|
int width = rect.width();
|
|
int y;
|
|
|
|
screen += (rect.top * screenWidth) + rect.left;
|
|
|
|
for (y = rect.top; y < rect.bottom; y++) {
|
|
memcpy((void*) screen, memoryPtr, width); memoryPtr += width;
|
|
screen += screenWidth;
|
|
}
|
|
}
|
|
|
|
void GfxScreen::bitsRestoreDisplayScreen(Common::Rect rect, byte *&memoryPtr) {
|
|
byte *screen = _displayScreen;
|
|
int width = rect.width();
|
|
int y;
|
|
|
|
if (!_upscaledHires) {
|
|
screen += (rect.top * _displayWidth) + rect.left;
|
|
} else {
|
|
screen += (_upscaledMapping[rect.top] * _displayWidth) + rect.left * 2;
|
|
width *= 2;
|
|
rect.top = _upscaledMapping[rect.top];
|
|
rect.bottom = _upscaledMapping[rect.bottom];
|
|
}
|
|
|
|
for (y = rect.top; y < rect.bottom; y++) {
|
|
memcpy((void*) screen, memoryPtr, width); memoryPtr += width;
|
|
screen += _displayWidth;
|
|
}
|
|
}
|
|
|
|
void GfxScreen::setVerticalShakePos(uint16 shakePos) {
|
|
if (!_upscaledHires)
|
|
g_system->setShakePos(shakePos);
|
|
else
|
|
g_system->setShakePos(shakePos * 2);
|
|
}
|
|
|
|
void GfxScreen::kernelShakeScreen(uint16 shakeCount, uint16 directions) {
|
|
while (shakeCount--) {
|
|
if (directions & SCI_SHAKE_DIRECTION_VERTICAL)
|
|
setVerticalShakePos(10);
|
|
// TODO: horizontal shakes
|
|
g_system->updateScreen();
|
|
g_sci->getEngineState()->wait(3);
|
|
|
|
if (directions & SCI_SHAKE_DIRECTION_VERTICAL)
|
|
setVerticalShakePos(0);
|
|
|
|
g_system->updateScreen();
|
|
g_sci->getEngineState()->wait(3);
|
|
}
|
|
}
|
|
|
|
void GfxScreen::dither(bool addToFlag) {
|
|
int y, x;
|
|
byte color, ditheredColor;
|
|
byte *visualPtr = _visualScreen;
|
|
byte *displayPtr = _displayScreen;
|
|
|
|
if (!_unditheringEnabled) {
|
|
// Do dithering on visual and display-screen
|
|
for (y = 0; y < _height; y++) {
|
|
for (x = 0; x < _width; x++) {
|
|
color = *visualPtr;
|
|
if (color & 0xF0) {
|
|
color ^= color << 4;
|
|
color = ((x^y) & 1) ? color >> 4 : color & 0x0F;
|
|
*displayPtr = color;
|
|
if (_upscaledHires) {
|
|
*(displayPtr + 1) = color;
|
|
*(displayPtr + _displayWidth) = color;
|
|
*(displayPtr + _displayWidth + 1) = color;
|
|
}
|
|
*visualPtr = color;
|
|
}
|
|
visualPtr++; displayPtr++;
|
|
if (_upscaledHires)
|
|
displayPtr++;
|
|
}
|
|
if (_upscaledHires)
|
|
displayPtr += _displayWidth;
|
|
}
|
|
} else {
|
|
if (!addToFlag)
|
|
memset(&_ditheredPicColors, 0, sizeof(_ditheredPicColors));
|
|
// Do dithering on visual screen and put decoded but undithered byte onto display-screen
|
|
for (y = 0; y < _height; y++) {
|
|
for (x = 0; x < _width; x++) {
|
|
color = *visualPtr;
|
|
if (color & 0xF0) {
|
|
color ^= color << 4;
|
|
// remember dither combination for cel-undithering
|
|
_ditheredPicColors[color]++;
|
|
// if decoded color wants do dither with black on left side, we turn it around
|
|
// otherwise the normal ega color would get used for display
|
|
if (color & 0xF0) {
|
|
ditheredColor = color;
|
|
} else {
|
|
ditheredColor = color << 4;
|
|
}
|
|
*displayPtr = ditheredColor;
|
|
if (_upscaledHires) {
|
|
*(displayPtr + 1) = ditheredColor;
|
|
*(displayPtr + _displayWidth) = ditheredColor;
|
|
*(displayPtr + _displayWidth + 1) = ditheredColor;
|
|
}
|
|
color = ((x^y) & 1) ? color >> 4 : color & 0x0F;
|
|
*visualPtr = color;
|
|
}
|
|
visualPtr++; displayPtr++;
|
|
if (_upscaledHires)
|
|
displayPtr++;
|
|
}
|
|
if (_upscaledHires)
|
|
displayPtr += _displayWidth;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GfxScreen::ditherForceDitheredColor(byte color) {
|
|
_ditheredPicColors[color] = 256;
|
|
}
|
|
|
|
void GfxScreen::enableUndithering(bool flag) {
|
|
_unditheringEnabled = flag;
|
|
}
|
|
|
|
int16 *GfxScreen::unditherGetDitheredBgColors() {
|
|
if (_unditheringEnabled)
|
|
return _ditheredPicColors;
|
|
else
|
|
return NULL;
|
|
}
|
|
|
|
void GfxScreen::debugShowMap(int mapNo) {
|
|
// We cannot really support changing maps when in upscaledHires mode
|
|
if (_upscaledHires)
|
|
return;
|
|
|
|
switch (mapNo) {
|
|
case 0:
|
|
_activeScreen = _visualScreen;
|
|
break;
|
|
case 1:
|
|
_activeScreen = _priorityScreen;
|
|
break;
|
|
case 2:
|
|
_activeScreen = _controlScreen;
|
|
break;
|
|
case 3:
|
|
_activeScreen = _displayScreen;
|
|
break;
|
|
}
|
|
copyToScreen();
|
|
}
|
|
|
|
void GfxScreen::scale2x(const byte *src, byte *dst, int16 srcWidth, int16 srcHeight, byte bytesPerPixel) {
|
|
assert(bytesPerPixel == 1 || bytesPerPixel == 2);
|
|
const int newWidth = srcWidth * 2;
|
|
const int pitch = newWidth * bytesPerPixel;
|
|
const byte *srcPtr = src;
|
|
|
|
if (bytesPerPixel == 1) {
|
|
for (int y = 0; y < srcHeight; y++) {
|
|
for (int x = 0; x < srcWidth; x++) {
|
|
const byte color = *srcPtr++;
|
|
dst[0] = color;
|
|
dst[1] = color;
|
|
dst[newWidth] = color;
|
|
dst[newWidth + 1] = color;
|
|
dst += 2;
|
|
}
|
|
dst += newWidth;
|
|
}
|
|
} else if (bytesPerPixel == 2) {
|
|
for (int y = 0; y < srcHeight; y++) {
|
|
for (int x = 0; x < srcWidth; x++) {
|
|
const byte color = *srcPtr++;
|
|
const byte color2 = *srcPtr++;
|
|
dst[0] = color;
|
|
dst[1] = color2;
|
|
dst[2] = color;
|
|
dst[3] = color2;
|
|
dst[pitch] = color;
|
|
dst[pitch + 1] = color2;
|
|
dst[pitch + 2] = color;
|
|
dst[pitch + 3] = color2;
|
|
dst += 4;
|
|
}
|
|
dst += pitch;
|
|
}
|
|
}
|
|
}
|
|
|
|
struct UpScaledAdjust {
|
|
GfxScreenUpscaledMode gameHiresMode;
|
|
Sci32ViewNativeResolution viewNativeRes;
|
|
int numerator;
|
|
int denominator;
|
|
};
|
|
|
|
static const UpScaledAdjust s_upscaledAdjustTable[] = {
|
|
{ GFX_SCREEN_UPSCALED_640x480, SCI_VIEW_NATIVERES_640x400, 5, 6 }
|
|
};
|
|
|
|
void GfxScreen::adjustToUpscaledCoordinates(int16 &y, int16 &x, Sci32ViewNativeResolution viewNativeRes) {
|
|
x *= 2;
|
|
y = _upscaledMapping[y];
|
|
|
|
for (int i = 0; i < ARRAYSIZE(s_upscaledAdjustTable); i++) {
|
|
if (s_upscaledAdjustTable[i].gameHiresMode == _upscaledHires &&
|
|
s_upscaledAdjustTable[i].viewNativeRes == viewNativeRes) {
|
|
y = (y * s_upscaledAdjustTable[i].numerator) / s_upscaledAdjustTable[i].denominator;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GfxScreen::adjustBackUpscaledCoordinates(int16 &y, int16 &x, Sci32ViewNativeResolution viewNativeRes) {
|
|
for (int i = 0; i < ARRAYSIZE(s_upscaledAdjustTable); i++) {
|
|
if (s_upscaledAdjustTable[i].gameHiresMode == _upscaledHires &&
|
|
s_upscaledAdjustTable[i].viewNativeRes == viewNativeRes) {
|
|
y = (y * s_upscaledAdjustTable[i].denominator) / s_upscaledAdjustTable[i].numerator;
|
|
break;
|
|
}
|
|
}
|
|
|
|
switch (_upscaledHires) {
|
|
case GFX_SCREEN_UPSCALED_640x400:
|
|
x /= 2;
|
|
y /= 2;
|
|
break;
|
|
case GFX_SCREEN_UPSCALED_640x440:
|
|
x /= 2;
|
|
y = (y * 5) / 11;
|
|
break;
|
|
case GFX_SCREEN_UPSCALED_640x480:
|
|
x /= 2;
|
|
y = (y * 5) / 12;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
int16 GfxScreen::kernelPicNotValid(int16 newPicNotValid) {
|
|
int16 oldPicNotValid;
|
|
|
|
if (getSciVersion() >= SCI_VERSION_1_1) {
|
|
oldPicNotValid = _picNotValidSci11;
|
|
|
|
if (newPicNotValid != -1)
|
|
_picNotValidSci11 = newPicNotValid;
|
|
} else {
|
|
oldPicNotValid = _picNotValid;
|
|
|
|
if (newPicNotValid != -1)
|
|
_picNotValid = newPicNotValid;
|
|
}
|
|
|
|
return oldPicNotValid;
|
|
}
|
|
|
|
uint16 GfxScreen::getLowResScreenHeight() {
|
|
// Some Mac SCI1/1.1 games only take up 190 rows and do not
|
|
// have the menu bar.
|
|
// TODO: Verify that LSL1 and LSL5 use height 190
|
|
if (g_sci->getPlatform() == Common::kPlatformMacintosh) {
|
|
switch (g_sci->getGameId()) {
|
|
case GID_FREDDYPHARKAS:
|
|
case GID_KQ5:
|
|
case GID_KQ6:
|
|
case GID_LSL1:
|
|
case GID_LSL5:
|
|
case GID_SQ1:
|
|
return 190;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Everything else is 200
|
|
return 200;
|
|
}
|
|
|
|
} // End of namespace Sci
|