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2eabfd5f28
- GOB2 handles _frontSurface/_backSurface a bit differently, this fixes (most of) the drawing glitches in the intro - Added using a fallback when the user's game version doesn't have the requested language - off_2E51B et al. stubs, I think it has something to do with the menu svn-id: r22254
51 lines
634 B
Makefile
51 lines
634 B
Makefile
MODULE := engines/gob
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MODULE_OBJS := \
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anim.o \
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cdrom.o \
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dataio.o \
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draw.o \
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draw_v1.o \
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draw_v2.o \
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driver_vga.o \
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game.o \
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game_v1.o \
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game_v2.o \
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global.o \
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gob.o \
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goblin.o \
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init.o \
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init_v1.o \
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init_v2.o \
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inter.o \
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inter_v1.o \
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inter_v2.o \
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map.o \
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mult.o \
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mult_v1.o \
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mult_v2.o \
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music.o \
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pack.o \
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palanim.o \
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parse.o \
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parse_v1.o \
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parse_v2.o \
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scenery.o \
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sound.o \
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timer.o \
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util.o \
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video.o \
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video_v1.o \
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video_v2.o
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MODULE_DIRS += \
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engines/gob
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# This module can be built as a plugin
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ifdef BUILD_PLUGINS
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PLUGIN := 1
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endif
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# Include common rules
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include $(srcdir)/common.rules
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