scummvm/engines/cge/mixer.h
2011-06-13 11:57:24 +02:00

60 lines
1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Soltys source code
* Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon
*/
#ifndef __MIXER__
#define __MIXER__
#include "cge/vga13h.h"
namespace CGE {
#define MIX_MAX 16 // count of Leds
#define MIX_Z 64 // mixer Z position
#define MIX_DELAY 12 // 6/s
#define MIX_FALL 6 // in MIX_DELAY units
#define MIX_BHIG 6 // mixer button high
#define MIX_NAME 105 // sprite name
class MIXER : public SPRITE {
BMP_PTR mb[2];
BMP_PTR lb[MIX_MAX + 1];
SEQ ls[MIX_MAX];
SPRITE *Led[2];
int Fall;
void Update(void);
public:
static bool Appear;
MIXER(int x, int y);
~MIXER(void);
void Touch(uint16 mask, int x, int y);
void Tick(void);
};
} // End of namespace CGE
#endif