..
driver
Fix compile
2004-09-04 23:05:34 +00:00
.cvsignore
bs2
2003-07-28 01:44:38 +00:00
anims.cpp
Experimental (i.e. slightly broken) code for handling compressed speech.
2004-08-22 14:28:11 +00:00
build_display.cpp
Hopefully fixed the displayMsg() fade-up glitch I accidentally introduced
2004-06-11 06:38:45 +00:00
build_display.h
It's a new year in BS2 land, too!
2004-01-06 13:44:17 +00:00
console.cpp
Fixed evil regression #2 . Restarting the game, or using the "start" debug
2004-09-08 07:10:54 +00:00
console.h
Fixed evil regression #2 . Restarting the game, or using the "start" debug
2004-09-08 07:10:54 +00:00
controls.cpp
Fixed evil regression #2 . Restarting the game, or using the "start" debug
2004-09-08 07:10:54 +00:00
controls.h
If the user has previous savegames, display a restart/restore dialog when
2004-03-04 08:03:32 +00:00
debug.cpp
Removed the buffering of mouse and keyboard events. I don't think any of
2004-05-09 13:32:04 +00:00
debug.h
Cleanup. (Mostly of the comments.)
2004-04-14 07:12:10 +00:00
defs.h
Use the same syntax for accessing script variables as BS1 does, i.e. now
2004-03-17 09:03:15 +00:00
events.cpp
fetchObjectName() no longer assumes that the resource will still be in the
2004-04-24 12:29:35 +00:00
function.cpp
Rewrote the code that loads credits.clu into memory. The new code is
2004-09-04 21:17:27 +00:00
header.h
Cleaned up the palette handling a bit. Renamed _palCopy to _palette since I
2004-06-09 06:33:29 +00:00
icons.cpp
Major revamping of the BS2 memory manager and, some small changes to the
2004-04-23 07:02:11 +00:00
icons.h
It's a new year in BS2 land, too!
2004-01-06 13:44:17 +00:00
interpreter.cpp
Tweaked a few things to accommodate
2004-04-26 20:28:34 +00:00
interpreter.h
Removed redundant comments.
2004-01-09 14:52:39 +00:00
layers.cpp
As an experiment, expire SCREEN_FILE resources faster than other resources.
2004-09-12 17:10:59 +00:00
layers.h
Cleanup.
2004-04-07 12:31:32 +00:00
logic.cpp
Fixed evil regression #2 . Restarting the game, or using the "start" debug
2004-09-08 07:10:54 +00:00
logic.h
Fixed evil regression #2 . Restarting the game, or using the "start" debug
2004-09-08 07:10:54 +00:00
maketext.cpp
Itsy-bitsy cleanup.
2004-06-17 06:46:18 +00:00
maketext.h
Added a destructor to the FontRenderer class to free any remaining text
2004-08-25 05:57:17 +00:00
memory.cpp
Made the output from the "mem" debugger command a bit more informative, and
2004-09-12 17:05:17 +00:00
memory.h
Major revamping of the BS2 memory manager and, some small changes to the
2004-04-23 07:02:11 +00:00
module.mk
Removed the buffering of mouse and keyboard events. I don't think any of
2004-05-09 13:32:04 +00:00
mouse.cpp
Some more work on the - still disabled - "right click to clear luggage"
2004-06-10 06:41:08 +00:00
mouse.h
It's a new year in BS2 land, too!
2004-01-06 13:44:17 +00:00
object.h
It's a new year in BS2 land, too!
2004-01-06 13:44:17 +00:00
protocol.cpp
fetchObjectName() no longer assumes that the resource will still be in the
2004-04-24 12:29:35 +00:00
resman.cpp
As an experiment, expire SCREEN_FILE resources faster than other resources.
2004-09-12 17:10:59 +00:00
resman.h
Fixed evil regression #2 . Restarting the game, or using the "start" debug
2004-09-08 07:10:54 +00:00
router.cpp
Major revamping of the BS2 memory manager and, some small changes to the
2004-04-23 07:02:11 +00:00
router.h
Major revamping of the BS2 memory manager and, some small changes to the
2004-04-23 07:02:11 +00:00
save_rest.cpp
Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage again
2004-06-25 22:39:21 +00:00
save_rest.h
It's a new year in BS2 land, too!
2004-01-06 13:44:17 +00:00
scroll.cpp
Cleanup
2004-04-27 08:59:58 +00:00
sound.cpp
Use the same code for opening the music clusters as for opening the speech
2004-08-27 08:31:33 +00:00
sound.h
Simplified the handling of sound effects. It's not necessary for the driver
2004-05-01 10:42:23 +00:00
speech.cpp
Experimental (i.e. slightly broken) code for handling compressed speech.
2004-08-22 14:28:11 +00:00
speech.h
It's a new year in BS2 land, too!
2004-01-06 13:44:17 +00:00
startup.cpp
Fixed evil regression #2 . Restarting the game, or using the "start" debug
2004-09-08 07:10:54 +00:00
startup.h
It's a new year in BS2 land, too!
2004-01-06 13:44:17 +00:00
sword2.cpp
Fixed evil regression #2 . Restarting the game, or using the "start" debug
2004-09-08 07:10:54 +00:00
sword2.h
Fixed evil regression #2 . Restarting the game, or using the "start" debug
2004-09-08 07:10:54 +00:00
sync.cpp
Cleanup.
2004-05-07 19:56:19 +00:00
walker.cpp
fetchObjectName() no longer assumes that the resource will still be in the
2004-04-24 12:29:35 +00:00