scummvm/engines/gob/module.mk
Sven Hesse 2eabfd5f28 - More differences in Draw_v2::spriteOperation()
- GOB2 handles _frontSurface/_backSurface a bit differently, this fixes
  (most of) the drawing glitches in the intro
- Added using a fallback when the user's game version doesn't have the
  requested language
- off_2E51B et al. stubs, I think it has something to do with the menu

svn-id: r22254
2006-05-01 12:43:50 +00:00

51 lines
634 B
Makefile

MODULE := engines/gob
MODULE_OBJS := \
anim.o \
cdrom.o \
dataio.o \
draw.o \
draw_v1.o \
draw_v2.o \
driver_vga.o \
game.o \
game_v1.o \
game_v2.o \
global.o \
gob.o \
goblin.o \
init.o \
init_v1.o \
init_v2.o \
inter.o \
inter_v1.o \
inter_v2.o \
map.o \
mult.o \
mult_v1.o \
mult_v2.o \
music.o \
pack.o \
palanim.o \
parse.o \
parse_v1.o \
parse_v2.o \
scenery.o \
sound.o \
timer.o \
util.o \
video.o \
video_v1.o \
video_v2.o
MODULE_DIRS += \
engines/gob
# This module can be built as a plugin
ifdef BUILD_PLUGINS
PLUGIN := 1
endif
# Include common rules
include $(srcdir)/common.rules