scummvm/engines
2007-03-14 21:57:07 +00:00
..
agi Some usability improvements to the save/load dialog: The scrollbar uses the 2007-03-12 19:19:30 +00:00
agos Update error messages in loadModule(). 2007-03-14 12:34:40 +00:00
cine Patch #1663933 (Kill premix channel) with a few tiny additional tweaks by me 2007-02-20 18:50:17 +00:00
gob Added the French Atari ST Bargon Attack reported in the forums 2007-03-11 19:02:18 +00:00
kyra WIP code for Amiga version: 2007-03-12 20:43:56 +00:00
lure Added support for Blacksmith's hammering animation and added Morkus' animation handler 2007-03-06 08:24:52 +00:00
parallaction removed explicit references to kMask0 since there is only 1 mask available 2007-03-14 21:57:07 +00:00
queen Silence MSVC8 warnings. 2007-03-10 15:02:39 +00:00
saga Fix looping for enchanced soundtracks. 2007-02-25 14:34:21 +00:00
scumm Add recent walk box changes to SCUMM0 too. 2007-03-14 12:35:57 +00:00
sky Fixed bug #1507835 (BASS: Control panel text differences from the original) 2007-03-14 20:18:59 +00:00
sword1 Removed obsolete code 2007-03-03 00:17:26 +00:00
sword2 Get rid of the last two usages of File::incRef/decRef 2007-03-01 17:22:30 +00:00
touche Removed the localized titles in Touche game descriptions, that didn't work really well and this wasn't really consistent with other engines. Also added fallback detection so that an unknown game can be started (as my original code did before switching to AdvDetector). 2007-03-08 21:34:35 +00:00
engine.cpp reduced dependency from windows-specific header files 2007-03-09 00:13:07 +00:00
engine.h Added OSystem::getTimerManager and OSystem::getMixer methods (wip) 2006-10-21 12:03:43 +00:00
engines.mk Initial import of Parallaction engine 2007-01-14 21:29:12 +00:00
module.mk Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files 2006-09-23 00:42:35 +00:00