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72 lines
1.8 KiB
C++
72 lines
1.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef DRAGONS_MINIGAME2_H
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#define DRAGONS_MINIGAME2_H
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#include "common/system.h"
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namespace Dragons {
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class DragonsEngine;
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class Minigame2 {
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private:
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DragonsEngine *_vm;
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uint16 _dat_80093cb4;
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uint16 _dat_80093cbc;
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uint16 _dat_80093cb8;
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uint16 _dat_80093cc0;
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uint16 _dat_80093ca4;
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uint16 _dat_80093c90;
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uint16 _dat_80093c94;
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uint16 _dat_80093cac;
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bool _dat_80093cb0;
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uint16 _dat_80093c9c;
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uint16 _dat_80093c98;
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uint16 _dat_80093ca0;
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uint16 _dat_80093cc4;
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uint16 _dat_80093cc8;
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bool _dat_80093c70;
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bool _dat_80093c72;
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uint16 _dat_80093c74;
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bool _dat_80093ca8;
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public:
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Minigame2(DragonsEngine *vm);
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void run(int16 param_1, uint16 param_2, int16 param_3);
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private:
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void fun_80093aec_dialog(uint32 textId, int16 x, int16 y);
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bool fun_80093520();
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bool fun_80093a30();
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bool fun_80093248();
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bool fun_80093800();
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bool fun_80093990();
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};
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} // End of namespace Dragons
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#endif //DRAGONS_MINIGAME2_H
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