mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-08 19:00:57 +00:00
2978053a00
svn-id: r53152
435 lines
14 KiB
C++
435 lines
14 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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/*
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* This code is based on original Hugo Trilogy source code
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*
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* Copyright (c) 1989-1995 David P. Gray
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*
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*/
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// parser.c - handles all keyboard/command input
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#include "common/system.h"
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#include "hugo/hugo.h"
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#include "hugo/parser.h"
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#include "hugo/file.h"
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#include "hugo/schedule.h"
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#include "hugo/util.h"
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#include "hugo/sound.h"
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namespace Hugo {
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Parser_v1w::Parser_v1w(HugoEngine &vm) : Parser(vm) {
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}
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Parser_v1w::~Parser_v1w() {
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}
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// Test whether command line contains a verb allowed by this object.
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// If it does, and the object is near and passes the tests in the command
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// list then carry out the actions in the action list and return TRUE
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bool Parser_v1w::isObjectVerb(object_t *obj, char *comment) {
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debugC(1, kDebugParser, "isObjectVerb(object_t *obj, %s)", comment);
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// First, find matching verb in cmd list
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uint16 cmdIndex = obj->cmdIndex; // ptr to list of commands
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if (cmdIndex == 0) // No commands for this obj
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return false;
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int i;
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for (i = 0; _vm._cmdList[cmdIndex][i].verbIndex != 0; i++) { // For each cmd
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if (isWordPresent(_vm._arrayVerbs[_vm._cmdList[cmdIndex][i].verbIndex])) // Was this verb used?
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break;
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}
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if (_vm._cmdList[cmdIndex][i].verbIndex == 0) // No verbs used.
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return false;
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// Verb match found. Check if object is Near
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char *verb = *_vm._arrayVerbs[_vm._cmdList[cmdIndex][i].verbIndex];
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if (!isNear(obj, verb, comment))
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return false;
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// Check all required objects are being carried
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cmd *cmnd = &_vm._cmdList[cmdIndex][i]; // ptr to struct cmd
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if (cmnd->reqIndex) { // At least 1 thing in list
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uint16 *reqs = _vm._arrayReqs[cmnd->reqIndex]; // ptr to list of required objects
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for (i = 0; reqs[i]; i++) { // for each obj
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if (!isCarrying(reqs[i])) {
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Utils::Box(BOX_ANY, "%s", _vm._textData[cmnd->textDataNoCarryIndex]);
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return true;
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}
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}
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}
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// Required objects are present, now check state is correct
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if ((obj->state != cmnd->reqState) && (cmnd->reqState != DONT_CARE)) {
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Utils::Box(BOX_ANY, "%s", _vm._textData[cmnd->textDataWrongIndex]);
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return true;
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}
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// Everything checked. Change the state and carry out any actions
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if (cmnd->reqState != DONT_CARE) // Don't change new state if required state didn't care
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obj->state = cmnd->newState;
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Utils::Box(BOX_ANY, "%s", _vm._textData[cmnd->textDataDoneIndex]);
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_vm.scheduler().insertActionList(cmnd->actIndex);
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// See if any additional generic actions
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if ((verb == _vm._arrayVerbs[_vm._look][0]) || (verb == _vm._arrayVerbs[_vm._take][0]) || (verb == _vm._arrayVerbs[_vm._drop][0]))
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isGenericVerb(obj, comment);
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return true;
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}
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// Test whether command line contains one of the generic actions
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bool Parser_v1w::isGenericVerb(object_t *obj, char *comment) {
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debugC(1, kDebugParser, "isGenericVerb(object_t *obj, %s)", comment);
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if (!obj->genericCmd)
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return false;
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// Following is equivalent to switch, but couldn't do one
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if (isWordPresent(_vm._arrayVerbs[_vm._look]) && isNear(obj, _vm._arrayVerbs[_vm._look][0], comment)) {
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// Test state-dependent look before general look
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if ((obj->genericCmd & LOOK_S) == LOOK_S) {
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Utils::Box(BOX_ANY, "%s", _vm._textData[obj->stateDataIndex[obj->state]]);
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warning("isGenericVerb: use of state dependant look - To be validated");
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} else {
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if ((LOOK & obj->genericCmd) == LOOK) {
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if (_vm._textData[obj->dataIndex])
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Utils::Box(BOX_ANY, "%s", _vm._textData[obj->dataIndex]);
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else
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return false;
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} else {
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Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBUnusual]);
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}
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}
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} else if (isWordPresent(_vm._arrayVerbs[_vm._take]) && isNear(obj, _vm._arrayVerbs[_vm._take][0], comment)) {
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if (obj->carriedFl)
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Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBHave]);
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else if ((TAKE & obj->genericCmd) == TAKE)
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takeObject(obj);
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else if (obj->cmdIndex != 0) // No comment if possible commands
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return false;
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else if (!obj->verbOnlyFl && (TAKE & obj->genericCmd) == TAKE) // Make sure not taking object in context!
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Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBNoUse]);
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else
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return false;
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} else if (isWordPresent(_vm._arrayVerbs[_vm._drop])) {
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if (!obj->carriedFl && ((DROP & obj->genericCmd) == DROP))
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Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBDontHave]);
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else if (obj->carriedFl && ((DROP & obj->genericCmd) == DROP))
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dropObject(obj);
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else if (obj->cmdIndex == 0)
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Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBNeed]);
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else
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return false;
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} else { // It was not a generic cmd
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return false;
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}
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return true;
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}
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// Test whether hero is close to object. Return TRUE or FALSE
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// If object not near, return suitable comment; may be another object close
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// If radius is -1, treat radius as infinity
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// Verb is included to determine correct comment if not near
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bool Parser_v1w::isNear(object_t *obj, char *verb, char *comment) {
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debugC(1, kDebugParser, "isNear(object_t *obj, %s, %s)", verb, comment);
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if (obj->carriedFl) // Object is being carried
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return true;
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if (obj->screenIndex != *_vm._screen_p) {
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// Not in same screen
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if (obj->objValue)
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strcpy(comment, _vm._textParser[kCmtAny1]);
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else
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strcpy(comment, _vm._textParser[kCmtAny2]);
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return false;
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}
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if (obj->cycling == INVISIBLE) {
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if (obj->seqNumb) {
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// There is an image
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strcpy(comment, _vm._textParser[kCmtAny3]);
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return false;
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} else {
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// No image, assume visible
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if ((obj->radius < 0) ||
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((abs(obj->x - _vm._hero->x) <= obj->radius) &&
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(abs(obj->y - _vm._hero->y - _vm._hero->currImagePtr->y2) <= obj->radius))) {
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return true;
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} else {
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// User is not close enough
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if (obj->objValue && (verb != _vm._arrayVerbs[_vm._take][0]))
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strcpy(comment, _vm._textParser[kCmtAny1]);
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else
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strcpy(comment, _vm._textParser[kCmtClose]);
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return false;
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}
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}
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}
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if ((obj->radius < 0) ||
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((abs(obj->x - _vm._hero->x) <= obj->radius) &&
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(abs(obj->y + obj->currImagePtr->y2 - _vm._hero->y - _vm._hero->currImagePtr->y2) <= obj->radius))) {
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return true;
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} else {
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// User is not close enough
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if (obj->objValue && (verb != _vm._arrayVerbs[_vm._take][0]))
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strcpy(comment, _vm._textParser[kCmtAny1]);
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else
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strcpy(comment, _vm._textParser[kCmtClose]);
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return false;
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}
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return true;
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}
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// Do all things necessary to carry an object
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void Parser_v1w::takeObject(object_t *obj) {
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debugC(1, kDebugParser, "takeObject(object_t *obj)");
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obj->carriedFl = true;
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if (obj->seqNumb) { // Don't change if no image to display
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obj->cycling = INVISIBLE;
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}
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_vm.adjustScore(obj->objValue);
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if (obj->seqNumb > 0) // If object has an image, force walk to dropped
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obj->viewx = -1; // (possibly moved) object next time taken!
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Utils::Box(BOX_ANY, TAKE_TEXT, _vm._arrayNouns[obj->nounIndex][TAKE_NAME]);
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}
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// Do all necessary things to drop an object
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void Parser_v1w::dropObject(object_t *obj) {
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debugC(1, kDebugParser, "dropObject(object_t *obj)");
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obj->carriedFl = false;
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obj->screenIndex = *_vm._screen_p;
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if ((obj->seqNumb > 1) || (obj->seqList[0].imageNbr > 1))
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obj->cycling = CYCLE_FORWARD;
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else
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obj->cycling = NOT_CYCLING;
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obj->x = _vm._hero->x - 1;
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obj->y = _vm._hero->y + _vm._hero->currImagePtr->y2 - 1;
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obj->y = (obj->y + obj->currImagePtr->y2 < YPIX) ? obj->y : YPIX - obj->currImagePtr->y2 - 10;
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_vm.adjustScore(-obj->objValue);
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Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBOk]);
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}
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// Search for matching verbs in background command list.
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// Noun is not required. Return TRUE if match found
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// Note that if the background command list has match set TRUE then do not
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// print text if there are any recognizable nouns in the command line
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bool Parser_v1w::isCatchallVerb(objectList_t obj) {
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debugC(1, kDebugParser, "isCatchallVerb(object_list_t obj)");
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for (int i = 0; obj[i].verbIndex != 0; i++) {
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if (isWordPresent(_vm._arrayVerbs[obj[i].verbIndex]) && obj[i].nounIndex == 0 &&
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(!obj[i].matchFl || !findNoun()) &&
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((obj[i].roomState == DONT_CARE) ||
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(obj[i].roomState == _vm._screenStates[*_vm._screen_p]))) {
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Utils::Box(BOX_ANY, "%s", _vm.file().fetchString(obj[i].commentIndex));
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_vm.scheduler().processBonus(obj[i].bonusIndex);
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// If this is LOOK (without a noun), show any takeable objects
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if (*(_vm._arrayVerbs[obj[i].verbIndex]) == _vm._arrayVerbs[_vm._look][0])
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showTakeables();
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return true;
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}
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}
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return false;
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}
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// Search for matching verb/noun pairs in background command list
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// Print text for possible background object. Return TRUE if match found
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bool Parser_v1w::isBackgroundWord(objectList_t obj) {
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debugC(1, kDebugParser, "isBackgroundWord(object_list_t obj)");
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for (int i = 0; obj[i].verbIndex != 0; i++) {
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if (isWordPresent(_vm._arrayVerbs[obj[i].verbIndex]) &&
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isWordPresent(_vm._arrayNouns[obj[i].nounIndex]) &&
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((obj[i].roomState == DONT_CARE) ||
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(obj[i].roomState == _vm._screenStates[*_vm._screen_p]))) {
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Utils::Box(BOX_ANY, "%s", _vm.file().fetchString(obj[i].commentIndex));
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_vm.scheduler().processBonus(obj[i].bonusIndex);
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return true;
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}
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}
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return false;
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}
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// Parse the user's line of text input. Generate events as necessary
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void Parser_v1w::lineHandler() {
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debugC(1, kDebugParser, "lineHandler()");
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status_t &gameStatus = _vm.getGameStatus();
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// Toggle God Mode
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if (!strncmp(_line, "PPG", 3)) {
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_vm.sound().playSound(!_vm._soundTest, BOTH_CHANNELS, HIGH_PRI);
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gameStatus.godModeFl ^= 1;
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return;
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}
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Utils::strlwr(_line); // Convert to lower case
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// God Mode cheat commands:
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// goto <screen> Takes hero to named screen
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// fetch <object name> Hero carries named object
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// fetch all Hero carries all possible objects
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// find <object name> Takes hero to screen containing named object
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if (gameStatus.godModeFl) {
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// Special code to allow me to go straight to any screen
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if (strstr(_line, "goto")) {
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for (int i = 0; i < _vm._numScreens; i++) {
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if (!strcmp(&_line[strlen("goto") + 1], _vm._screenNames[i])) {
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_vm.scheduler().newScreen(i);
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return;
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}
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}
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}
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// Special code to allow me to get objects from anywhere
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if (strstr(_line, "fetch all")) {
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for (int i = 0; i < _vm._numObj; i++) {
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if (_vm._objects[i].genericCmd & TAKE)
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takeObject(&_vm._objects[i]);
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}
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return;
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}
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if (strstr(_line, "fetch")) {
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for (int i = 0; i < _vm._numObj; i++) {
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if (!strcmp(&_line[strlen("fetch") + 1], _vm._arrayNouns[_vm._objects[i].nounIndex][0])) {
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takeObject(&_vm._objects[i]);
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return;
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}
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}
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}
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// Special code to allow me to goto objects
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if (strstr(_line, "find")) {
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for (int i = 0; i < _vm._numObj; i++) {
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if (!strcmp(&_line[strlen("find") + 1], _vm._arrayNouns[_vm._objects[i].nounIndex][0])) {
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_vm.scheduler().newScreen(_vm._objects[i].screenIndex);
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return;
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}
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}
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}
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}
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// Special meta commands
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// EXIT/QUIT
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if (!strcmp("exit", _line) || strstr(_line, "quit")) {
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Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBExit]);
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return;
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}
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// SAVE/RESTORE
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if (!strcmp("save", _line) && gameStatus.viewState == V_PLAY) {
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_vm.file().saveGame(gameStatus.saveSlot, "Current game");
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return;
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}
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if (!strcmp("restore", _line) && (gameStatus.viewState == V_PLAY || gameStatus.viewState == V_IDLE)) {
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_vm.file().restoreGame(gameStatus.saveSlot);
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_vm.scheduler().restoreScreen(*_vm._screen_p);
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gameStatus.viewState = V_PLAY;
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return;
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}
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// Empty line
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if (*_line == '\0') // Empty line
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return;
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if (strspn(_line, " ") == strlen(_line)) // Nothing but spaces!
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return;
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if (gameStatus.gameOverFl) {
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// No commands allowed!
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Utils::gameOverMsg();
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return;
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}
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char farComment[XBYTES * 5] = ""; // hold 5 line comment if object not nearby
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// Test for nearby objects referenced explicitly
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for (int i = 0; i < _vm._numObj; i++) {
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object_t *obj = &_vm._objects[i];
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if (isWordPresent(_vm._arrayNouns[obj->nounIndex])) {
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if (isObjectVerb(obj, farComment) || isGenericVerb(obj, farComment))
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return;
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}
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}
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// Test for nearby objects that only require a verb
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// Note comment is unused if not near.
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for (int i = 0; i < _vm._numObj; i++) {
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object_t *obj = &_vm._objects[i];
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if (obj->verbOnlyFl) {
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char contextComment[XBYTES * 5] = ""; // Unused comment for context objects
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if (isObjectVerb(obj, contextComment) || isGenericVerb(obj, contextComment))
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return;
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}
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}
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// No objects match command line, try background and catchall commands
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if (isBackgroundWord(_vm._backgroundObjects[*_vm._screen_p]))
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return;
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if (isCatchallVerb(_vm._backgroundObjects[*_vm._screen_p]))
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return;
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if (isBackgroundWord(_vm._catchallList))
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return;
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if (isCatchallVerb(_vm._catchallList))
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return;
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// If a not-near comment was generated, print it
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if (*farComment != '\0') {
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Utils::Box(BOX_ANY, "%s", farComment);
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return;
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}
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// Nothing matches. Report recognition success to user.
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char *verb = findVerb();
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char *noun = findNoun();
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if (verb == _vm._arrayVerbs[_vm._look][0] && _maze.enabledFl) {
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Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBMaze]);
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showTakeables();
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} else if (verb && noun) { // A combination I didn't think of
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Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBNoPoint]);
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} else if (noun) {
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Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBNoun]);
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} else if (verb) {
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Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBVerb]);
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} else {
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Utils::Box(BOX_ANY, "%s", _vm._textParser[kTBEh]);
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}
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}
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} // End of namespace Hugo
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