..
smush
fixed regression caused by me
2003-07-20 19:50:32 +00:00
.cvsignore
actor.cpp
Allowed derefActor() and derefActorSafe() to treat actor 0 as a valid actor
2003-08-12 16:43:43 +00:00
actor.h
init walkdata (fix for bug #770306 ); move Actor::Actor constructor from header to source file
2003-07-27 23:45:43 +00:00
akos.cpp
cleanup: encapsulate some more members of class Actor, and rename newDirection -> targetFacing (since it corresponds to the future value of 'facing'; the distinction between 'facing' and 'direction' is extremly fuzzy)
2003-07-24 17:44:00 +00:00
akos.h
made scale table const again; some cleanup in setupBompScale
2003-06-19 16:03:12 +00:00
base-costume.cpp
C64 costumes work now enough to be recognizable
2003-07-13 10:35:05 +00:00
base-costume.h
#include cleanup (explicityl specify the location for headers from common/, so that we at some point can get rid of -Icommon; exception is made for stdafx.h, since a) we might want to rename it and b) might want to move it to the top level)
2003-08-01 12:21:04 +00:00
bomp.cpp
the _bompBitsTable really tells the number of 1 bits in a given byte
2003-06-19 17:50:18 +00:00
bomp.h
boxes.cpp
Fix regression
2003-08-11 00:48:32 +00:00
boxes.h
removed #include "boxes.h" from scumm.h; cleaned up AdjustBoxResult definition & usage; properly deal with larger box distances, thus partially fixing Zak on the airport (but original seems to have used a very different algorithm, so this really is only a partial fix)
2003-07-02 13:47:03 +00:00
bundle.cpp
#include cleanup (explicityl specify the location for headers from common/, so that we at some point can get rid of -Icommon; exception is made for stdafx.h, since a) we might want to rename it and b) might want to move it to the top level)
2003-08-01 12:21:04 +00:00
bundle.h
#include cleanup (explicityl specify the location for headers from common/, so that we at some point can get rid of -Icommon; exception is made for stdafx.h, since a) we might want to rename it and b) might want to move it to the top level)
2003-08-01 12:21:04 +00:00
camera.cpp
only move charset mask upon scrolling if tex is displayed in the game graphics, but not for games which have a seperate text display area (partial fix for bug #766109 )
2003-07-07 22:17:20 +00:00
charset.cpp
get rid of GF_INDY3 again, and also remove GID_INDY3_256 and GID_INDY3_TOWNS
2003-08-06 12:04:27 +00:00
charset.h
correct shadow color in Zak256
2003-06-26 21:41:53 +00:00
costume.cpp
this makes more sense in hex
2003-08-12 05:28:11 +00:00
costume.h
again some code transformation (no functionality change; the V1 specific modifications now mostly have to be done in one spot, and it's now pretty obvious how things evolved towards AKOS
2003-07-08 16:31:01 +00:00
debugger.cpp
Expanded iMuse debugger commands. All iMuse
2003-08-11 14:48:21 +00:00
debugger.h
Expanded iMuse debugger commands. All iMuse
2003-08-11 14:48:21 +00:00
dialogs.cpp
back disable warnings into stdafx.h, vc6 is lack of warnings support
2003-07-31 18:35:01 +00:00
dialogs.h
Patch #715991 : Quit Confirmation Dialog (feature request #642721 ) with some tweaks by me
2003-07-28 01:36:16 +00:00
gfx.cpp
remove GF_LOOM
2003-08-08 11:32:40 +00:00
gfx.h
added initial form of v1 costume codec (NOT WORKING, i think)
2003-06-19 10:45:21 +00:00
help.cpp
get rid of GF_INDY3 again, and also remove GID_INDY3_256 and GID_INDY3_TOWNS
2003-08-06 12:04:27 +00:00
help.h
Patch #768260 : Help Dialog Update (with some tweaks by me to make the dialog a little smaller -> looks much better, IMO)
2003-07-15 00:20:04 +00:00
imuse_digi.cpp
some cleanup
2003-07-27 12:25:56 +00:00
imuse_digi.h
#include cleanup (explicityl specify the location for headers from common/, so that we at some point can get rid of -Icommon; exception is made for stdafx.h, since a) we might want to rename it and b) might want to move it to the top level)
2003-08-01 12:21:04 +00:00
imuse_internal.h
Removed unused stuff.
2003-08-12 07:32:43 +00:00
imuse_player.cpp
Fixed type mismatch warning
2003-08-08 07:45:41 +00:00
imuse.cpp
Removed unused stuff.
2003-08-12 07:32:43 +00:00
imuse.h
Removed unused stuff.
2003-08-12 07:32:43 +00:00
instrument.cpp
Added GM-to-MT32 program mapping. Allows
2003-08-12 06:58:11 +00:00
instrument.h
fixed two leaks
2003-07-04 13:16:48 +00:00
intern.h
Fix recursive calls of object scripts. In V2 for each object two script
2003-07-18 18:55:04 +00:00
module.mk
Patch #745843 : Help Dialog; in addition, I moved the 'About' dialog button from the options dialog to the main save/load dialog and enlarged & rearranged that dialog
2003-06-14 21:18:14 +00:00
nut_renderer.cpp
follow our coding conventions
2003-06-07 00:49:36 +00:00
nut_renderer.h
fixed warning regarding overloaded virtual methods
2003-07-04 11:19:25 +00:00
object.cpp
more sanity checks
2003-07-28 01:09:54 +00:00
object.h
player_v2.cpp
Fixed the freqency of one note. This bug is also in the original Lucas
2003-08-12 15:40:24 +00:00
player_v2.h
added support for output sample rates > 32767 (still limited to a max of 65535, but all we care about are 44100 and 48000 anyway)
2003-08-05 17:52:47 +00:00
resource_v2.cpp
replaced GF_AFTER with _version
2003-06-07 00:13:26 +00:00
resource_v3.cpp
get rid of GF_INDY3 again, and also remove GID_INDY3_256 and GID_INDY3_TOWNS
2003-08-06 12:04:27 +00:00
resource_v4.cpp
resource.cpp
Add adlib music for indy3ega/loom and adlib sfx, patch #770862
2003-08-12 16:09:41 +00:00
resource.h
added ResourceIterator, replacing two of the old findResource/findResourceSmall function - contraty to those, this approach is thread safe
2003-06-26 00:47:39 +00:00
saveload.cpp
Harmonized SaveFile API with File API a bit.
2003-08-10 20:49:13 +00:00
saveload.h
This seems to be no more used
2003-08-07 14:37:18 +00:00
script_v2.cpp
remove debug printf
2003-08-08 09:26:09 +00:00
script_v5.cpp
Allowed derefActor() and derefActorSafe() to treat actor 0 as a valid actor
2003-08-12 16:43:43 +00:00
script_v6.cpp
Upgraded IMuse::doCommand() to support more than 8 parameters.
2003-08-06 18:20:15 +00:00
script_v8.cpp
removed obsolete FIXME
2003-08-05 12:25:24 +00:00
script.cpp
this fixme doesn't apply to old bundle games using GID_INDY3 target
2003-08-11 02:31:03 +00:00
scumm.h
Expanded iMuse debugger commands. All iMuse
2003-08-11 14:48:21 +00:00
scummvm.cpp
Allowed derefActor() and derefActorSafe() to treat actor 0 as a valid actor
2003-08-12 16:43:43 +00:00
sound.cpp
Add adlib music for indy3ega/loom and adlib sfx, patch #770862
2003-08-12 16:09:41 +00:00
sound.h
#include cleanup (explicityl specify the location for headers from common/, so that we at some point can get rid of -Icommon; exception is made for stdafx.h, since a) we might want to rename it and b) might want to move it to the top level)
2003-08-01 12:21:04 +00:00
string.cpp
moved some functions out of scummvm.cpp into more appropriate files; rearranged stuff inside scummvm.cpp to be grouped a bit more logical
2003-07-19 18:18:01 +00:00
usage_bits.cpp
usage_bits.h
vars.cpp
fixed VAR_TALKSTOP_KEY for V7 games (descumm6.cpp had it right all the time :-)
2003-08-05 12:23:26 +00:00
verbs.cpp
fix inventory scrolling V1/V2 games (there were problems with an odd inventory count)
2003-07-27 17:33:28 +00:00
verbs.h
V1 preposition support, but broken.
2003-08-05 16:43:33 +00:00