mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-10 03:40:25 +00:00
2fece8b8d7
This patch enables drawing of Layer objects which are dynamically created by LUA code. All three sorted lists (background images, layers and actors) are merged based on their sort-order.
75 lines
2.2 KiB
C++
75 lines
2.2 KiB
C++
/* ResidualVM - A 3D game interpreter
|
|
*
|
|
* ResidualVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#ifndef EMI_ENGINE_H
|
|
#define EMI_ENGINE_H
|
|
|
|
#include "engines/grim/grim.h"
|
|
#include "engines/grim/emi/layer.h"
|
|
|
|
namespace Grim {
|
|
|
|
class TextObject;
|
|
class Actor;
|
|
|
|
class EMIEngine : public GrimEngine {
|
|
public:
|
|
EMIEngine(OSystem *syst, uint32 gameFlags, GrimGameType gameType, Common::Platform platform, Common::Language language);
|
|
virtual ~EMIEngine();
|
|
|
|
virtual const char *getUpdateFilename() override;
|
|
|
|
void pushText();
|
|
void popText();
|
|
void purgeText();
|
|
|
|
void invalidateActiveActorsList() override;
|
|
void invalidateTextObjectsSortOrder() override;
|
|
void invalidateSortOrder();
|
|
void sortActiveActorsList();
|
|
void temporaryStoreSaveGameImage();
|
|
void storeSaveGameImage(SaveGame *state) override;
|
|
|
|
private:
|
|
LuaBase *createLua() override;
|
|
void drawNormalMode() override;
|
|
void updateDrawMode() override;
|
|
static bool compareTextLayer(const TextObject *x, const TextObject *y);
|
|
void drawTextObjects() override;
|
|
static bool compareActor(const Actor *x, const Actor *y);
|
|
void sortTextObjects();
|
|
static bool compareLayer(const Layer *x, const Layer *y);
|
|
void sortLayers();
|
|
|
|
Common::List<TextObject *> _textObjects;
|
|
Common::List<Layer *> _layers;
|
|
|
|
bool _textObjectsSortOrderInvalidated;
|
|
bool _sortOrderInvalidated;
|
|
};
|
|
|
|
extern EMIEngine *g_emi;
|
|
|
|
} // end of namespace Grim
|
|
|
|
#endif
|