scummvm/engines/agi
2008-02-12 15:31:09 +00:00
..
agi.cpp Removed trailing spaces. 2008-01-27 19:47:41 +00:00
agi.h Fixed the spaces before tabs. 2008-01-28 00:14:17 +00:00
checks.cpp
console.cpp Added a debug command, did some cleanup 2008-01-09 10:31:52 +00:00
console.h Added a debug command, did some cleanup 2008-01-09 10:31:52 +00:00
cycle.cpp Implements 2 arguments version of the adj.ego.move.to.x.y-command. Should fix bug #1733297 (GR: Actor stuck (Amiga version)). Savegames when using adj.ego.move.to.x.y-command may be broken at the moment. 2008-01-21 21:09:42 +00:00
detection.cpp Tiny fix to autodetected game's naming (Removes an extra space). 2008-02-12 15:31:09 +00:00
font.h
global.cpp
graphics.cpp Fix for bug #1881170 (AGI: palette-related glitches reported). Made AGIPAL use only the lowest 6 bits of each color component (This should be the way the original AGIPAL-hack behaves too). 2008-01-30 01:58:43 +00:00
graphics.h
id.cpp Disable moving using mouse in mines (Rooms 147-162) and 'adj.ego.move.to.x.y'-command (Which uses 2 arguments) in Amiga's Gold Rush. This temporary hack fixes bug #1733297 (GR: Actor stuck (Amiga version)). 2008-01-10 12:02:03 +00:00
inv.cpp
keyboard.cpp Remove disabling of moving using mouse in mines in Amiga's Gold Rush introduced in r30375. So bug #1733297 remains although not stricly in its original form (Moving using mouse in the mines bugs still but not identically as when the bug report was given). 2008-01-10 12:40:57 +00:00
keyboard.h
loader_v2.cpp Do not use abort (for that matter, shouldn't used exit(), either, but we (ab)use that in various places anyway...) 2007-12-25 23:33:08 +00:00
loader_v3.cpp
logic.cpp
logic.h
lzw.cpp
lzw.h
menu.cpp
menu.h Removed trailing spaces. 2008-01-27 19:47:41 +00:00
module.mk
motion.cpp
objects.cpp
op_cmd.cpp Fully fix bug #1660424 (KQ4: Zombie bug). The bug also affected room 18 in addition to the room 16 that was already taken care of in revision 30482. 2008-01-25 12:32:38 +00:00
op_dbg.cpp Disable moving using mouse in mines (Rooms 147-162) and 'adj.ego.move.to.x.y'-command (Which uses 2 arguments) in Amiga's Gold Rush. This temporary hack fixes bug #1733297 (GR: Actor stuck (Amiga version)). 2008-01-10 12:02:03 +00:00
op_test.cpp Fixed warning. 2008-01-05 23:01:25 +00:00
opcodes.h
picture.cpp Use CLIP template for clipping in the AGI engine 2007-12-13 19:44:27 +00:00
picture.h
preagi_common.cpp
preagi_common.h Cleanup and simplification 2008-01-11 10:59:43 +00:00
preagi_mickey.cpp Removed trailing spaces. 2008-01-27 19:47:41 +00:00
preagi_mickey.h Removed trailing spaces. 2008-01-27 19:47:41 +00:00
preagi_troll.cpp Fixed the spaces before tabs. 2008-01-28 00:14:17 +00:00
preagi_troll.h Removed trailing spaces. 2008-01-27 19:47:41 +00:00
preagi_winnie.cpp Removed trailing spaces. 2008-01-27 19:47:41 +00:00
preagi_winnie.h Cleanup and simplification 2008-01-11 10:59:43 +00:00
preagi.cpp Indentation 2008-01-13 23:43:17 +00:00
preagi.h
predictive.cpp Removed trailing spaces. 2008-01-27 19:47:41 +00:00
saveload.cpp Set amount of free memory (v8 i.e. vFreePages) to maximum value (Also when loading a saved game!). Fixes Gold Rush's help screen and bible passage showing. 2008-01-02 00:35:32 +00:00
sound.cpp
sound.h Removed trailing spaces. 2008-01-27 19:47:41 +00:00
sprite.cpp Removed trailing spaces. 2008-01-27 19:47:41 +00:00
sprite.h Removed trailing spaces. 2008-01-27 19:47:41 +00:00
text.cpp Removed trailing spaces. 2008-01-27 19:47:41 +00:00
view.cpp Removed trailing spaces. 2008-01-27 19:47:41 +00:00
view.h Fixed the spaces before tabs. 2008-01-28 00:14:17 +00:00
wagparser.cpp
wagparser.h Removed trailing spaces. 2008-01-27 19:47:41 +00:00
words.cpp