scummvm/engines/sci/graphics/screen.cpp
Walter van Niftrik 4628833a32 SCI: Set Mac versions of LSL1 and LSL5 to screen height 190.
This fixes bug #3310782. However, as I was unable to get the games working in
a Mac emulator, this is an educated guess at this point.
2011-06-04 15:32:57 +02:00

786 lines
23 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/timer.h"
#include "common/util.h"
#include "common/system.h"
#include "graphics/surface.h"
#include "engines/util.h"
#include "sci/sci.h"
#include "sci/engine/state.h"
#include "sci/graphics/screen.h"
#include "sci/graphics/view.h"
namespace Sci {
GfxScreen::GfxScreen(ResourceManager *resMan) : _resMan(resMan) {
// Scale the screen, if needed
_upscaledHires = GFX_SCREEN_UPSCALED_DISABLED;
// King's Quest 6 and Gabriel Knight 1 have hires content, gk1/cd was able
// to provide that under DOS as well, but as gk1/floppy does support
// upscaled hires scriptswise, but doesn't actually have the hires content
// we need to limit it to platform windows.
if (g_sci->getPlatform() == Common::kPlatformWindows) {
if (g_sci->getGameId() == GID_KQ6)
_upscaledHires = GFX_SCREEN_UPSCALED_640x440;
#ifdef ENABLE_SCI32
if (g_sci->getGameId() == GID_GK1)
_upscaledHires = GFX_SCREEN_UPSCALED_640x480;
#endif
}
#ifdef ENABLE_SCI32
// GK1 Mac uses a 640x480 resolution too
if (g_sci->getGameId() == GID_GK1 && g_sci->getPlatform() == Common::kPlatformMacintosh)
_upscaledHires = GFX_SCREEN_UPSCALED_640x480;
#endif
if (_resMan->detectHires()) {
_width = 640;
_height = 480;
} else {
_width = 320;
_height = getLowResScreenHeight();
}
// Japanese versions of games use hi-res font on upscaled version of the game.
if ((g_sci->getLanguage() == Common::JA_JPN) && (getSciVersion() <= SCI_VERSION_1_1))
_upscaledHires = GFX_SCREEN_UPSCALED_640x400;
_pixels = _width * _height;
switch (_upscaledHires) {
case GFX_SCREEN_UPSCALED_640x400:
_displayWidth = 640;
_displayHeight = 400;
for (int i = 0; i <= _height; i++)
_upscaledMapping[i] = i * 2;
break;
case GFX_SCREEN_UPSCALED_640x440:
_displayWidth = 640;
_displayHeight = 440;
for (int i = 0; i <= _height; i++)
_upscaledMapping[i] = (i * 11) / 5;
break;
case GFX_SCREEN_UPSCALED_640x480:
_displayWidth = 640;
_displayHeight = 480;
for (int i = 0; i <= _height; i++)
_upscaledMapping[i] = (i * 12) / 5;
break;
default:
_displayWidth = _width;
_displayHeight = _height;
memset(&_upscaledMapping, 0, sizeof(_upscaledMapping) );
break;
}
_displayPixels = _displayWidth * _displayHeight;
_visualScreen = (byte *)calloc(_pixels, 1);
_priorityScreen = (byte *)calloc(_pixels, 1);
_controlScreen = (byte *)calloc(_pixels, 1);
_displayScreen = (byte *)calloc(_displayPixels, 1);
// Sets display screen to be actually displayed
_activeScreen = _displayScreen;
_picNotValid = 0;
_picNotValidSci11 = 0;
_unditheringEnabled = true;
_fontIsUpscaled = false;
if (_resMan->getViewType() != kViewEga) {
// It is not 100% accurate to set white to be 255 for Amiga 32-color
// games. But 255 is defined as white in our SCI at all times, so it
// doesn't matter.
_colorWhite = 255;
if (getSciVersion() >= SCI_VERSION_1_1)
_colorDefaultVectorData = 255;
else
_colorDefaultVectorData = 0;
} else {
_colorWhite = 15;
_colorDefaultVectorData = 0;
}
// Initialize the actual screen
if (g_sci->hasMacIconBar()) {
// For SCI1.1 Mac games with the custom icon bar, we need to expand the screen
// to accommodate for the icon bar. Of course, both KQ6 and QFG1 VGA differ in size.
// We add 2 to the height of the icon bar to add a buffer between the screen and the
// icon bar (as did the original interpreter).
if (g_sci->getGameId() == GID_KQ6)
initGraphics(_displayWidth, _displayHeight + 26 + 2, _displayWidth > 320);
else if (g_sci->getGameId() == GID_FREDDYPHARKAS)
initGraphics(_displayWidth, _displayHeight + 28 + 2, _displayWidth > 320);
else
error("Unknown SCI1.1 Mac game");
} else
initGraphics(_displayWidth, _displayHeight, _displayWidth > 320);
}
GfxScreen::~GfxScreen() {
free(_visualScreen);
free(_priorityScreen);
free(_controlScreen);
free(_displayScreen);
}
void GfxScreen::copyToScreen() {
g_system->copyRectToScreen(_activeScreen, _displayWidth, 0, 0, _displayWidth, _displayHeight);
}
void GfxScreen::copyFromScreen(byte *buffer) {
// TODO this ignores the pitch
Graphics::Surface *screen = g_system->lockScreen();
memcpy(buffer, screen->pixels, _displayPixels);
g_system->unlockScreen();
}
void GfxScreen::kernelSyncWithFramebuffer() {
// TODO this ignores the pitch
Graphics::Surface *screen = g_system->lockScreen();
memcpy(_displayScreen, screen->pixels, _displayPixels);
g_system->unlockScreen();
}
void GfxScreen::copyRectToScreen(const Common::Rect &rect) {
if (!_upscaledHires) {
g_system->copyRectToScreen(_activeScreen + rect.top * _displayWidth + rect.left, _displayWidth, rect.left, rect.top, rect.width(), rect.height());
} else {
int rectHeight = _upscaledMapping[rect.bottom] - _upscaledMapping[rect.top];
g_system->copyRectToScreen(_activeScreen + _upscaledMapping[rect.top] * _displayWidth + rect.left * 2, _displayWidth, rect.left * 2, _upscaledMapping[rect.top], rect.width() * 2, rectHeight);
}
}
/**
* This copies a rect to screen w/o scaling adjustment and is only meant to be
* used on hires graphics used in upscaled hires mode.
*/
void GfxScreen::copyDisplayRectToScreen(const Common::Rect &rect) {
if (!_upscaledHires)
error("copyDisplayRectToScreen: not in upscaled hires mode");
g_system->copyRectToScreen(_activeScreen + rect.top * _displayWidth + rect.left, _displayWidth, rect.left, rect.top, rect.width(), rect.height());
}
void GfxScreen::copyRectToScreen(const Common::Rect &rect, int16 x, int16 y) {
if (!_upscaledHires) {
g_system->copyRectToScreen(_activeScreen + rect.top * _displayWidth + rect.left, _displayWidth, x, y, rect.width(), rect.height());
} else {
int rectHeight = _upscaledMapping[rect.bottom] - _upscaledMapping[rect.top];
g_system->copyRectToScreen(_activeScreen + _upscaledMapping[rect.top] * _displayWidth + rect.left * 2, _displayWidth, x * 2, _upscaledMapping[y], rect.width() * 2, rectHeight);
}
}
byte GfxScreen::getDrawingMask(byte color, byte prio, byte control) {
byte flag = 0;
if (color != 255)
flag |= GFX_SCREEN_MASK_VISUAL;
if (prio != 255)
flag |= GFX_SCREEN_MASK_PRIORITY;
if (control != 255)
flag |= GFX_SCREEN_MASK_CONTROL;
return flag;
}
void GfxScreen::putPixel(int x, int y, byte drawMask, byte color, byte priority, byte control) {
int offset = y * _width + x;
if (drawMask & GFX_SCREEN_MASK_VISUAL) {
_visualScreen[offset] = color;
if (!_upscaledHires) {
_displayScreen[offset] = color;
} else {
int displayOffset = _upscaledMapping[y] * _displayWidth + x * 2;
int heightOffsetBreak = (_upscaledMapping[y + 1] - _upscaledMapping[y]) * _displayWidth;
int heightOffset = 0;
do {
_displayScreen[displayOffset + heightOffset] = color;
_displayScreen[displayOffset + heightOffset + 1] = color;
heightOffset += _displayWidth;
} while (heightOffset != heightOffsetBreak);
}
}
if (drawMask & GFX_SCREEN_MASK_PRIORITY)
_priorityScreen[offset] = priority;
if (drawMask & GFX_SCREEN_MASK_CONTROL)
_controlScreen[offset] = control;
}
/**
* This is used to put font pixels onto the screen - we adjust differently, so that we won't
* do triple pixel lines in any case on upscaled hires. That way the font will not get distorted
* Sierra SCI didn't do this
*/
void GfxScreen::putFontPixel(int startingY, int x, int y, byte color) {
if (_fontIsUpscaled) {
// Do not scale ourselves, but put it on the display directly
putPixelOnDisplay(x, y + startingY, color);
} else {
int offset = (startingY + y) * _width + x;
_visualScreen[offset] = color;
if (!_upscaledHires) {
_displayScreen[offset] = color;
} else {
int displayOffset = (_upscaledMapping[startingY] + y * 2) * _displayWidth + x * 2;
_displayScreen[displayOffset] = color;
_displayScreen[displayOffset + 1] = color;
displayOffset += _displayWidth;
_displayScreen[displayOffset] = color;
_displayScreen[displayOffset + 1] = color;
}
}
}
/**
* This will just change a pixel directly on displayscreen. It is supposed to be
* only used on upscaled-Hires games where hires content needs to get drawn ONTO
* the upscaled display screen (like japanese fonts, hires portraits, etc.).
*/
void GfxScreen::putPixelOnDisplay(int x, int y, byte color) {
int offset = y * _displayWidth + x;
_displayScreen[offset] = color;
}
/**
* Sierra's Bresenham line drawing.
* WARNING: Do not replace this with Graphics::drawLine(), as this causes issues
* with flood fill, due to small difference in the Bresenham logic.
*/
void GfxScreen::drawLine(Common::Point startPoint, Common::Point endPoint, byte color, byte priority, byte control) {
int16 left = startPoint.x;
int16 top = startPoint.y;
int16 right = endPoint.x;
int16 bottom = endPoint.y;
//set_drawing_flag
byte drawMask = getDrawingMask(color, priority, control);
// horizontal line
if (top == bottom) {
if (right < left)
SWAP(right, left);
for (int i = left; i <= right; i++)
putPixel(i, top, drawMask, color, priority, control);
return;
}
// vertical line
if (left == right) {
if (top > bottom)
SWAP(top, bottom);
for (int i = top; i <= bottom; i++)
putPixel(left, i, drawMask, color, priority, control);
return;
}
// sloped line - draw with Bresenham algorithm
int dy = bottom - top;
int dx = right - left;
int stepy = dy < 0 ? -1 : 1;
int stepx = dx < 0 ? -1 : 1;
dy = ABS(dy) << 1;
dx = ABS(dx) << 1;
// setting the 1st and last pixel
putPixel(left, top, drawMask, color, priority, control);
putPixel(right, bottom, drawMask, color, priority, control);
// drawing the line
if (dx > dy) { // going horizontal
int fraction = dy - (dx >> 1);
while (left != right) {
if (fraction >= 0) {
top += stepy;
fraction -= dx;
}
left += stepx;
fraction += dy;
putPixel(left, top, drawMask, color, priority, control);
}
} else { // going vertical
int fraction = dx - (dy >> 1);
while (top != bottom) {
if (fraction >= 0) {
left += stepx;
fraction -= dy;
}
top += stepy;
fraction += dx;
putPixel(left, top, drawMask, color, priority, control);
}
}
}
// We put hires kanji chars onto upscaled background, so we need to adjust
// coordinates. Caller gives use low-res ones.
void GfxScreen::putKanjiChar(Graphics::FontSJIS *commonFont, int16 x, int16 y, uint16 chr, byte color) {
byte *displayPtr = _displayScreen + y * _displayWidth * 2 + x * 2;
// we don't use outline, so color 0 is actually not used
commonFont->drawChar(displayPtr, chr, _displayWidth, 1, color, 0);
}
byte GfxScreen::getVisual(int x, int y) {
return _visualScreen[y * _width + x];
}
byte GfxScreen::getPriority(int x, int y) {
return _priorityScreen[y * _width + x];
}
byte GfxScreen::getControl(int x, int y) {
return _controlScreen[y * _width + x];
}
byte GfxScreen::isFillMatch(int16 x, int16 y, byte screenMask, byte t_color, byte t_pri, byte t_con, bool isEGA) {
int offset = y * _width + x;
byte match = 0;
if (screenMask & GFX_SCREEN_MASK_VISUAL) {
if (!isEGA) {
if (*(_visualScreen + offset) == t_color)
match |= GFX_SCREEN_MASK_VISUAL;
} else {
// In EGA games a pixel in the framebuffer is only 4 bits. We store
// a full byte per pixel to allow undithering, but when comparing
// pixels for flood-fill purposes, we should only compare the
// visible color of a pixel.
byte c = *(_visualScreen + offset);
if ((x ^ y) & 1)
c = (c ^ (c >> 4)) & 0x0F;
else
c = c & 0x0F;
if (c == t_color)
match |= GFX_SCREEN_MASK_VISUAL;
}
}
if ((screenMask & GFX_SCREEN_MASK_PRIORITY) && *(_priorityScreen + offset) == t_pri)
match |= GFX_SCREEN_MASK_PRIORITY;
if ((screenMask & GFX_SCREEN_MASK_CONTROL) && *(_controlScreen + offset) == t_con)
match |= GFX_SCREEN_MASK_CONTROL;
return match;
}
int GfxScreen::bitsGetDataSize(Common::Rect rect, byte mask) {
int byteCount = sizeof(rect) + sizeof(mask);
int pixels = rect.width() * rect.height();
if (mask & GFX_SCREEN_MASK_VISUAL) {
byteCount += pixels; // _visualScreen
if (!_upscaledHires) {
byteCount += pixels; // _displayScreen
} else {
int rectHeight = _upscaledMapping[rect.bottom] - _upscaledMapping[rect.top];
byteCount += rectHeight * rect.width() * 2; // _displayScreen (upscaled hires)
}
}
if (mask & GFX_SCREEN_MASK_PRIORITY) {
byteCount += pixels; // _priorityScreen
}
if (mask & GFX_SCREEN_MASK_CONTROL) {
byteCount += pixels; // _controlScreen
}
if (mask & GFX_SCREEN_MASK_DISPLAY) {
if (!_upscaledHires)
error("bitsGetDataSize() called w/o being in upscaled hires mode");
byteCount += pixels; // _displayScreen (coordinates actually are given to us for hires displayScreen)
}
return byteCount;
}
void GfxScreen::bitsSave(Common::Rect rect, byte mask, byte *memoryPtr) {
memcpy(memoryPtr, (void *)&rect, sizeof(rect)); memoryPtr += sizeof(rect);
memcpy(memoryPtr, (void *)&mask, sizeof(mask)); memoryPtr += sizeof(mask);
if (mask & GFX_SCREEN_MASK_VISUAL) {
bitsSaveScreen(rect, _visualScreen, _width, memoryPtr);
bitsSaveDisplayScreen(rect, memoryPtr);
}
if (mask & GFX_SCREEN_MASK_PRIORITY) {
bitsSaveScreen(rect, _priorityScreen, _width, memoryPtr);
}
if (mask & GFX_SCREEN_MASK_CONTROL) {
bitsSaveScreen(rect, _controlScreen, _width, memoryPtr);
}
if (mask & GFX_SCREEN_MASK_DISPLAY) {
if (!_upscaledHires)
error("bitsSave() called w/o being in upscaled hires mode");
bitsSaveScreen(rect, _displayScreen, _displayWidth, memoryPtr);
}
}
void GfxScreen::bitsSaveScreen(Common::Rect rect, byte *screen, uint16 screenWidth, byte *&memoryPtr) {
int width = rect.width();
int y;
screen += (rect.top * screenWidth) + rect.left;
for (y = rect.top; y < rect.bottom; y++) {
memcpy(memoryPtr, (void*)screen, width); memoryPtr += width;
screen += screenWidth;
}
}
void GfxScreen::bitsSaveDisplayScreen(Common::Rect rect, byte *&memoryPtr) {
byte *screen = _displayScreen;
int width = rect.width();
int y;
if (!_upscaledHires) {
screen += (rect.top * _displayWidth) + rect.left;
} else {
screen += (_upscaledMapping[rect.top] * _displayWidth) + rect.left * 2;
width *= 2;
rect.top = _upscaledMapping[rect.top];
rect.bottom = _upscaledMapping[rect.bottom];
}
for (y = rect.top; y < rect.bottom; y++) {
memcpy(memoryPtr, (void*)screen, width); memoryPtr += width;
screen += _displayWidth;
}
}
void GfxScreen::bitsGetRect(byte *memoryPtr, Common::Rect *destRect) {
memcpy((void *)destRect, memoryPtr, sizeof(Common::Rect));
}
void GfxScreen::bitsRestore(byte *memoryPtr) {
Common::Rect rect;
byte mask;
memcpy((void *)&rect, memoryPtr, sizeof(rect)); memoryPtr += sizeof(rect);
memcpy((void *)&mask, memoryPtr, sizeof(mask)); memoryPtr += sizeof(mask);
if (mask & GFX_SCREEN_MASK_VISUAL) {
bitsRestoreScreen(rect, memoryPtr, _visualScreen, _width);
bitsRestoreDisplayScreen(rect, memoryPtr);
}
if (mask & GFX_SCREEN_MASK_PRIORITY) {
bitsRestoreScreen(rect, memoryPtr, _priorityScreen, _width);
}
if (mask & GFX_SCREEN_MASK_CONTROL) {
bitsRestoreScreen(rect, memoryPtr, _controlScreen, _width);
}
if (mask & GFX_SCREEN_MASK_DISPLAY) {
if (!_upscaledHires)
error("bitsRestore() called w/o being in upscaled hires mode");
bitsRestoreScreen(rect, memoryPtr, _displayScreen, _displayWidth);
// WORKAROUND - we are not sure what sierra is doing. If we don't do this here, portraits won't get fully removed
// from screen. Some lowres showBits() call is used for that and it's not covering the whole area
// We would need to find out inside the kq6 windows interpreter, but this here works already and seems not to have
// any side-effects. The whole hires is hacked into the interpreter, so maybe this is even right.
copyDisplayRectToScreen(rect);
}
}
void GfxScreen::bitsRestoreScreen(Common::Rect rect, byte *&memoryPtr, byte *screen, uint16 screenWidth) {
int width = rect.width();
int y;
screen += (rect.top * screenWidth) + rect.left;
for (y = rect.top; y < rect.bottom; y++) {
memcpy((void*) screen, memoryPtr, width); memoryPtr += width;
screen += screenWidth;
}
}
void GfxScreen::bitsRestoreDisplayScreen(Common::Rect rect, byte *&memoryPtr) {
byte *screen = _displayScreen;
int width = rect.width();
int y;
if (!_upscaledHires) {
screen += (rect.top * _displayWidth) + rect.left;
} else {
screen += (_upscaledMapping[rect.top] * _displayWidth) + rect.left * 2;
width *= 2;
rect.top = _upscaledMapping[rect.top];
rect.bottom = _upscaledMapping[rect.bottom];
}
for (y = rect.top; y < rect.bottom; y++) {
memcpy((void*) screen, memoryPtr, width); memoryPtr += width;
screen += _displayWidth;
}
}
void GfxScreen::setVerticalShakePos(uint16 shakePos) {
if (!_upscaledHires)
g_system->setShakePos(shakePos);
else
g_system->setShakePos(shakePos * 2);
}
void GfxScreen::kernelShakeScreen(uint16 shakeCount, uint16 directions) {
while (shakeCount--) {
if (directions & SCI_SHAKE_DIRECTION_VERTICAL)
setVerticalShakePos(10);
// TODO: horizontal shakes
g_system->updateScreen();
g_sci->getEngineState()->wait(3);
if (directions & SCI_SHAKE_DIRECTION_VERTICAL)
setVerticalShakePos(0);
g_system->updateScreen();
g_sci->getEngineState()->wait(3);
}
}
void GfxScreen::dither(bool addToFlag) {
int y, x;
byte color, ditheredColor;
byte *visualPtr = _visualScreen;
byte *displayPtr = _displayScreen;
if (!_unditheringEnabled) {
// Do dithering on visual and display-screen
for (y = 0; y < _height; y++) {
for (x = 0; x < _width; x++) {
color = *visualPtr;
if (color & 0xF0) {
color ^= color << 4;
color = ((x^y) & 1) ? color >> 4 : color & 0x0F;
*displayPtr = color;
if (_upscaledHires) {
*(displayPtr + 1) = color;
*(displayPtr + _displayWidth) = color;
*(displayPtr + _displayWidth + 1) = color;
}
*visualPtr = color;
}
visualPtr++; displayPtr++;
if (_upscaledHires)
displayPtr++;
}
if (_upscaledHires)
displayPtr += _displayWidth;
}
} else {
if (!addToFlag)
memset(&_ditheredPicColors, 0, sizeof(_ditheredPicColors));
// Do dithering on visual screen and put decoded but undithered byte onto display-screen
for (y = 0; y < _height; y++) {
for (x = 0; x < _width; x++) {
color = *visualPtr;
if (color & 0xF0) {
color ^= color << 4;
// remember dither combination for cel-undithering
_ditheredPicColors[color]++;
// if decoded color wants do dither with black on left side, we turn it around
// otherwise the normal ega color would get used for display
if (color & 0xF0) {
ditheredColor = color;
} else {
ditheredColor = color << 4;
}
*displayPtr = ditheredColor;
if (_upscaledHires) {
*(displayPtr + 1) = ditheredColor;
*(displayPtr + _displayWidth) = ditheredColor;
*(displayPtr + _displayWidth + 1) = ditheredColor;
}
color = ((x^y) & 1) ? color >> 4 : color & 0x0F;
*visualPtr = color;
}
visualPtr++; displayPtr++;
if (_upscaledHires)
displayPtr++;
}
if (_upscaledHires)
displayPtr += _displayWidth;
}
}
}
void GfxScreen::ditherForceDitheredColor(byte color) {
_ditheredPicColors[color] = 256;
}
void GfxScreen::enableUndithering(bool flag) {
_unditheringEnabled = flag;
}
int16 *GfxScreen::unditherGetDitheredBgColors() {
if (_unditheringEnabled)
return _ditheredPicColors;
else
return NULL;
}
void GfxScreen::debugShowMap(int mapNo) {
// We cannot really support changing maps when in upscaledHires mode
if (_upscaledHires)
return;
switch (mapNo) {
case 0:
_activeScreen = _visualScreen;
break;
case 1:
_activeScreen = _priorityScreen;
break;
case 2:
_activeScreen = _controlScreen;
break;
case 3:
_activeScreen = _displayScreen;
break;
}
copyToScreen();
}
void GfxScreen::scale2x(const byte *src, byte *dst, int16 srcWidth, int16 srcHeight, byte bytesPerPixel) {
assert(bytesPerPixel == 1 || bytesPerPixel == 2);
const int newWidth = srcWidth * 2;
const int pitch = newWidth * bytesPerPixel;
const byte *srcPtr = src;
if (bytesPerPixel == 1) {
for (int y = 0; y < srcHeight; y++) {
for (int x = 0; x < srcWidth; x++) {
const byte color = *srcPtr++;
dst[0] = color;
dst[1] = color;
dst[newWidth] = color;
dst[newWidth + 1] = color;
dst += 2;
}
dst += newWidth;
}
} else if (bytesPerPixel == 2) {
for (int y = 0; y < srcHeight; y++) {
for (int x = 0; x < srcWidth; x++) {
const byte color = *srcPtr++;
const byte color2 = *srcPtr++;
dst[0] = color;
dst[1] = color2;
dst[2] = color;
dst[3] = color2;
dst[pitch] = color;
dst[pitch + 1] = color2;
dst[pitch + 2] = color;
dst[pitch + 3] = color2;
dst += 4;
}
dst += pitch;
}
}
}
struct UpScaledAdjust {
GfxScreenUpscaledMode gameHiresMode;
Sci32ViewNativeResolution viewNativeRes;
int numerator;
int denominator;
};
static const UpScaledAdjust s_upscaledAdjustTable[] = {
{ GFX_SCREEN_UPSCALED_640x480, SCI_VIEW_NATIVERES_640x400, 5, 6 }
};
void GfxScreen::adjustToUpscaledCoordinates(int16 &y, int16 &x, Sci32ViewNativeResolution viewNativeRes) {
x *= 2;
y = _upscaledMapping[y];
for (int i = 0; i < ARRAYSIZE(s_upscaledAdjustTable); i++) {
if (s_upscaledAdjustTable[i].gameHiresMode == _upscaledHires &&
s_upscaledAdjustTable[i].viewNativeRes == viewNativeRes) {
y = (y * s_upscaledAdjustTable[i].numerator) / s_upscaledAdjustTable[i].denominator;
break;
}
}
}
void GfxScreen::adjustBackUpscaledCoordinates(int16 &y, int16 &x, Sci32ViewNativeResolution viewNativeRes) {
for (int i = 0; i < ARRAYSIZE(s_upscaledAdjustTable); i++) {
if (s_upscaledAdjustTable[i].gameHiresMode == _upscaledHires &&
s_upscaledAdjustTable[i].viewNativeRes == viewNativeRes) {
y = (y * s_upscaledAdjustTable[i].denominator) / s_upscaledAdjustTable[i].numerator;
break;
}
}
switch (_upscaledHires) {
case GFX_SCREEN_UPSCALED_640x400:
x /= 2;
y /= 2;
break;
case GFX_SCREEN_UPSCALED_640x440:
x /= 2;
y = (y * 5) / 11;
break;
case GFX_SCREEN_UPSCALED_640x480:
x /= 2;
y = (y * 5) / 12;
default:
break;
}
}
int16 GfxScreen::kernelPicNotValid(int16 newPicNotValid) {
int16 oldPicNotValid;
if (getSciVersion() >= SCI_VERSION_1_1) {
oldPicNotValid = _picNotValidSci11;
if (newPicNotValid != -1)
_picNotValidSci11 = newPicNotValid;
} else {
oldPicNotValid = _picNotValid;
if (newPicNotValid != -1)
_picNotValid = newPicNotValid;
}
return oldPicNotValid;
}
uint16 GfxScreen::getLowResScreenHeight() {
// Some Mac SCI1/1.1 games only take up 190 rows and do not
// have the menu bar.
// TODO: Verify that LSL1 and LSL5 use height 190
if (g_sci->getPlatform() == Common::kPlatformMacintosh) {
switch (g_sci->getGameId()) {
case GID_FREDDYPHARKAS:
case GID_KQ5:
case GID_KQ6:
case GID_LSL1:
case GID_LSL5:
case GID_SQ1:
return 190;
default:
break;
}
}
// Everything else is 200
return 200;
}
} // End of namespace Sci