scummvm/engines/dragons/minigame2.h
2020-02-25 14:43:42 +01:00

72 lines
1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef DRAGONS_MINIGAME2_H
#define DRAGONS_MINIGAME2_H
#include "common/system.h"
namespace Dragons {
class DragonsEngine;
class Minigame2 {
private:
DragonsEngine *_vm;
uint16 _dat_80093cb4;
uint16 _dat_80093cbc;
uint16 _dat_80093cb8;
uint16 _dat_80093cc0;
uint16 _dat_80093ca4;
uint16 _dat_80093c90;
uint16 _dat_80093c94;
uint16 _dat_80093cac;
bool _dat_80093cb0;
uint16 _dat_80093c9c;
uint16 _dat_80093c98;
uint16 _dat_80093ca0;
uint16 _dat_80093cc4;
uint16 _dat_80093cc8;
bool _dat_80093c70;
bool _dat_80093c72;
uint16 _dat_80093c74;
bool _dat_80093ca8;
public:
Minigame2(DragonsEngine *vm);
void run(int16 param_1, uint16 param_2, int16 param_3);
private:
void fun_80093aec_dialog(uint32 textId, int16 x, int16 y);
bool fun_80093520();
bool fun_80093a30();
bool fun_80093248();
bool fun_80093800();
bool fun_80093990();
};
} // End of namespace Dragons
#endif //DRAGONS_MINIGAME2_H