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119 lines
2.9 KiB
C++
119 lines
2.9 KiB
C++
/* ResidualVM - A 3D game interpreter
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*
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* ResidualVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/str.h"
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#include "engines/grim/emi/sound/emisound.h"
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#include "engines/grim/emi/poolsound.h"
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#include "engines/grim/resource.h"
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namespace Grim {
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PoolSound::PoolSound() : _filename(""), _loaded(false), _soundId(0) {
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}
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PoolSound::PoolSound(const Common::String &filename) : _filename(""), _loaded(false), _soundId(0) {
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openFile(filename);
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}
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// Called when the engine restarts or Lua code calls FreeSound
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PoolSound::~PoolSound() {
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if (_loaded) {
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g_emiSound->freeLoadedSound(_soundId);
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}
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}
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void PoolSound::setVolume(int volume) {
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if (_loaded) {
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g_emiSound->setLoadedSoundVolume(_soundId, volume);
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}
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}
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void PoolSound::setBalance(int balance) {
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if (_loaded) {
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g_emiSound->setLoadedSoundPan(_soundId, balance);
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}
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}
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void PoolSound::setPosition(Math::Vector3d &pos) {
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if (_loaded) {
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g_emiSound->setLoadedSoundPosition(_soundId, pos);
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}
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}
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void PoolSound::play(bool looping) {
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if (_loaded) {
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g_emiSound->playLoadedSound(_soundId, looping);
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}
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}
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void PoolSound::playFrom(const Math::Vector3d &pos, bool looping) {
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if (_loaded) {
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g_emiSound->playLoadedSoundFrom(_soundId, pos, looping);
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}
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}
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void PoolSound::stop() {
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if (_loaded) {
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g_emiSound->stopLoadedSound(_soundId);
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}
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}
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int PoolSound::getVolume() {
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if (_loaded) {
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return g_emiSound->getLoadedSoundVolume(_soundId);
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}
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return 0;
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}
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bool PoolSound::isPlaying() {
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if (_loaded) {
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return g_emiSound->getLoadedSoundStatus(_soundId);
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}
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return false;
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}
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void PoolSound::openFile(const Common::String &filename) {
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_filename = filename;
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_loaded = g_emiSound->loadSfx(filename.c_str(), _soundId);
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if (!_loaded) {
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warning("Could not open PoolSound file %s", filename.c_str());
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}
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}
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void PoolSound::saveState(SaveGame *state) {
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state->writeBool(_loaded);
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state->writeLESint32(_soundId);
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}
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void PoolSound::restoreState(SaveGame *state) {
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if (state->saveMinorVersion() >= 21) {
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_loaded = state->readBool();
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_soundId = state->readLESint32();
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} else {
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bool hasStream = state->readBool();
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if (hasStream)
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openFile(state->readString());
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}
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}
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}
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