..
costume
EMI: Start animation when "Loop" key is set
2015-05-03 03:31:08 +02:00
sound
ALL: sync with ScummVM
2015-09-06 16:08:49 +02:00
animationemi.cpp
EMI: Keep time of chores and animations in sync
2015-05-15 21:26:01 +02:00
animationemi.h
EMI: Keep time of chores and animations in sync
2015-05-15 21:26:01 +02:00
costumeemi.cpp
EMI: Implement mesh-specific alpha values
2015-02-17 01:57:07 +01:00
costumeemi.h
EMI: Implement mesh-specific alpha values
2015-02-17 01:57:07 +01:00
emi_registry.cpp
GRIM: Change NULL to nullptr.
2014-05-30 17:43:08 -07:00
emi_registry.h
ALL: synced with ScummVM
2014-04-05 18:18:42 +02:00
emi.cpp
EMI: Directly use converted buffer
2017-04-26 13:11:00 +00:00
emi.h
EMI: Enable drawing of dynamic Layer objects
2015-05-05 23:31:20 +02:00
layer.cpp
EMI: Fix wrap around of Layers/Frames
2015-05-16 10:39:08 +02:00
layer.h
EMI: Layer::getSortOrder can be called in const context
2015-05-05 23:27:23 +02:00
lua_v2_actor.cpp
EMI: Implement mesh-specific alpha values
2015-02-17 01:57:07 +01:00
lua_v2_sound.cpp
EMI: Make Lua_V2::PlayLoadedSound more robust
2014-11-21 19:36:41 +01:00
lua_v2.cpp
GRIM: Only request actual save slots in listSaves and lua.
2016-01-31 07:02:02 +01:00
lua_v2.h
EMI: Refactor conversion of sound volume values
2014-10-27 01:10:29 +01:00
modelemi.cpp
GRIM: Fix memory leaks related to EMI models
2016-07-12 06:16:36 +02:00
modelemi.h
EMI: Check bit in mesh face flags to disable lighting
2015-02-24 22:49:48 +01:00
poolsound.cpp
EMI: Fixed implementation of UpdateSoundPosition.
2014-08-14 17:51:08 +03:00
poolsound.h
EMI: Fixed implementation of UpdateSoundPosition.
2014-08-14 17:51:08 +03:00
skeleton.cpp
EMI: Implement head tracking.
2014-07-02 22:43:50 +03:00
skeleton.h
EMI: Implement head tracking.
2014-07-02 22:43:50 +03:00