scummvm/engines
2007-07-08 08:13:32 +00:00
..
agi Only redraw the save/load dialog when something in it has changed. 2007-07-06 17:50:27 +00:00
agos Fix bug #1747154 - SIMON1: Another crash in dwarf cave. Another regression, caused by code cleanup. 2007-07-04 00:58:26 +00:00
cine Fix bug where an object was accessed after it was deleted in cine engine 2007-07-02 22:42:35 +00:00
cruise Removing non-ASCII chars from source code 2007-07-01 12:47:07 +00:00
gob Fix for bug #1746059 (WEEN: The intro hangs, and sound is corrupted) 2007-07-01 18:40:35 +00:00
kyra Optimisation for resource loading in Kyra engine 2007-07-02 23:02:54 +00:00
lure Re-added __attribute__(packed) 2007-07-01 18:18:43 +00:00
parallaction Location background sound (different from music) now implemented. 2007-07-08 08:13:32 +00:00
queen Converted some more code to make use of Common::KEYCODE_ / Common::ASCII_ 2007-06-22 21:38:34 +00:00
saga Clear the cutaway via an event in sfScriptGotoScene, instead of calling the function directly 2007-07-07 01:11:43 +00:00
scumm Added Indy3EGA IBM 1.4 11/07/89 - English (US) 5.25" floppy version data from report #1746189; also added version data on various other game versions 2007-07-02 22:46:17 +00:00
sky Re-added __attribute__(packed) 2007-07-01 18:18:43 +00:00
sword1 Re-added __attribute__(packed) 2007-07-01 18:18:43 +00:00
sword2 Slightly updated key handling in BS2, Kyra, and Touche 2007-06-22 23:03:12 +00:00
touche Move the redrawing of dialog windows (options, save, load, ...) so that we do 2007-06-30 08:24:36 +00:00
engine.cpp Fix for bug #1746112 (SCUMM: Crash when pressing SPACE (Pause)) 2007-07-01 20:16:24 +00:00
engine.h Split Engine::pauseEngine: It now does pauseLevel handling, while engines can provide a simpler pauseEngineIntern method; provided default implementation of the latter which simply (un)pauses the mixer 2007-06-30 22:22:25 +00:00
engines.mk Updated configure and engines/engines.mk to include the cruise engine (disabled by default) 2007-04-27 15:10:13 +00:00
module.mk Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle the linker dependency graph). Porters will have to update project files 2006-09-23 00:42:35 +00:00