Thanasis Antoniou cd076b26ae BLADERUNNER: Using preincrement and pre-decrease where possible
In case the compiler won't optimize such cases
2020-02-24 21:24:06 +02:00

218 lines
4.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "bladerunner/ui/scores.h"
#include "bladerunner/bladerunner.h"
#include "bladerunner/font.h"
#include "bladerunner/savefile.h"
#include "bladerunner/scene.h"
#include "bladerunner/text_resource.h"
#include "bladerunner/time.h"
#include "bladerunner/vqa_player.h"
#include "common/keyboard.h"
namespace BladeRunner {
Scores::Scores(BladeRunnerEngine *vm) {
_vm = vm;
_font = nullptr;
_txtScorers = nullptr;
reset();
}
Scores::~Scores() {
}
void Scores::open() {
if (!_vm->openArchive("MODE.MIX")) {
return;
}
_vqaPlayer = new VQAPlayer(_vm, &_vm->_surfaceBack, "SCORE.VQA");
if (!_vqaPlayer->open()) {
return;
}
_vqaPlayer->setLoop(1, -1, 0, nullptr, nullptr);
_vm->_time->pause();
_txtScorers = new TextResource(_vm);
_txtScorers->open("SCORERS");
_font = Font::load(_vm, "TAHOMA24.FON", 1, true);
fill();
_isOpen = true;
_isLoaded = false;
}
bool Scores::isOpen() const {
return _isOpen;
}
void Scores::close() {
_isOpen = false;
delete _font;
_font = nullptr;
delete _txtScorers;
_txtScorers = nullptr;
if (_vqaPlayer) {
_vqaPlayer->close();
delete _vqaPlayer;
_vqaPlayer = nullptr;
}
_vm->closeArchive("MODE.MIX");
_vm->_time->resume();
_vm->_scene->resume();
}
void Scores::set(int index, int value) {
if (value > _scores[index]) {
_scores[index] = value;
}
_lastScoreId = index;
_lastScoreValue = value;
}
void Scores::handleKeyDown(const Common::KeyState &kbd) {
close();
}
int Scores::handleMouseUp(int x, int y) {
if (_isLoaded) {
close();
}
_isLoaded = false;
return false;
}
int Scores::handleMouseDown(int x, int y) {
_isLoaded = true;
return false;
}
void Scores::tick() {
if (!_vm->_windowIsActive) {
return;
}
int frame = _vqaPlayer->update();
assert(frame >= -1);
// vqaPlayer renders to _surfaceBack
blit(_vm->_surfaceBack, _vm->_surfaceFront);
_vm->_surfaceFront.hLine(200, 139, 400, _vm->_surfaceFront.format.RGBToColor(0, 248, 0));
_vm->_surfaceFront.hLine(200, 347, 400, _vm->_surfaceFront.format.RGBToColor(0, 0, 248));
_font->drawString(&_vm->_surfaceFront, _txtScorers->getText(7), 200, 114, _vm->_surfaceFront.w, 0);
int y = 140;
for (int i = 0; i < 7; ++i) {
_font->drawString(&_vm->_surfaceFront, _txtScorers->getText(_scorers[i]), 220, y, _vm->_surfaceFront.w, 0);
_font->drawString(&_vm->_surfaceFront, Common::String::format("%d", _scores[_scorers[i]]), 360, y, _vm->_surfaceFront.w, 0);
y += 26;
}
_font->drawString(&_vm->_surfaceFront, _txtScorers->getText(8), 200, 322, _vm->_surfaceFront.w, 0);
_font->drawString(&_vm->_surfaceFront, _txtScorers->getText(_lastScoreId), 220, 348, _vm->_surfaceFront.w, 0);
_font->drawString(&_vm->_surfaceFront, Common::String::format("%d", _lastScoreValue), 360, 348, _vm->_surfaceFront.w, 0);
_vm->blitToScreen(_vm->_surfaceFront);
}
void Scores::fill() {
for (int i = 0; i < 7; ++i) {
_scorers[i] = i;
}
// Network sorting using Bose-Nelson Algorithm
const byte network[32] = { // Bose-Nelson
1,2, 3,4, 5,6,
0,2, 3,5, 4,6,
0,1, 4,5, 2,6,
0,4, 1,5,
0,3, 2,5,
1,3, 2,4,
2,3
};
for (int i = 0; i < 32; i += 2) {
int i1 = network[i], i2 = network[i + 1];
if (_scores[_scorers[i1]] < _scores[_scorers[i2]]) {
SWAP(_scorers[i1], _scorers[i2]);
}
}
}
void Scores::reset() {
_isOpen = false;
_isLoaded = false;
_vqaPlayer = nullptr;
for (int i = 0; i < 7; ++i) {
_scores[i] = -80;
_scorers[i] = 0;
}
_lastScoreId = 0;
_lastScoreValue = 0;
}
void Scores::save(SaveFileWriteStream &f) {
for (int i = 0; i < 7; ++i) {
f.writeInt(_scores[i]);
}
f.writeInt(_lastScoreId);
f.writeInt(_lastScoreValue);
}
void Scores::load(SaveFileReadStream &f) {
for (int i = 0; i < 7; ++i) {
_scores[i] = f.readInt();
}
_lastScoreId = f.readInt();
_lastScoreValue = f.readInt();
}
} // End of namespace BladeRunner