scummvm/engines/grim/emi
Vincent Pelletier 66d24776ec EMI: Directly use converted buffer
Data is already converted to the correct format by copyBuffer, so write
it directly to save file.
This fixes save game screenshots taken with TinyGL renderer: Bitmap
constructor calls graphic driver's createBitmap method, and TinyGL's
converts the buffer to its own buffer pixel format - undoing the conversion
storeSaveGameImage did just before.
2017-04-26 13:11:00 +00:00
..
costume EMI: Start animation when "Loop" key is set 2015-05-03 03:31:08 +02:00
sound ALL: sync with ScummVM 2015-09-06 16:08:49 +02:00
animationemi.cpp EMI: Keep time of chores and animations in sync 2015-05-15 21:26:01 +02:00
animationemi.h EMI: Keep time of chores and animations in sync 2015-05-15 21:26:01 +02:00
costumeemi.cpp EMI: Implement mesh-specific alpha values 2015-02-17 01:57:07 +01:00
costumeemi.h EMI: Implement mesh-specific alpha values 2015-02-17 01:57:07 +01:00
emi_registry.cpp GRIM: Change NULL to nullptr. 2014-05-30 17:43:08 -07:00
emi_registry.h ALL: synced with ScummVM 2014-04-05 18:18:42 +02:00
emi.cpp EMI: Directly use converted buffer 2017-04-26 13:11:00 +00:00
emi.h EMI: Enable drawing of dynamic Layer objects 2015-05-05 23:31:20 +02:00
layer.cpp EMI: Fix wrap around of Layers/Frames 2015-05-16 10:39:08 +02:00
layer.h EMI: Layer::getSortOrder can be called in const context 2015-05-05 23:27:23 +02:00
lua_v2_actor.cpp EMI: Implement mesh-specific alpha values 2015-02-17 01:57:07 +01:00
lua_v2_sound.cpp EMI: Make Lua_V2::PlayLoadedSound more robust 2014-11-21 19:36:41 +01:00
lua_v2.cpp GRIM: Only request actual save slots in listSaves and lua. 2016-01-31 07:02:02 +01:00
lua_v2.h EMI: Refactor conversion of sound volume values 2014-10-27 01:10:29 +01:00
modelemi.cpp GRIM: Fix memory leaks related to EMI models 2016-07-12 06:16:36 +02:00
modelemi.h EMI: Check bit in mesh face flags to disable lighting 2015-02-24 22:49:48 +01:00
poolsound.cpp EMI: Fixed implementation of UpdateSoundPosition. 2014-08-14 17:51:08 +03:00
poolsound.h EMI: Fixed implementation of UpdateSoundPosition. 2014-08-14 17:51:08 +03:00
skeleton.cpp EMI: Implement head tracking. 2014-07-02 22:43:50 +03:00
skeleton.h EMI: Implement head tracking. 2014-07-02 22:43:50 +03:00